Personal Computing Devices

By Shamus Posted Thursday Mar 17, 2011

Filed under: Nerd Culture 175 comments

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Here is a joke I made a while ago:

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In truth, this almost never applies to me. I’m old-school when it comes to computing. I sit at a computer desk, with a computer chair, looking at a large monitor with one hand on a full-sized keyboard and the other on a full-sized mouse. The computer itself is tied into a couple of consoles, a router, a hierarchy of power strips, a printer, some speakers, a headset, and a PC version of the XBox controller. The only thing “mobile” about this computer is that I might be able to move it to the other side of the room in an afternoon.

In related news (it doesn’t seem related yet, but I’m getting there) MovieBob had a bit on the death of PC Gaming this week:

No, I don’t want to open that can of worms and argue about whether or not the PC is dying. I think we’ve danced that jig a few times already. If you want to respond to MovieBob, then by all means, join that conversation.

Continue reading ⟩⟩ “Personal Computing Devices”

 


 

PAX East 2011: Cosplay

By Shamus Posted Tuesday Mar 15, 2011

Filed under: Nerd Culture 64 comments

I spent the better part of an hour going through our PAX East pictures. I rounded up the cosplay pictures, grouped them, gave them titles, tagged them, and put a funny caption on each. Then I created a slideshow and discovered that Flickr doesn’t display any of that. It just shows pictures. At a fixed rate, moving from one image to the next whether the viewer is done or not.

Continue reading ⟩⟩ “PAX East 2011: Cosplay”

 


 

PAX East 2011: Sunday

By Shamus Posted Monday Mar 14, 2011

Filed under: Nerd Culture 82 comments

The final day of PAX East. The strange day where you can’t wait to get home but you don’t want it to end. Also the day right after the clocks jumped forward as part of the grand conspiracy to annoy the everloving crap out of everyone on the planet.

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Continue reading ⟩⟩ “PAX East 2011: Sunday”

 


 

PAX East 2011: Saturday

By Shamus Posted Sunday Mar 13, 2011

Filed under: Nerd Culture 108 comments

We began the day late. Not wanting to spend three hours waiting in line like we did on Friday, we showed up around 1pm for a panel on-

Hang on.

I just realized I forgot to mention one of the panels we saw on Friday. “Game Design Is Mind Control”. Hosted by Jared Sorensen [Game designer, Memento Mori Theatricks], Luke Crane [Game designer, Burning Wheel] it proved that the best and the brightest in this industry are people half my age. So, thanks for that, guys.

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It was a presentation on how the rules and limits on behaviors (the rules of a game) lead you to pursue your goal (winning) in less-than-optimal ways. (For example, you might try to buy up Boardwalk and Park Place and drive them broke, instead of just punching them in the face and taking all their money.) These limits are what turn the activity into a game. Continue reading ⟩⟩ “PAX East 2011: Saturday”

 


 

Pax East 2011: Friday

By Shamus Posted Sunday Mar 13, 2011

Filed under: Nerd Culture 62 comments

The first day of of PAX East began when we left the hotel in the wee hours of the morning and I spoke the following words to my wife:

“No, I won’t need the heavy coat. I don’t want to lug it around all day.”

About an hour later we were standing in front of the convention center when I said:

“I really think I might be in some kind of danger. I don’t remember ever being this cold. How do you know if you’re freezing to death?”

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Continue reading ⟩⟩ “Pax East 2011: Friday”

 


 

Spoiler Warning Season 4 Finale: Don’t Fear the Reaper

By Shamus Posted Friday Mar 11, 2011

Filed under: Spoiler Warning 419 comments


Link (YouTube)

For the last several weeks Josh and I have been plotting the death of Miranda. Killing Jacob would be a nice bonus, but killing Miranda was our top priority. We even valued her death above the survival of beloved crew members.

We consulted this flowchart, which details the outcomes of all of the various decisions and who will live or die. Note the instances where Miranda gets a free pass. She’s never considered for death in any of the stuff in the first stage. If you pick a non-loyal biotic to create the bug shield for you, the game will kill one of your two squad members, but it will never pick Miranda. She will always survive as leader of the second fire team, loyal or not. (That mission will kill ANYONE ELSE outright, except for Jacob and Garrus, and they must be loyal to survive.)

After reviewing the options, we’d decided to send her cranky, non-loyal ass on the escort mission, which will kill any non-loyal character who attempts it. As you can see, the game doesn’t make her available for that job.

It was only random luck that allowed her to die. I would have been very disappointed to find out we couldn’t kill this aggravating Mary Sue. In the end, I feel like we won.

I get where they were going with the suicide mission. I also get why people didn’t like it. I thought it was a great experiment. I can’t think of another game to even attempt something like this. The decisions make sense, and if you know the strengths of your team and use that knowledge to assign them duties, you can do very well. It gives the player a lot of power over the game. I like that Commander Shepard actually got to do some sort of “commander” type stuff, instead of just hosing things down with bullets.

I think this show is very much a magnifying glass. We see the faults of a game more readily, but we also notice small moments of brilliance and bring them to light. Mass Effect 2 was a game of extremes: The set-up, the role of Cerberus, the Collectors, the Illusive Man, all of it was almost Capcom-level childishness. But the side-quests were excellent. Even the worst of them surpassed the standards set by other games. And the good ones – Mordin, Tali, Samara, Legion, and Jack – were exquisite. They were thought-provoking, witty, interesting, clever, and at the same time they managed to enrich the Mass Effect setting. This was some of the best writing I’ve seen in years, including the stuff we see in the original Mass Effect.

Now I’m wondering who will pen the plot of Mass Effect 3. The person who wrote Mordin’s loyalty quest, or the person who came up with the Terminator Reaper… thing? And if they’re the same person, will they be getting help with their multiple personality disorder? And if not, then which of their personalities will write the next game: The the Isaac Asimov personality, or the Ewe Boll?

This is where I usually troll you by pretending to announce the next game we’ll cover, but this time I’m going to be straight with you. No jokes, no tricks, no deceptions. Here is the straight dope:

It won’t be Daikatana.

 


 

PAX East 2011: Being in Line

By Shamus Posted Friday Mar 11, 2011

Filed under: Nerd Culture 46 comments

Exciting day so far. We waited in line in the murderous cold and Turok-level fog. Then we stood in line to get our passes. Then there was a kind of Aaron Sorkin style walking line. Now were sitting in line for the main exhibition hall.

Someone beside me is reading a comic book. Guys in front of and behind me are playing Magic: The Gathering. Someone has produced a beach ball, and a game of co-op crowd volleyball is now in session.

Man, this place is CRAWLING with nerds.