Streets of Bedlam

By Shamus Posted Friday Jan 13, 2012

Filed under: Links 14 comments

My former partner in webcomics Shawn Gaston passed this note along to me:

Would you do me a favor and share a link to the Streets of Bedlam Kickstarter with your readers? I’m doing the arts for it, and we’re already 300% funded, but if we hit $10,000 before the Kickstarter ends, Ed Lima (Borderlands, Doom 3) will compose a bitching soundtrack for the game.

Streets of Bedlam is a tabletop RPG game / setting. I don’t really understand Kickstarter or how it works, but for those of you into kicking and starting things, this may fall into your area of expertise. You can read more about Streets of Bedlam at the official Streets of Bedlam website, which is conveniently located on the internet.

 


 

Deus Ex Human Revolution EP2:
Six Month Loading Screen

By Shamus Posted Thursday Jan 12, 2012

Filed under: Spoiler Warning 141 comments


Link (YouTube)

At the start of the episode, I wasn’t kidding about disabling V-Sync in the PC version of the game. The level loading is apparently linked to framerate in some convoluted way, so by disabling V-Sync my loading times went from 50 seconds to 10.

I like the “Big Bro” brand security cameras at the start of the episode. That’s actually a little comical for a world this grim, but it managed to wring a smile out of me.

The most recent Critical Miss features this section of the game. I really like how the artist drew the lobby in that first panel.

Here is the monitor arch that we talked about in the episode.

The side of Malik’s airship says “800 B-EE”. The first time I saw it I read it as “BooBee”, which made me giggle in juvenile way. Someone please tell me I’m not the only one, or I’ll be ashamed to have confessed this.

 


 

Site Changes

By Shamus Posted Thursday Jan 12, 2012

Filed under: Notices 176 comments

As I warned last week, I’m messing with the site theme. This post is here to act as a catch-all for feedback so that all of the various “WTF DIS SUX?!?!?!” comments don’t end up mixed in with the other threads.

One thing I really regret is that I never kept any sort of visual record of this thing. Back before video games ate this site, I had a lot more focus on tabletop gaming, and the site had a (embarrassing, crappy) Olde English styled title. The site was done primarily in yellow, of all things. This is the only image of the site to survive from the first four years. And for reference, here is what it looked like yesterday.

However bad today’s update may look to you, let us reflect on how far we’ve come since September 2007.

Also: I don’t have a smartphone, but I understand those are huge these days, even though they’re actually small. Someone mentioned the site has just a bit of horizontal scrolling on a smartphone. Anyone have any advice on how a web tinkerer like me can view or test how a site will perform on typical mobile devices?

I’m interested mostly in feedback on readability and usability. I’ve tested in Chrome, Firefox, and (saints have mercy) Internet Explorer 8. Looks the same on those three, which must be some kind of miracle. Let me know if anything is broken, hard to read, hard to find, or hard to use.

 


 

Deus Ex Human Revolution EP1:
You All Asked For This

By Shamus Posted Wednesday Jan 11, 2012

Filed under: Spoiler Warning 254 comments

Our original plan was to do a week of the first Deus Ex, but that plan fell through because of… Uh. Well, you’ll see.


Link (YouTube)

Mumbles is taking this season off. We may have another host join at the end of January. I’m still working on it. Announcements will follow.

In my defense, Deus Ex: Original Flavor looked and sounded fine on my computer, but the resulting broadcast was a horrific mess for the other hosts. I could fix it by switching DE to OpenGL mode. That would work, but only if I retained the default of 16bit color and super-low resolution. If I changed those, the game would crash. I am once again reminded of just what a fantastic Rube Golberg contraption our setup is. It’s a miracle this show works at all.

Also, if you’re anxious for a dose of Mumbles and you’re keen to find out what she thought of the original Deus Ex, then check out her article on Damnlag.

 


 

Batman Arkham City: Nitpicks

By Shamus Posted Tuesday Jan 10, 2012

Filed under: Batman 104 comments

splash_arkham_city.jpg

At some point I’ll have a column discussing the Riddler quests, but in the meantime I want to pick apart the story at a few points. I realize you can’t really hold a seventy-year-old comic book hero to quite the same standard that you might use for, say, a taut political thriller. Batman doesn’t kill people. Joker is crazy in a very specific sort of way. The world is filled with hundreds of meatheads who are still willing to face Batman in a brawl and take orders from treacherous supervillains who would kill them for giggles. And so on. We accept a long list of ideas without question when we sign on for an adventure with this guy, and if it were otherwise then this wouldn’t be a Batman story.

So, given that we are in a Batman world, there are still a few points I want to haggle over. These aren’t really plot holes, but more like quibbles over a few thematic elements or character behaviors. The story stumbled at these points for me, and I wanted to go over those for no particular reason. Actually, I CAN’T STOP MYSELF. I MUST NITPICK. SOMEONE HELP ME.

Continue reading ⟩⟩ “Batman Arkham City: Nitpicks”

 


 

Batman Arkham City: Joker’s Last Laugh

By Shamus Posted Monday Jan 9, 2012

Filed under: Batman 165 comments

Reader Taliesin was nice enough to get me a copy of Batman: Arkham City. If I’d played it before the new year, it would have made my list of memorable games of 2011. Like Arkham Asylum, this is a balanced, polished experience with tons of content. The difficulty modes run the spectrum from “I’ve just arrived from the Middle Ages and have never seen a computer before” to “OMG this game is so hard I’m bleeding in real life”. It’s got a wonderfully detailed world and buffet-style gameplay.

This game has a plot twist. It’s a good one. This is hard to pull off. I mean, any writer can just execute a sudden “it was a clone / evil twin / time-travel” twist at any point if they want to. That’s not hard, but it’s basically cheating and it’s not satisfying for the audience. A good twist is one where we don’t see it coming but we can plainly see it in retrospect. This means telegraphing your twist and using misdirection to hide these clues.

Playing through the game a second time, I could see they never cheated. Okay, I’m not a hardcore Batfan and maybe there are cues I’m missing, but from my casual familiarity with the lore, it was telegraphed fair and square. Nicely done. I don’t think I’ve enjoyed a plot twist like this since Jade Empire or KOTOR. There’s no way around it. If you want to pull this off, you need to be a good writer with a subtle touch, even when dealing with subject matter as loud and frenetic as comic book superheroes. In fact, it might be harder, because comic book fans have seen these sort of twists done again and again over the years, and can usually see them coming before you even start dropping clues. It’s hard to pull off a good con without cheating, and moreso when the guy doing the con is…

Look, there’s no way to discuss it without spoiling it. From here on, we’re going to be spoiling the game in absolute terms. I don’t have space to outline the whole plot, so if you haven’t played then you might have trouble keeping up. Here we go:

Continue reading ⟩⟩ “Batman Arkham City: Joker’s Last Laugh”

 


 

Darths & Droids Episode IV: A New Joke

By Shamus Posted Sunday Jan 8, 2012

Filed under: Nerd Culture 116 comments

It is a time of landmarks for webcomics. There are heroes on both sides. Enemies are everywhere.

Last Friday, XKCD hit 1,000 comics! In the alt-text, the comic said something to the effect of, “There are only 24 more comics until we hit a big round number”. I think like this all the time. It is rather telling that after a lifetime spent on base ten number systems, I find greater elegance, order, and symmetry in base two. (Or base sixteen.)

Heather and I enjoy collecting curious little pamphlets, cookbooks, and other bits of printed materials from the turn of the twentieth century. One artifact we’ve found is a pamphlet from a society lobbying to change our entire number system away from base ten… to base twelve. The reasoning was that twelve is divisible by both two and three, making it more useful for situations where you’re using a lot of threes. Still, base twelve sounds really screwy to my computer-coding mind.

The number two just overshadows everything else in my mind, because so many computer graphics problems involve dividing things into two. Heck, most FPS games in the 90’s used BSP technology, which stands for “binary space partitioning”, which is literally “dividing space in two”. From 3D graphics to database searches, everything seems to revolve around the number of two, so basing your number system on a power of two probably looks very appealing to a lot of programmers.

Where was I? Oh, right. Webcomics!

Continue reading ⟩⟩ “Darths & Droids Episode IV: A New Joke”