Assassin’s Creed 2 EP30: Requiescat in Pace

By Shamus Posted Friday Dec 2, 2011

Filed under: Spoiler Warning 347 comments


Link (YouTube)

So the end of Assassin’s Creed 2 is the big moment where you don’t assassinate people? At the big ending, both protagonists pass on obvious and easy chances to kill Borgia and Vidic. Letting those creeps live will obviously lead to misery in the future, but Desmond and Ezio are slaves to this idiot plot.

I am giving Assassin’s Creed 2 my Goldun Riter Awward for storytelling. I realize this award might be somewhat controversial. I’ve only given it twice before. Does this game deserve to stand alongside Champions Online and Fable 2 as titles with laughably idiotic writing? Is it really that bad? Is it really worse than Fallout 3?

I think so. I’m not really faulting the game for the business with the alien artifact, or the fact that everyone from Eli Whitney to Elvis Presley was apparently a Templar. Yes, those ideas seemed kind of cornball at times, but I think those elements are a fine starting point. In the right hands, that can work. No, the problems with Assassin’s Creed 2 are thus:

  1. The tone is all over the place. We see an entire family hung in public, including a small boy, as the beginning of Ezio’s character arc. This does not fit with carneval, or “it’s-a me!” or any of the other absurd, lighthearted moments. The opening screams to the player, “I am a dark and gritty game! Take me seriously!” Then it begins undermining that setup and turns the whole thing into a farce. And yet it still expects us to sit through a bunch of mustache-twirling exposition on the part of the bad guys. You can have a grounded game that demands to be taken seriously. (Heavy Rain, Deus Ex: Human Revolution, Arkham Asylum, Mass Effect.) You can have a zany game where fun comes first. (Saint’s Row 2, Serious Sam, Overlord.) You should be very, very careful when mixing these elements, in order to avoid making a joke of your own world. (See also.)
  2. The writers cheat like crazy. Here we have a game where you can excuse most videogame contrivances with “animus did it”. Additionally, the Pieces of Eden provide them with a convenient magic Macguffin that can do anything required by the plot. Finally, the idea that “The Templars write history as it suits them” gives the writers freedom to change historical details that don’t fit their pre-determined story. This is writing on Easy Mode. Yet the writers repeatedly introduced preposterous events that couldn’t be explained by the animus, altered history, or alien technology.

    The scene where the Spaniard beats ALL OF THE ASSASSINS in a swordfight and then kicks Ezio and runs away is so shockingly, offensively contrived that I am still dumbfounded. That scene is far worse than the moment in Fallout 3 where Dad commits suicide to keep his broken dehumidifier from falling into the hands of people who want to fix it. There is layer upon layer of nonsense in this sequence.

    1. The egg is transported via parkour?
    2. Then the egg is put into a parade for delivery?
    3. Delivery takes place in a public place, and not a fortified one?
    4. Borgia is able to keep up with Ezio in a swordfight?
    5. Borgia produces mooks from nowhere?
    6. Everyone Ezio has ever known just happens to arrive at the same time, here, at this moment, despite them not being part of the plan?
    7. And they’re all assassins?
    8. And they’re apparently useless against one fat old guy?
    9. And Borgia manages to hold off everyone, despite being surrounded? Even useless non-assassins ought to be able to stab him in the back.
    10. And then Borgia manages to ESCAPE, despite being surrounded?
    11. Nobody even TRIES to chase him?

    This is a childish hackjob from start to end. I can’t believe this was written, approved, and put into production. Shameful.

    And this ending sequence is just as ridiculous.

  3. Ezio is a gigantic Black Hole Mary Sue. He’s a super being who somehow became the most accomplished assassin in history without any real training. He’s fabulously, effortlessly rich. Women throw themselves at him everywhere he goes. He advises Leonardo Da Vinci on how to be a better inventor. He’s the first man to fly. Then at the end, we learn that all of his friends are secretly assassins, only they didn’t tell him because they were trying to… guide him? Somehow? The point is: It’s all about YOU, Ezio! You’re the only one everybody thinks about. The only one who can accomplish anything. Your friends don’t have lives of their own. When you’re not around, all they talk about is you. You’re so important they form a secret conspiracy within their already-secret society, the sole purpose of which was to give you as much of the limelight as possible.
  4. Ezio’s doesn’t have a character arc, he has a flat line that suddenly lurches downward at the end. Ezio begins the game as a privileged, spoiled, womanizing, self-important punk. Over the course of the game he transforms into an arrogant asshole who murders people because he’s angry. Then he finally gets a chance to behave like an assassin and kill a dangerous and important Templar, but he decides not to because he doesn’t feel like it anymore. It’s all about him, and since his revenge is sated he no longer cares. This guy was never an assassin. He was just a murderer.

    And they decided to make two more games starring this reprehensible jackass?

  5. The bad guys were comical evil villains with no goal. The first game gave us some nice philosophical ideas to play with. Would you use force to prevent war? Would you bend people to your will to MAKE a more peaceful, harmonious society? Vidic proposed some interesting ideas in the first game. His portrayal gave the Templars an understandable yet thoroughly distasteful worldview. We could understand what they were doing, even as we fought to oppose them.

    In Assassin’s Creed 2, I didn’t see any of that. The bad guys were just Bad People. What was Borgia’s goal? Yes, he did all those things in order to become pope and gain access to the vault, but why? Just to play around with it? Did he want to use it for something in particular? Or did he want it simply because it was powerful? It doesn’t matter. He’s the most cardboard type of villain: He killed your family, left you to die, and then tried to conquer the world. Because.

    I wouldn’t mind this so much is the first game hadn’t been so much better.

It would be one thing if the story was a small part of a larger experience. I don’t hold Oblivion or Fallout 3 to the same standards, because the story in those games is very small compared to the massive world of freeform roaming, leveling, crafting, looting, collecting, and dungeon-diving. You can skip dialog and get back to the gameplay if you’re in a hurry. (Although I’m always adamant that those games should do much better. I mean, there’s never a reason for the writing to be crappy, just like there’s never a reason to make a horrible interface.) But in Assassin’s Creed 2, the plot drives the gameplay. You’ll spend most of your time executing the missions given to you in those un-skippable cutscenes, and so the actions you’re taking need to make sense and move you towards an established goal. The lesson here is simple: If you’re going to write dreck, don’t put your story on a silver platter and shine a spotlight on it.

Most of all, I’m giving Assassin’s Creed 2 the Goldun Riter Awward because this company and this series could have done so much better. These contrivances could have been painted over with just a bit of forethought. This is a plot ruined by set-piece driven design, and then further crippled by lazy writing. The first game may have a few issues with the writing (although I can’t think of any right now) but it was a far more coherent piece of work. This company is capable of doing better. They didn’t. So now they get this:

goldun_riter.jpg

For what it’s worth: I liked the free-running gameplay, and the set design was spectacular.

And so ends our coverage of Assassin’s Creed 2. Requiescat in pace.

 


 

Assassin’s Creed 2 EP29: Who’s the Templar?

By Shamus Posted Thursday Dec 1, 2011

Filed under: Spoiler Warning 151 comments


Link (YouTube)

Another case of the game shooting itself in the foot. The idea of having a map detailing the location of boxes that are kept in semi-public places is wrong for a lot of reasons. Who is guarding these pages? The Templars? Why don’t they gather them up and put them someplace safe? Or burn them, if they don’t want them falling into assassin hands? Who pays to guard them? Who MADE this map, and why? Who put these items in these chests, and why?

So, once again, it’s just an arbitrary videogame item round up. This is fine for Mario (the plumber, not the assassin) and Link, but it doesn’t work against this faux-historical backdrop.

Worse, this once again takes the momentum out of the plot. The player thinks it’s time for the big showdown, and instead everything grinds to a halt while you prance around doing things that are less interesting and don’t make any sense in-world. It’s like: The Rebels are about to begin their run on the Death Star, but first we have to drop everything and do this crossword! By the time you get done, the feeling of urgency has been obliterated.

Note that I’m not objecting to fetch / gathering quests. Those can be fine, and lots of people even enjoy them. What I’m objecting to is how this is executed. It’s sloppy, dull, and damaging to the pacing of the story.

Tomorrow is the finale. Buckle up.

 


 

Lydia Vs Gate

By Shamus Posted Wednesday Nov 30, 2011

Filed under: Movies 183 comments

Lydia is one of your possible companions in Skyrim. She’s likely your first and the only one you must obtain during the course of the main quest. She’s strong and stalwart, and doesn’t give you any crap for any of the insane things you may find yourself doing. She’s easily the most popular companion. But beneath her pretty face (by the standards of the gameworld) she is very much a product of Betheda Softworks. For example:


Link (YouTube)

 


 

Assassin’s Creed 2 EP28: Shark-Jumper’s Creed

By Shamus Posted Tuesday Nov 29, 2011

Filed under: Spoiler Warning 281 comments


Link (YouTube)

9:05 – Really? The guy delivering the SUPER EGG just jumped over a canal by hopping onto one of those barbershop poles in the middle of the water. Was nobody worried about this thing falling to the bottom of the canal? Does this guy have some alien blood in him like Ezio does? Is this really the most reasonable way to transport this thing across the city, or was this the way that made things easiest on the game designers?

14:35 – Game designer says, “Ha ha! GOTCHA!”

16:29 – After having a lone courier prance over the rooftops and over canals with the SUPER EGG, they’re suddenly all obsessed with ceremony and making sure it’s in a nice package. Perhaps we should wipe the dirt, sweat, and blood off the thing first, no?

16:37 – Ezio says, “The Spaniard’s here?!” Earlier Josh said that we were following the egg because we wanted the Spaniard. But now we’re surprised to find out he’s going to show? So now I don’t understand the in-world justification for not just nabbing the egg and walking away.

17:28 – Stay in formation? The contrast between this parade and the earlier parkour is rather striking. What ARE the bad guys thinking? Do their actions make any sense, or was this the way that made things easiest on the game designers?

18:30 – So you have an escort which does nothing to protect you from other guards or even from being jostled by civilians. In fact, your “escort” will ditch you if you get hung up on peasants! How to we explain this? Did the guards really act in this incomprehensible way, or did the animus fail to simulate their behavior? I can’t help but think of the joke Rutskarn made about Ezio de-synchronizing because the Wienermobile drove past. This really does feel like the game isn’t playing by its own rules. It does this in order to add “danger” or “tension” to an otherwise boring sequence. But rather than break the fiction of the gameworld, I think a better solution would be to not have boring sequences in the first place.

20:30 – I now officially hate Ezio. What’s your goal here, Ezio? Was it to assassinate that one guard? No? Then why did you give up your surprise advantage by killing him? You needlessly killed someone who wasn’t the target, thereby making it harder to kill the person who WAS the target. After spending 20 minutes punishing the player for slight failures in detection, Ezio pisses away all your efforts with a childish bit of macho showboating. Remember this moment when we get to the end.

20:37 – Uhhh. The guy falls, and Ezio is standing there still holding the box. His hands are around the bottom of the box. Didn’t he need one of his hands free to pull that off?

20:58 – “How many people have died for this?” He did not just say that! For those of you watching at home: Rodrigo has personally killed one person. (And actually, you had to finish him off.) Ezio has killed dozens, even in the hands of a merciful and careful player.

21:36 – Fight the old man who is immune to the hidden blade, extremely durable, as nimble as a ninja, immune to gunshots and smoke bombs, and… this is just shockingly childish and lazy. I can’t believe that the plot of this game requires us to fight this guy TWICE.

22:49 – Is this still going on? This is the stupidest thing I’ve seen in a long time.

23:16 – “Guards!” WTF?!?! So half a dozen guards were just standing in that alley, but they never made any effort to intervene until Rodrigo called for them? Remember this when the assassins run out in a few seconds. Were the assassins and guards waiting in the alley TOGETHER?

24:27 – Wooo! Jump that shark! Jump it, baby!

26:29 – I started doing these timestamp annotations because I was dumbstruck during the episode. But now I am, once again, dumbstruck. This game has abandoned any pretense of telling a coherent tale. I have no stake in the story because it’s clear this is a plot driven by convenience, not reason and logic. This fight even LOOKS ridiculous.

27:11 – I love how the game just spent the last 10 hours convincing you that your allies were smart, capable people. (Except for the Thieves’ Guild guy, obviously. He’s always been inept.) And now the game pisses them all away by showing them to be completely incompetent. Rodrigo evidently knows he’s got Plot Armor, since he hasn’t run away or retreated to the alley where he couldn’t be surrounded. He’s evidently confident that he can dispatch your entire group.

28:17 – Poof! The fat man runs away from you and ALL OF YOUR COMPANIONS. Including the Fox. Come ON, Ubisoft.

28:37 – Ezio says, “I don’t care about your prophet. I came here to kill the Spaniard.” Ezio, you lumbering dumbass, your actions over the last eight minutes say otherwise. If that was your goal, you could have handed over the box and pounced on Rodrigo instead of pointlessly murdering the guard.

29:17 – “You are all assassins? Paola? Volpe?” Yep, Ezio. They are. Now your follow-up question should be, “WHY DIDN’T PAOLA ASSASSINATE THE DOGE AT CARNEVAL?”

30:18 – These are the scribblings of a child.

 


 

Josh Plays Shogun 2 Part 9: A Roll of the Dice

By Josh Posted Tuesday Nov 29, 2011

Filed under: Spoiler Warning 37 comments

splash_shogun2_josh.png

Behold, it is the triumphant (and belated) return of the Shogun 2 Let’s Play! Yes, it’s a Tuesday, not a Monday, but I ended up oversleeping yesterday and Shamus and I decided to switch the days of our posts. If all things go well, this should return to a regular Monday-morning schedule next week.

Picking up from where we left off last installment; as the first snow begins to fall on the winter of 1548, the Murakami have been convinced to break their alliance with the Hojo by our generous diplomatic overtures. Unfortunately, the full strength of our forces has not yet arrived at Suruga â€" the launching point for our planned invasion â€" and it would be unwise to attempt to attack the Hojo with a weaker force. We’ll have to bide our time for the next few turns until everything is ready.

shogun9-1thumb.jpg

In the meantime, the Hatakeyama have grown to control almost the entirety of the capital region, and they show no signs of faltering soon. This turn of events has been the impetus of much concern amongst the Shogun’s court, and as a “loyal” clan, the Shogun has generously offered us full permission â€" and invitation â€" to curb the Hatakeyama ambition and bring them to order.

Continue reading ⟩⟩ “Josh Plays Shogun 2 Part 9: A Roll of the Dice”

 


 

Skyrim: The Adventures of Elfman the Man-Elf

By Shamus Posted Monday Nov 28, 2011

Filed under: Video Games 180 comments

In response to the constant public demand for more fan-fiction, I’ve crafted a bit of lore to be added to the Elder Scrolls world and mythos. This story is centered around Elfman the Wood Elf, in the lands of Skyrim. Think of this as The Elder Scrolls: Expanded Universe.

I have all the notes here on Elfman’s origins and how he fits into the world. I’ve rough-drafted a good bit of his genealogy and personal history, but I’m still researching and proofing those parts. For now, I thought I’d share just a small slice of his adventures. These events take place during the period that will eventually comprise Book 4 of his story. (Still untitled.)

Continue reading ⟩⟩ “Skyrim: The Adventures of Elfman the Man-Elf”

 


 

Assassin’s Creed 2 EP27: Babysitter’s Creed

By Shamus Posted Friday Nov 25, 2011

Filed under: Spoiler Warning 119 comments


Link (YouTube)

Like I said, the game ended for me last episode, so I didn’t reach this part. At 21 minutes, does the game really make all of your assassination tools impotent so you have to wade in and swordfight? If so, that seems like a really obnoxious decision for a game about ASSASSINATION. Particularly since we just got the pistol. “Here is a new tool. You will find it powerful and useful. Until you need it.” However, I can’t tell from the video. Later on Josh was able to assassinate the guy without any problem.

For those of you who say we complain too much: It’s probably going to get worse before it gets better. If all goes well, AC2 will end next week.