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If there were two booths that I lurked around the most at PAX, it had to have been Monaco and SpyParty. With other game booths, especially the big ones, people seemed to be very determined and slightly annoyed while standing in line and playing the games. In fact, the people playing Fallout: New Vegas didn’t appear to be that different from someone who was wine tasting. They understood that they’d only be given a hint of a particularly expensive game and needed to gather as much information as they could with such a small sample. Instead of trying to guess if there was an oak or nutty flavor, players were silently asking questions. What was the gameplay like? How much of the story can I get a peek at? Is this game going to be worth my money and time?
Meanwhile, the Monaco and SpyParty booths reminded me more of a late-night college common room. People were laughing, joking with each other, shouting and even holding meaningful conversations off to the side. Both of these indie games knew they were going into the convention as underdogs, so they had to prove how fun their game was going to be or people would walk right on past. Along with an upbeat energy, both games exhibited extremely unique multiplayer features that caught the attention of gamers and turned their little section of the con into something of an arcade.
Continue reading 〉〉 “PAX Coverage: SpyParty and Monaco”
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