Shamus Plays: LOTRO, Part 18

By Shamus Posted Wednesday May 19, 2010

Filed under: Column 32 comments

Click on this link and laugh as I am abused by the gleeful sadists at Turbine. This entry is a record-breaking seven pages long, so there’s a lot of abuse for you to enjoy this week. I notice the entries are getting longer. Five pages used to be the norm. Then I started hitting six. And now we have seven. (For the record, I can’t see the page breakdown until it goes live. I just aim for 1,700 – 2,100 words with as many screenshots as are needed to tell the story.) I’m not sure If I’m just pushing the upper limits of the word count more often, or if I’m using more images.

Anyway, like I said: Click this link to read the entry. Or this one. Or this. Just don’t just this link, because that leads to the last page and you’ll end up reading the entry out of order. Furthermore, clicking on this link is probably a bad idea, because I have no idea where you’ll end up.

 


 

Stolen Pixels #195:
Breen Fortress, Part 1

By Shamus Posted Tuesday May 18, 2010

Filed under: Column 54 comments

Go and check out today’s strip before you read on. I have an excerpt of the comic below:

Continue reading ⟩⟩ “Stolen Pixels #195:
Breen Fortress, Part 1″

 


 

Spoiler Warning Fallout 3 #5:
Glorious Chaos

By Shamus Posted Tuesday May 18, 2010

Filed under: Spoiler Warning 111 comments

I know this episode is crazy, but Josh was acting crazy, so it all sort of evens out. I kind of enjoyed seeing the game fly apart anyway.

And while I’m always cheerleading for Fallout 1, the inane chaos we see here was also present in that game. It’s actually incredibly hard to have a game react reasonably to small-scale crime, non-lethal assault, and “accidental” injury, because game designers usually only have two tools at their disposal:

1) Ignore player
2) Kill player

Anything between these two points involves having some sort of criminal justice system. In Fallout 1, if an errant shot missed a bad guy and hit an innocent bystander, it usually meant that every single person in town would immediately go hostile and try to murder you. This was bad in situations where you might hit someone off-screen, enrage the town, but not realize it. Only after you’d already saved the game would you notice the armies of farmers, town guards, quest givers, shopkeepers, and hobos, all marching in your direction. You were basically done in this town, forever. The “wait 3 days” mechanic in Fallout 3 might be a little crude and absurd, but it’s actually better than the alternative of letting the player get themselves into an unwinnable state because of a simple (or idiotic) mistake. You can propose a lot of alternative ways of doing this, but for the most part they will either:

1) Be insanely complex to implement and require the AI to be able to ascertain motives and investigate crime or:
2) Simply move the absurdity from one place to another.

I’m not saying it’s impossible to do, but it is tough.

 


 

Games for Windows Live

By Shamus Posted Monday May 17, 2010

Filed under: Game Reviews 122 comments

We’re going to be doing the Fallout 3 DLC Operation: Anchorage sometime in the next few weeks. I should probably just buy it and give it a try so I’ll have something worthwhile to say when the time comes. So let’s go shopping!

1) Hm. How do I get the DLC? Five minutes of Googling around takes me to lots and lots of previews and reviews and movies and… geeze. How the heck do I BUY this thing? Oh! I see. Er. No, that’s just ordering a disk. Is it still “DLC” if you don’t “DL” it?

Ohhh. Here we are. A forum thread where someone asks this same question and someone else explains that the DLC is only available via Games for Windows Live. Hm. I go to the GFWL site and sure enough, they have the DLC. Except, I can’t even see how much it costs. It won’t tell me anything about price here on the website. Apparently I have to install the client just to see the pricetag? If I install GFWL and then find out this (reportedly) three-hour DLC is $20, I’m going to be mighty pissed.

Well, I was just ranting the other day about how I’m worried about the Steam market share. I’ve tried Impulse and Gamer’s Gate. Might as well try GFWL and see how it measures up.

2) I download the GFWL client. Well, I download the launcher that will install the client. And now I can-

What? The installer says I need a Windows XP hotfix? As in: I need to alter my operating system in order to install a DLC store so I can consider buying a game? Fine. Jerks.

3) Reboot what? Close all my programs? I’M IN THE MIDDLE OF SOMETHING HERE, ASSHOLE.

Suddenly we hit level four of a nested problem and I begin to become unreasonably irate.

4) Fine, computer rebooted. GFWL installed. Get my windows all open again so I can resume the stuff I was doing. Now where was I? Oh right…

Browse the store. Okay. $10. Not a great price for three hours of content. If fact, that’s pretty damn abysmal. But I’ll pay it. Let’s get some Microsoft points. I enter my credit card, confirm all the details, and fiddle around as you do with these sorts of transactions. After which…

gfwl_fail.jpg

Oh wow. “Transaction cannot be performed at this time”. A completely generic and uninformative failure message. How… Microsoft of you.

5) Let’s follow the link to see what the problem might be…

http://support.xbox.com/support

What? A popup? You want to know if I’m using a black or a white Xbox? And what interface I’m using? I don’t… I don’t see how this is relevant to the problem at hand. What if I didn’t own an Xbox? But fine, you nosy idiots. I’ll randomly make some choices so we can move on.

And… nothing. There is absolutely nothing anywhere on this page that gives me the slightest clue as to why my transaction couldn’t be processed at this time. This page is – as the URL suggests – 100% about Xbox issues and doesn’t even mention GFWL.

Wrong credit card number? Servers down? I don’t even know if the problem is on my end, or theirs. It just mysteriously doesn’t work and nobody can do anything about it.

6) Okay. Google tells me nothing. I jump back to GFWL and just try the operation again in blind desperation. But it seems I’ve been logged out. Like, GFWL times out after a while? Like a webpage? Well, if we were doing this through the web, that would be fine. But then why did I have to download this client and patch my operating system so I could use what is basically a web browser?

Fine. Name. Password. Re-submit.

And it works! Whew.

7) Okay. I come back to this window, type the above 3 paragraphs, Alt-Tab back to GFWL and hit “download”.

But it has logged me out. Again.

There is no way to simply stay logged in. No way to have it remember my password. And it logs me out after five minutes every time. Is this really how it works? You have to keep typing in your password all the time?

8) Okay. Download done. Now what? I mean, how do I play it or activate it or install it or whatever? There’s nothing for me to click. It just says “downloaded”.

For laughs, I fire up the game, but the content isn’t there. So, I need to do something. GFWL has no directions whatsoever. Nothing. I hunt around and find “Download Management”, which offers a link to where all of my downloaded content is stored locally.

The specified directory is empty.

Well, I downloaded 336Mb of something. It must be somewhere on my computer, although it’s pretty hard to search for it when you have no idea where it might be or what it might be called.

I scan my hard drive for everything beginning with “anchorage” and eventually it finds the goods in:

C:\Documents and Settings\Name\Local Settings\Application Data\Microsoft\XLive\DLC\xxxxxxxx\xxxxxxxx\xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\Content

(I replaced some huge numbers with X’s because I have no idea if they encode anything sensitive or not.)

Not exactly intuitive. There are three files in there. Because I’ve spent hours messing about with community mods, I recognize them and I know to put these files into Fallout 3/Data and then start the mod manager, enable the mod, and then launch the game. I do not think this is a reasonable thing to expect all users to know how to do.

9) At last, I can play my content.

Six years after Steam claimed the entire New World of digital distribution, Microsoft is still fumbling around trying to figure out how to use the internet. If this was a game of Civilization, then Gabe Newell is working on stage three of his spaceship to Alpha Centauri, and Bill Gates has just showed up to attack him with a catapult and a spearman.

(A small silver lining: The DLC didn’t come with any DRM that I can see. It’s just loose files and I’m pretty sure I could back them up and use them on a later computer without having to authenticate anything.)

 


 

Experienced Points: Steam Gets Civilized

By Shamus Posted Sunday May 16, 2010

Filed under: Column 144 comments

So, my column on Friday was about Civilization V being released as a Steam exclusive. It’s gotten to the point where I dread bringing up Steam, because the discussion always ends up in the same ditch. No matter how much sugar I add to my thoughts on Steam, we always end up with:

1) I never have any problems with Steam, therefore people who complain about the service not working are either lying or stupid.
2) I have 24/7 broadband internet and don’t mind online activation, therefore people who object are wrong.
3) I enjoy Steam, therefore your concerns over the future of the platform and its effect on the industry are just Steam-bashing.
4) I’m sick of you talking about DRM. Don’t you write about games anymore?

Usually they’re less direct, but this is the general gist of it. Some people don’t like to have other people not like their favorite things. (I honestly don’t know how we’re going to get through another twelve weeks of Fallout 3 Spoiler Warning without a homicide.) I suspect a lot of the above points come from young people who are trying to boil my column down to “Steam is good / bad” and aren’t interested in ruminations on stuff like “industry trends” and speculations on where the business will be in five years.

But I’m fascinated by the changes we’re seeing. The entire videogame market is changing right in front of us. It’s a bit of a free-for-all at this point (or would be, if the Steam rivals hadn’t given Valve a three year head start) and this could lead to a lot of major shakeups over the next few years. I have no idea what those changes will be or who will end up as winners and losers, which is one of the reasons I’m so fascinated by it.

Look at where the industry is right now: A few publishers run the show. All of the major development houses are now owned by publishers. The PC hardware mayhem of the last four decades has hit a plateau and the technology has stabilized. Games are now more or less part of mainstream culture. This is the point where you might expect the industry would begin to settle down. But instead the simultaneous rise of digital distribution and casual games is creating all of this uncertainty. We can see the publishers doing all sorts of odd stuff, like paying $300 million for casual game portals or launching hilariously inept online platforms. They can see that major changes are coming. They know they want to be in on this new market. They have lots of money and power, but they don’t know what to do with it.

Their missteps often hurt enthusiastic gamers, but it’s still hilarious to watch them dance.

 


 

Stolen Pixels #194: After Curfew, Episode 8

By Shamus Posted Friday May 14, 2010

Filed under: Column 168 comments

Breen is back.

Like I said in the text, I should know better than to be excited about Fallout: New Vegas. There are a tremendous number of things that Obsidian could do wrong here. Say, for example, everything they’ve done in the past.

But they’re saying all the right things in interviews and talking about all of the common complaints with the game. As before, Obsidian is proving to be a seductive developer. It won’t be until you enter the third act and you crash to the desktop with a pop-up ad selling the DLC that contains the rest of the game that you’ll realize that once again, you’ve been had.

Or maybe this will be their chance to redeem themselves? I can’t help but feel like an abused spouse. He’ll change this time for sure. He promised!

 


 

Spoiler Warning Fallout 3 #4:
What Consequences?

By Shamus Posted Thursday May 13, 2010

Filed under: Spoiler Warning 103 comments

Slight spoiler: We didn’t beat the game yet.

Somewhere in the mid episode I said it would be nice if the subway was a single long dungeon, which I don’t actually think would be ideal. I just think it would be nice if some of the really piddly small ones were merged, and if the system as a whole followed a comprehensible route.

Having said that, I still think the steam tunnels and subways make up the strongest areas of the game. Despite the gripes in this episode, I do love doing them.

Part of the problem with this episode is that none of us were very familiar with Tenpenny. It's why Josh kept getting lost and why I don't know anything about the storage. Vipermagi gave a count of storage containers in the video comments. So let's do the full housing comparison:

Tenpenny:

1 wardrobe
1 footlocker
1 safe
1 desk

Megaton:
2 lockers
1 fridge
1 desk
1 file cabinet

So Megaton has 1 more container. (To me, this is significant. Even in Megaton I feel like I'm 1 container short.)

For travel access, Megaton wins by a mile. The travel marker puts you IN town, and you need only go through 1 door to get to your house. The Tenpenny one drops you OUTSIDE of town, and you have to go through 3 loading screens to get home. (Plus the annoyance of having to be buzzed in at the front gate.)

For shops, I suppose it's debatable. The shops in TPT have more money, but as far as I can tell they have less useful goods. If you need to buy ammo, Megaton is better, but if you just need to offload junk, TPT is probably better. Of course, this is a moot point since if you live in Megaton you have access to BOTH shops.

So really, the “reward” for blowing up Megaton is losing a decent shop and having to live at a much less convenient location with less storage and where all your neighbors are assholes. (Except for Dashwood.) Plus you have to spend the rest of the game looking at a ghoulified Moira.

Given the lack of in-game justification for nuking Megaton, it would be nice if they gave you some out of game incentive. They should tantalize you with a choice like this, not punish you for it.

500 caps? Please.