I’m not sure how much we talk about this in our endless discussions of what game to do next and how much of it actually ends up in our Spoiler Warning episodes, so let me state this straight out: I’m really the only member of the Spoiler Warning cast that actually liked the first Dragon Age. And I’ll be the first to admit it had its flaws: The combat in particular was punishing, slow, and repetitive, and the game was heavily padded with endless stretches of it. But I rather liked the story, and the game managed to flesh out a surprising amount of lore â€" it treated the various factions as organizations with their own plans and ideas, rather than simply as hats for certain characters to wear. And, hell â€" I’m a sucker for stories where shady cutthroat politics take front and center seat.
So it should go without saying that I’m excited at the idea of a sequel to Dragon Age. But at the same time, I went into the demo with no small degree of trepidation. I’d been excited for Mass Effect 2 as well, and… well, the less I start ranting about that game, the better. I’ve been worried for some time that the design philosophy that went into Mass Effect’s sequel would become a trend at BioWare â€" where “streamlining” things translates to simply removing all of the RPG elements, and where making characters “interesting” means “Everyone should be a badass! Yeah! Explosions!” And while it may be untoward to start pointing fingers without any clear facts, it probably is worth mentioning that Mass Effect 2 was the first project BioWare started after it was acquired by EA (Dragon Age, while released after the acquisition, was announced way back at E3 2004, making it nearly as old â€" if not older â€" than Jade Empire).
Continue reading 〉〉 “Dragon Age 2 Demo:
The Kids Are Alright”
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