LOTRO Screenshot, Follow-up
Responses on the previous post were gratifying, since nearly everyone had the same complaints that I did. I brought this up not because I wanted to pick on poor LOTRO, but because I was really curious how other people would react to it. I was worried that perhaps noticing this sort of thing was a leftover from the time when I did this for a living. Maybe I was just being a 3D art snob? Maybe the average player doesn’t notice or care about details like this? But it looks like people do notice this sort of thing.
For the record, I was talking about the texture mapping:
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(Also for the record: I’m playing the game with high detail settings, and this shot is not indicative of what the game looks like as a whole. Also also: I just now tried to fire up the game and make sure I didn’t accidentally set the graphics to “ass”, but LOTRO is in the middle of an update at the moment. So let’s just go with what we’ve got here.)
Continue reading 〉〉 “LOTRO Screenshot, Follow-up”
LOTRO Screenshot
I want to try a little experiment, if you’ll indulge me. Take a look at these two screenshots from Lord of the Rings Online:
Continue reading 〉〉 “LOTRO Screenshot”
Dragon Age: Twitter Review Pt. 5
Continue reading 〉〉 “Dragon Age: Twitter Review Pt. 5”
Announcements
Several people have asked when the Champions Online series will end, if I’ll do anything next, and what that might be:
1) The Champions Online series will end with part 15. This should go up the last week of December or the first week of January, depending on how much time I take off for the holidays.
2) Yes, I’ll be doing another Let’s Play series after this.
3) I can’t tell you any more than that right now.
Now, those of you following my Twitter feed know that I’ve been voting for The Escapist in the latest Web 2.0 popularity contest at Mashable.
Despite my mocking, this sort of thing is actually really important to web companies. Nobody ever talks about it because it would be unseemly, but scoring awards like this can give a publication a lot of clout when attracting advertisers and also in dictating what they can charge those advertisers. Winning stuff like this can help improve the fortunes of a company, particularly younger ones. Since I’ve hitched my wagon to the Escapist, I’d love for them to reap those rewards.
I’d also love for them to win because of the nice counterbalance they provide to the review-score hype mills that usually get all the attention*. I think a lot of us here like thoughtful articles as opposed to fanboy-driven ego-stroking, and so it would be nice if we could lift up the stuff we value.
Which is all a really roundabout way of me begging for votes for my friends at The Escapist, which is a thing you could do by clicking on this link. It’s all done through Twitter, so you have to have a Twitter account to vote. I’m sorry. It’s a web 2.0 thing. Didn’t you know? Web 2.0 is about connecting every social media site to every other one in a giant clusterfarg of account names and logins until the whole network collapses in on itself and forms a CSS-compliant singularity.
I’ll make a deal with you: If the Escapist wins, I’ll post a burning, hate-filled screed on everything that totally bugs me about the Mashable awards.
But not yet. Don’t want to tip our hand just yet.
But if you dig what I do over there, or over here, then please consider voting.
* And by “attention” I mean “money”.
A Star is Born:
Let’s Play Champions Online Pt. 12
Despite my better judgment, I return to Socrates for my reward and for another job.
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| It’s actually not a good idea to read these. |
So… our creepy 1984-style big-brother cybermind just saw an explosion that mutated a bunch of scientists. He has no idea what caused it or why, or if it mutation is contagious, but he’s got the antidote worked out and he wants me to go over there and whip up a batch of the stuff for the eggheads. Well, it’s rotten nonsense, but I have to say it’s a lot less crazy and shame-inducing than fighting Foxbat. (Of course, the same could be said of using baby seals as a melee weapon to beat up crippled orphans on Christmas Eve.)
I arrive at the scene of the disaster to have a look at the damage.
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There are the refrigerator-sized containers strewn around the parking lot amongst the burning cars, mutated scientists, and terrorist soldiers. The containers ostensibly contain the resources I need. The terrorists contain a deep hatred for the establishment. The cars contain fire.
The scientists do not look well:
Continue reading 〉〉 “A Star is Born:
Let’s Play Champions Online Pt. 12″
Stolen Pixels #149: Approval Ratings
Object-Disoriented Programming
C++ is a wonderful language for making horrible code.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Ludonarrative Dissonance
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
Self-Balancing Gameplay
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Megatextures
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Borderlands Series
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
T w e n t y S i d e d


