A Star is Born:
Let’s Play Champions Online Pt. 5

By Shamus Posted Tuesday Oct 20, 2009

Filed under: Shamus Plays 52 comments

The adventure of Star on Chest continues!

Right. So I’ve saved the city, and must therefore leave before someone asks me to help clean up. I am offered a choice: I can go to “the Southwest Desert” or “Canada”. Both places are in peril, and need someone to un-imperil them. From the hints everyone is dropping, it sounds like they hope it will be me. The young and sexy Witchcraft invites me to the desert, and the freakishly goofy-looking Ravenspeaker invites me to Canada.

Is this a trick question?
Is this a trick question?

Think here. Let me think…

Sigh, I’m sorry Ravenspeaker, but I’m an American superhero through and through. I can’t travel to distant lands while my own shores are in danger. Good luck with whatever you’ve got going there in whatever country you’re from, but my people need me. Off to the hot babe! I mean the South West! Of AMERICA!

How the game works right now is that once you’re done [taking credit for] saving the city, you move on to one of the two available crisis zones, which act as secondary tutorial zones. The alien attack teaches you the basics, and the second area teaches stuff like crafting, teaming, and multi-stage missions. The two crisis zones play very differently, but teach basically the same concepts and cover character levels 6 through 10. At the end of the crisis is a boss fight, after which the gameworld will be open to explore freely.

It’s worth trying one crisis zone with your first character and the other with the second to see which one you prefer.

It looks like there is a patch coming that will let new characters skip the tutorial, and jump right to a crisis zone.

I arrive in Burning Sands, a broken land of scorched desert rocks and serpentine canyons. A land where a military base is under attack from irradiated monsters and vile mutants. A place awash in poisonous radioactive energy. Grotesque mutations pour out of the hills, assaulting the base and terrorizing the science staff.

You guys named your military base “project greenskin”, and then you’re surprised when it gets overrun with mutants?
You guys named your military base “project greenskin”, and then you’re surprised when it gets overrun with mutants?

Woah! Hang on a second here, tiny-jaw. Radiation? Like, nuclear radiation? Like the kind you can’t see but which scrambles your DNA and gives you cancer? I am not crazy about this whole radiation business.

Bullets? I laugh at them. Missiles? Not a problem. Assorted death beams? Naught but a nuisance to a mighty hero like me. But radiation? Ew. You see, someday really I hope to meet my soulmate. Let’s call her Star On Bosom. We’ll marry and have little starlings and starlets of our own. And it is my fond hope as both a superhero and a father they will all have the correct number of heads. So I’m not keen on this whole “fighting to save an irradiated base” idea. Can’t we just write it off and build another someplace else? I would imagine one godforsaken canyon is about as good as another. The desert is pretty big, you know.

And speaking of bosoms, where the heck is Witchcraft? This is supposedly her territory, but she isn’t anywhere to be found. I thought she… you know… wanted me. To help.

(And just between you and me, there is something about this place that’s even more awful than mutated offspring, which is a needlessly aggravating layout. The base here was built by an idiot sadist. Here in Project Greenskin there is a loading screen between the quest givers and the things they need me to punch. It’s just a couple of seconds, but it’s really, really annoying. I click on an elevator, and a little “please wait” progress bar fills up. If some low-level slob of a mutant elbows me, the process stops and I have to fight him. Once I get through the elevator, there’s a needless hike past twenty useless NPCs to get to the one I have to talk to, then a hike back to the elevator, progress bar, loading screen, etc. One of the perks of being a superhero is that you don’t normally have to waste time waiting for and riding in elevators.)

Look Bobby, would it be too much trouble for you to stand at the OTHER end of this hallway? I’m going to have to come talk to you pretty often, and it would save me a fair step. And no offense, but it doesn’t look like you’re particularly busy at this end.
Look Bobby, would it be too much trouble for you to stand at the OTHER end of this hallway? I’m going to have to come talk to you pretty often, and it would save me a fair step. And no offense, but it doesn’t look like you’re particularly busy at this end.

I am sorry Project Greenskin, I’d like to help. I really would. But this? This isn’t working for me.

Now that I’m thinking about it some more, I’ve always wanted to travel to exotic faraway lands and learn about distant peoples and their proud cultures. Why should America get all the attention? You guys are so self-centered! Let’s get out there and see the world!

So, off to Canada? I guess?

As an added bonus, Ravenspeaker is the only hero who didn’t have a 50-foot holographic statue of himself back in the Hall of Ego in Champions Headquarters. Sure, he might be dressed like a musclebound transvestite showgirl, but at least he doesn’t suffer from the need to make a glowing 50-foot projection of himself. I’d rather be working for someone who isn’t a complete rampaging egomaniac anyway.

Ravenspeaker is a Native American-themed hero. Like many such heroes, his powers seem to be mumbo-jumbo about visions, a dash of spirit guides, an embarrassing costume, and a good dose of plot exposition. Anyway, he’s the go-to guy for stuff happening in Canada.

If you hate yourself and want to envy illiterate people, just read Ravenspeaker’s Bio.

He explains that Canada is beset by… bad weather. It’s snowing a lot. Apparently an angry demon is using ancient magic (Is there any other kind? When was the last time anyone was harassed by brand-spanking new cutting-edge magic?) that is making it snow. Like, more than usual, I guess. I dunno. I’ve never been here before. If they told me it was like this year-round I wouldn’t know if they were pulling my leg or not.

Anyway. Snow. What a cunning plan. A demon has decided to unleash his fury and get Canada’s snow all cold. This ranks right up there with attacking Florida by making it really muggy in August, or inflicting dire traffic congestion on L.A. You’d think that step one of bedeviling a land would be in choosing a target that will notice. If this demon had any sense he’d be snowing on people who don’t have parkas, plowing equipment, and hot coco.

As I fly in during the opening cutscene, I’m treated to a 50 foot astral projection of Ravenspeaker.

This just made my list of top ten images I didn’t need to show to my eyeballs.
This just made my list of top ten images I didn’t need to show to my eyeballs.

Facepalm.

Ravenspeaker shouts, “THIS IS NO ORDINARY STORM.”

You know, when I’m treated to a fifty foot projection of a guy in his underpants and a bird mask, my first thought isn’t, “Oh wow, this is unusual weather, isn’t it?” In fact, I really wouldn’t have noticed the weather if you hadn’t brought it up. And is it COMPLETELY necessary to take the up-angle on this projection?

As I step off the Chopper I’m greeted by a man waving his arms who tells me, “THIS IS NO ORDINARY STORM!”

Geeze. I didn’t even bring it up, okay? Everyone is so defensive about the weather around here.

No! Honest! The weather is usually not like this at all! Canada is a wonderful place to visit! It’s usually five or six degrees above zero this early in August!
No! Honest! The weather is usually not like this at all! Canada is a wonderful place to visit! It’s usually five or six degrees above zero this early in August!

So… what am I supposed to do about it? I punch stuff, and blizzards are not punch-able. I mean, I’ll give it a go if there’s XP in it, but I hope you guys have a Plan B.

Oh, also there are zombies attacking. You can barely get anyone to shut up about the weather to tell you about it, but they’ve got a zombie problem.

I have arrived at Force Station Steelhead, the local good-guy headquarters. Judging by the weather in Millennium City, it must be summer, but everything is frozen here. So this is all permafrost, I guess. Which makes me wonder what the base is here for. There aren’t any cities around. Are we guarding the snow?

The place uses pretty standard Canadian architecture:  A walled-off compound of pod buildings with neon trim, built in the middle of a glacial wasteland.  You know, standard stuff.
The place uses pretty standard Canadian architecture: A walled-off compound of pod buildings with neon trim, built in the middle of a glacial wasteland. You know, standard stuff.

Well, first things first. I go to the powerhouse. The powerhouse is a self-contained complex where you can obtain and test out new powers when you level. You get there through a big gear-shaped teleporter / stargate.

On the way to the gate, I pass some civilians. The poor folks are caught outside without protection from the cold.

These poor, poor people. They don’t even have coats. I warn them that they should find someplace to get warm, and let them know that THIS IS NO ORDINARY STORM.
These poor, poor people. They don’t even have coats. I warn them that they should find someplace to get warm, and let them know that THIS IS NO ORDINARY STORM.

They’re injured and suffering, and the small number of medical people around can’t do anything but stare listlessly into space as their charges die of shock, exposure, or hypothermia. Even worse is that they’re sitting ducks out here and easy prey for the invading zombies. Even if they don’t succumb to the cold or their injuries, they’ll most likely end up chewed to death by the shambling undead. It’s a tragic and bleak scene of human suffering and drives home the terrible cost of this storm. If only there was someplace these people could go for shelter.

Anyway, I wish them luck and walk through the nearby gate to enter the toasty warm and perfectly safe power house where all the other superheroes are hanging out.

Man, is it roomy in here, or what? It’s like, I bet I could fit about twenty or thirty dying frostbitten civilians in this room alone!  Just imagine what you could do with all this space. We should set up a disco!
Man, is it roomy in here, or what? It’s like, I bet I could fit about twenty or thirty dying frostbitten civilians in this room alone! Just imagine what you could do with all this space. We should set up a disco!

I jump through the gate and get hooked up with my travel power, which is flight. Because wearing a cape and walking is like hitchhiking while dressed as an airline pilot. Nobody would think to ask you why your aren’t flying if you weren’t wearing that. I also gain access to a new superpower I like to call, “Punching, only more so.”

Now, back outside to the storm. I need to make it stop snowing and zombie-ing all over this place.

Ah, the gift of flight. NOW I’m a superhero. I don’t care what your powers are, if you have to take a bus, you’re not super.
Ah, the gift of flight. NOW I’m a superhero. I don’t care what your powers are, if you have to take a bus, you’re not super.

There’s a public quest to do here, but like so many public quests it’s broken in some stupid way and remains broken despite repeated patches. These are the best part of the game when they work, but nobody will fix the dang things. This public quest is fun (fighting zombies is always fun) but it’s kind of long and it doesn’t deliver any XP reward at the end like it should. So, I skip it. Alas.

The fierce wind and snow of this storm yanked a couple of aircraft out of the sky. Which is odd, since we’re in the middle of this godforsaken wilderness and there isn’t an airport or city anywhere on the map. Anyway, I head on out to the frozen lake and find survivors who are being threatened by ice demons.

The airplane crash.  Considering the plane was ripped to shreds and the people thrown into the snow and then covered by debris, it’s kind of surprising to see people survived.  Almost as surprising as seeing a parked ambulance (like the one to the left of the crash) in a land where there are no populated areas. Or hospitals. Or roads.
The airplane crash. Considering the plane was ripped to shreds and the people thrown into the snow and then covered by debris, it’s kind of surprising to see people survived. Almost as surprising as seeing a parked ambulance (like the one to the left of the crash) in a land where there are no populated areas. Or hospitals. Or roads.

Well, it’s been a long session, and it’s time to wrap things up for this week. But at least I’ve accomplished… Hm.

Say, what did I accomplish this time around?

Oh right:

I can fly! If only there was a city around here so that people could look up and see me doing it. I don’t think polar bears will be awed by this.
I can fly! If only there was a city around here so that people could look up and see me doing it. I don’t think polar bears will be awed by this.

I abandoned my homeland and got the ability to fly. Yeah!

I’m awesome. I love flying.

 


 

Stolen Pixels #135: Everyone’s Favorite Nemesis

By Shamus Posted Tuesday Oct 20, 2009

Filed under: Column 10 comments

I had a lot of fun writing this one.

(By the way, don’t forget that Chainmail Bikini – my comic from 2007 – is also running. New strips MWF. This means five total strips by me a week. Sigh. Even recycling two year old content, I STILL can’t keep up with David Morgan-Mar.)

 


 

Evil Genius

By Shamus Posted Monday Oct 19, 2009

Filed under: Game Reviews 44 comments

In order to meet the relentless public demand for reviews of five year old games:

One of the key strategic decisions in the game is where to put your vault.  You want to keep that sucker safe, but you also want your men to be able to access it easily.
One of the key strategic decisions in the game is where to put your vault. You want to keep that sucker safe, but you also want your men to be able to access it easily.
For the purposes of this analogy, you will be required to imagine yourself as someone who greatly enjoys steak but rarely has the chance to eat it:

I am making you a steak. Excellent, high-quality, grade-A, prime-cut, whole beef, etcetra kind of steak. Cooked just the way you like. Now I am going to cut that sucker up and use it to make twenty gallons of soup, all for you. I call this soup Evil Genius.

Evil Genius is a brilliant game. You play as a mastermind set on world domination. The goal is to recruit a criminal empire, seize crucial world resources, construct a high tech doom fortress at the heart of a volcano, and then unleash a doomsday weapon to take over the world. The whole thing is done in the style of a classic 60’s Bond movie, with you playing the part of the scheming villain.

The game is a smattering of genres that combines strategic base-building, unit management, economic management, and map control. It does this seamlessly, and with a dose of genuine humor and deliberate, enthusiastic camp. It’s witty. It’s innovative. It’s charming. I played the game through once and enjoyed the gameplay, but I doubt I’ll ever play it again.

Units begin on the left as simple workers, and you have to train them up through job paths to turn them into more powerful or specialized units.  It takes a long time for a new grunt to work up through the chain to become one of the top-tier units.  Annoyingly, units lose their earlier utility when they are promoted to a new rank.  If a mission calls for eight valets and you don’t have enough, you can’t use diplomats instead, even though a diplomat should know everything a valet would know. (Since he used to be one.) This means you have a lot less freedom to dictate the makup of your forces than it might seem.  It also means that occasionally you’ll spend long periods of time waiting for men to train up to re-balance your personnel makeup.
Units begin on the left as simple workers, and you have to train them up through job paths to turn them into more powerful or specialized units. It takes a long time for a new grunt to work up through the chain to become one of the top-tier units. Annoyingly, units lose their earlier utility when they are promoted to a new rank. If a mission calls for eight valets and you don’t have enough, you can’t use diplomats instead, even though a diplomat should know everything a valet would know. (Since he used to be one.) This means you have a lot less freedom to dictate the makup of your forces than it might seem. It also means that occasionally you’ll spend long periods of time waiting for men to train up to re-balance your personnel makeup.

The problem is that the game feels like it has too much needless filler. Once you make a strategic decision, there is far too much busywork and waiting between making the decision and seeing the result.

The game will go something like this:

The world map is color-coded by law enforcement faction.  Each faction has its own heat level, and you want to avoid getting the heat too high with any single faction or they’ll drop elite commandos on your island who will wreck your base and kill your dudes. You also don’t want to piss off all factions at the same time.  The trick is to balance your heat load, striking at a faction and then withdrawing from their territory until they cool off.
The world map is color-coded by law enforcement faction. Each faction has its own heat level, and you want to avoid getting the heat too high with any single faction or they’ll drop elite commandos on your island who will wreck your base and kill your dudes. You also don’t want to piss off all factions at the same time. The trick is to balance your heat load, striking at a faction and then withdrawing from their territory until they cool off.

  1. Ok, I think I want to steal artifact X from nation Y. Let’s see… The job calls for six diplomat units, and I only have four. So, I need to train up two more units. And because you never ever want to send ALL of your diplomats out at once (if your last diplomat dies you won’t be able to make more until you kidnap another one, a lengthy process in and of itself) I should actually train four. That’s going to take at least five minutes.
  2. Okay, I have the units I need… no wait, one of the diplomats got killed, I need another. So a couple of more minutes.
  3. Okay, now I send them to the world map. It will take the units a few seconds to get the idea, and then a few more for them to drop whatever they’re doing, and then a few more for them to hike all the way from their current location to the helipad.
  4. Now the units are “in transit” for a couple of minutes.
  5. Ah! Finally the chopper delivered the units to the world map. Now I can… Aw hell. The good guys have just happened to place a superspy unit on the same area of the world map. That superspy will wipe out every one of my units in the country if I try to act, so I tell my team to go into hiding and wait a couple of minutes for the spy to go away.
  6. I go fuss with my base for a minute or two, make sure the training programs are rolling, the perimeter is clear, the cash is secure, and then I kick off the next stage of research. When I come back I see my units left hiding automatically. (This is my #1 hated feature of the game, there is no way to get your guys to STAY in hiding, so you have to keep going back and re-hiding them manually while you move your other pieces into place. Most of the lost time was because of this feature.) Once they came out of hiding, one of them was picked off by the police. Sigh. Now I’m one diplomat short and I can’t attempt the mission.
  7. I order the team to go back into hiding and go train another diplomat.
  8. I order the team to go back into hiding again and tell the diplomat to head for the chopper.
  9. I order the team to go back into hiding again again and wait for the diplomat to show up on the world map.
  10. Finally the units are all in place and I hit the “Go!” button on the mission. Now I have to wait five minutes to see the result.
  11. Darn. That superspy unit popped up on the map halfway through the mission and wiped out my team. I’ve been trying to make this mission happen for half an hour and now I’m back to square one.
  12. Whoops. Actually I’m worse off than when I started. The failed mission generated an insane level of heat and now the good guys are sending strike teams to attack my island. I have to spend several minutes fighting the strike teams. Then I’ll need to wait several more for the heat to die down. Then I’ll need to replace all of my diplomats. Then I can start over.

Thus you can spend 45 minutes or so just trying to pull off a single five-minute mission. This is fun the first few times and feels appropriately like an international game of cat-and-mouse. But going through that same process dozens of times just killed it for me. I was sick to death of the whole “hurry up and wait” pace of the game before I even hit the halfway point. I’d make a decision, and then I’d spend half an hour doing very routine, repetitive things to make the decision a reality. My play-through of the game took twelve hours (give or take) and I feel like it offered about four hours of real entertainment.

There’s nothing wrong with a slow pace if I can jump to another window and play or do something else, but your empire requires constant attention to keep from falling apart. You have to watch the front door and tag enemies for elimination, you have to keep re-hiding your guys on the world map.

You get to gather together the various criminal elements and put them under your thumb. It feels good to be bad.
You get to gather together the various criminal elements and put them under your thumb. It feels good to be bad.
The game fell apart for me at the halfway point. I’d built my base and was getting a little restless. I was starting to feel like it was time to start wrapping things up. Instead, it was time to start over on a whole new map. I had to tear down and build a whole new base from scratch on a new island. It then takes at least an hour to get your new place up and running again so you can resume your quest to dominate the world. Instead of entering the home stretch, I’d been moved back to the starting line. By the last hour of the game it was starting to feel like an endurance test.

This is all a shame, because the game didn’t need this much padding or filler. There are three evil Genius archetypes to choose from, and three different doomsday devices you could build. There are also all sorts of strategies and approaches you could take in designing your base. This game has a ton of replay value, and if the game had been shorter I’d have been happy to play through multiple times.

I’ve spent a lot of time talking about this flaw in the game, which may seem unfair because it’s basically the only thing wrong with what might otherwise become a treasured classic for me. This is a great game and worth playing. (You should be able to find it in the bargain bin for cheap. It’s only ten bucks on Steam, if you’re into that sort of thing. A demo is also available.) Like twenty gallons of steak soup, it would be so much better if they hadn’t felt the need to add so much filler.

 


 

Experienced Points: The Broken Economy Is Your Fault

By Shamus Posted Sunday Oct 18, 2009

Filed under: Column 37 comments

Neglected to link this on Friday.

You know how RPG economies are always broken? Well, I blame you.

 


 

Escape to the Movies: Where the Wild Things Are

By Shamus Posted Saturday Oct 17, 2009

Filed under: Movies 23 comments

I know I read Where the Wild Things Are at some point in my childhood. Or at least, I know it was read to me. By now I can no longer recall the details or subject matter. It’s all gone. The only things left are those strange, imaginative, whimsical, and slightly disturbing images from the book, which I doubt I’ll ever forget. When I read it was being made into a movie I cocked my head to one side and squinted slightly at my monitor. What? I didn’t think that book was a story so much as an idea, like “Oh, The Places You’ll Go!” or “Goodnight Moon”. How is that supposed to work as a movie?

It doesn’t really matter I guess. Someone did it, and it seems to have worked. I’m probably not going to see it in theaters, but I did find Movie Bob’s review to be thought-provoking:

 


 

Stolen Pixels #134: The Devil in the Details

By Shamus Posted Friday Oct 16, 2009

Filed under: Column 18 comments

People chided me for my rant on the abysmal story in Champions Online. Shamus! This is an MMO! It’s not supposed to be about the story! After all, how bad can it be, really?

This bad.

 


 

Super Stories Finale

By Shamus Posted Friday Oct 16, 2009

Filed under: Notices 25 comments

EDIT: So another reader donated 3 more keys. So the top six spots get access to the game. All keys have been sent out. Thanks for participating!

So, the software I used to run the poll allows you to close a poll. I did so, and discovered that when a poll is closed it acts like nobody has voted. (Facepalm.) So, here is a screencap of the results just after closing the poll:

co_poll_results.jpg

The top three will be getting their trial keys later today.

Alas, Dark Gods and Ice Cream was my favorite (I loved the tone) and missed the top three by two votes.

Thanks to everyone who participated.

EDIT: Oh-kay… it seems to be showing the results properly now, but for several minutes it was acting like there were no votes. Got it figured out now.

[poll id=”8″ type=”result”]