PAX East 2012 – Sunday

By Shamus Posted Sunday Apr 8, 2012

Filed under: Notices 42 comments

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And so I come to the final day of PAX. It is not unlike the experience of visiting an amusement park: It begins with joyful enthusiasm as you try to try to take in everything at once. By the end you’re sort of shell-shocked, footsore, overstimulated, and sick of junk food, but you press on and try to see everything not because you want more, but because you know you won’t get the opportunity again for a long time.

Attending PAX is a surreal experience. It’s a huge crowd of young people who are unaccountably polite, cheerful, and well-behaved. It’s a place where you can pay nine dollars for an unremarkable hamburger and not get a side order or a drink to go with it. It’s a place where you’ll see Team Rocket, Commander Shepard, and the Team Fortress 2 Medic wandering around looking at board games and XBLA titles. It’s a place where men have to stand in line for the bathroom, and women don’t.

Writing about PAX is frustrating. I visited about eight different indie developers on the show floor. Every one of them had interesting things to say about the ideas in their game, their development process, or the hurdles they faced in bringing the game to market. Any one of them could merit a 1,000 word post. But a week from now? I’m sure I’ll lose my grip on the specifics of the conversations, or forget which bright-eyed dreamer went with which title. There just isn’t enough time to put these stories in order before they slip away.

And that’s just the indie devs, which represent about two hours of my three-day adventure. Then there are the lavish presentations for AAA games. There’s the panel I was on. There are other panels, aimed at having discussions about the hobby or the industry that feeds it. Then there are the entertainment events. The social gatherings. The cosplay. The spectacle of the show floor. The celebrities. The swag. The peculiarities of an ephemeral three-day flash culture. The general trials of moving around and feeding yourself in the most incomprehensible transit system* ever built by human beings.

* You’ve never been truly lost until you’ve tried to drive six blocks in Boston.

Tomorrow we’re going to drive home, reunite with family, get some proper food, and take some rest. I’ll spend about two days staring at the computer screen, clicking on the same links over and over again because my short-term memory will have been reduced to twenty seconds. By the time I recover, I’ll have lost my grip on my PAX memories. What did we do Friday? I seem to remember attending a panel where the water cooler was empty. But maybe that was Saturday?

Some highlights, before I forget: I got to spend time with Graham, Kathleen, Matt, and James of Loading Ready Run. I got to see my friends at The Escapist. I got to meet James Portnow of Extra Credits. I got to meet many of you.

 


 

PAX East 2012 – Saturday

By Shamus Posted Saturday Apr 7, 2012

Filed under: Notices 14 comments

No pictures. No banter. I’m tired, addled, and more tired. However, need to announce stuff:

  1. If I met you Friday night: Thanks for stopping by. I’m sorry if I couldn’t give you the attention you deserve. I met so many people and it’s all a blur now. Still, even if all I gave you was a handshake: It was great meeting you.
  2. I don’t have any books left. I brought as many as could fit in the luggage we brought. Sold them all in under a minute. I’m still happy to sign stuff if you come to the LRR panel Sat. night, but I don’t have any copies of The Witch Watch to sell. Sorry. We’re going to set up some other system so you can get your hands on autographed copies. More on this next week, when we get home.
  3. Looking forward to Sunday. It’s Easter Sunday, and there are STILL passes for sale. (This never happens.) I’m really hoping the show floor will be slow and we can get in to see the hard-to-see stuff without waiting for an hour.
  4. Lots of exciting gaming news. So much to talk about. But today is Rest Day. I’ma go pass out for a few more hours, then stagger back over to the convention center. I’ll turn this mayhem into content at some later time.
 


 

Josh Plays Shogun 2 Part 18: Anno Domini

By Josh Posted Thursday Apr 5, 2012

Filed under: Spoiler Warning 48 comments

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With Nobunaga’s victory at Okehazama, the way has been opened for us to finally conquer central Japan. Nobunaga’s exploits have garnered a fearsome reputation for him amongst his peers â€" although that reputation might not be completely accurate…

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Yep, he goes into harm’s way all the time. He didn’t spend the entire battle sitting in a forest at the top of a hill at the very rear of his army or anything, I don’t know what you’re talking about…

Continue reading ⟩⟩ “Josh Plays Shogun 2 Part 18: Anno Domini”

 


 

PAX Meetups – Who wants books?

By Shamus Posted Tuesday Apr 3, 2012

Filed under: Notices 30 comments

Lots of people have expressed an interest in buying books from me at PAX. The concern is that books are heavy, and I don’t want to carry around ten books just to sell one. If you want a book, please let me know in the comments.

The two places you will find me, for sure, are:

Friday 10:30pm, Wyvern Theatre – The Escapist Movie Night

Saturday 10:00pm, Naga Theatre – An Evening with LoadingReadyRun

I might be found at other places and times, but these are your two guaranteed meetups. If you want a book, it would be super-nice if you could tell me which day so I don’t run out or over-pack.

 


 

Mass Effect 3 Ending:
Tasteful, Understated Nerdrage

By Shamus Posted Tuesday Apr 3, 2012

Filed under: Movies 267 comments

It’s obvious I’m a fan of long-form game analysis, particularly story-based. I love to write about games, read about games, watch reviews of games, and talk about games. In a way, the retrospective is just another stage of the experience.

This is producing a strange side-effect where I’m starting to feel glad that the Mass Effect 3 ending was so completely awful in every way, lacking in both coherence and closure, and completely discarding core themes in the last minutes of the game. Sure, a high-profile series ended in a train wreck and a great chunk of lore-rich world-building has been reduced to pretentious mush, but the resulting conversations and deconstructions have been more interesting to me than the game itself. I enjoyed assembling my own list of objections, and I’m still collecting new objections to my running mental tally.

Here is yet another person stepping up to deconstruct the ending. Yes, they lead off with a nod to Red Letter Media, but the review doesn’t go that way. This is actually the most highbrow one I’ve found so far, and the author plays things very straight.


Link (YouTube)

The bit about the Socratic exercise really resonated with me. Yes, this is the thing I love most about sci-fi.

I’ll actually be glad when people stop saying, “You’re ripping off Red Letter Media!” when someone does a long-form analysis. There’s a lot of room for different approaches in this gig, and the more the merrier.

 


 

PAX East: Friday Schedule

By Shamus Posted Monday Apr 2, 2012

Filed under: Notices 68 comments

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This weekend, Josh and I are going to meet for the first time at PAX East. I’m going to be appearing on a Q&A panel hosted by the Escapist, along with MovieBob and some of the Loading Ready Run crew.

Here is how PAX works:

The main attraction is the show floor. In the middle of the convention center is a massive (airplane hanger sized) area where different companies have booths for showing off their goods, games, demos, previews, and otherwise vying for attention from the press and gaming public. Some of these “Booths” stretch the definition of the term, and are more like self-contained marketing theme parks. In particular, Xbox has enough territory to declare themselves a sovereign nation and field an army to defend it. People are saying they might even have enough space for two people to play with the Kinect. The mind reels.

Around the edges of this mayhem are tiny booths owned by starry-eyed indie developers and middle-aged guys selling overpriced T-shirts, buttons, posters, and other gaming culture accoutrements.

Elsewhere in the convention center are other ongoing attractions: An arcade, a beanbag lounge, a PC lounge, etc. These are quiet places to get off your feet and recharge yourself, your Nintendo DS, or both.

In the outer rooms are “panels”. These events can encompass a lot of different things. Movie screenings. Presentations. Interactive question & answer events. Some are aimed at the press, or developers, or the public, or certain gaming demographics. Read the schedule before you go and see if you’re interested in any of them.

Last year I didn’t have a game plan, and this resulted in a lot of spine-destroying hiking around. This year, I have a careful plan.

For the curious, here is my schedule for Friday. If an event isn’t here, it doesn’t mean I don’t care about it. It probably just conflicts with whatever else I’ve got going on.

Continue reading ⟩⟩ “PAX East: Friday Schedule”

 


 

Spoiler Warning: Questions

By Shamus Posted Monday Apr 2, 2012

Filed under: Spoiler Warning 208 comments

I sat down with the rest of the cast Sunday night and we made it official: Barring any unforeseen difficulties, our next game will be Alan Wake. The game has a lot of interesting hooks for discussion: In-game advertising, the changing nature of survival horror as a genre, Stephen King, a troubled development history, and so on. It’s also short by the standards of the show, which will let us move on to Mass Effect 3 before we lose our passion for it.

We’re moving to five cast members: Chris, Mumbles, Rutskarn, Josh and myself. I have no idea how we’ll keep it on the rails. We’ll see how it goes.

Reader Atma asks via email:

[…]Well, i for one would like to know how the new format has impacted your audience, if the pipeline has improved, if the custom endings hit their goal (keeping people watching up to the end). I’d also like know out of curiosity how you are financing yourself on this show (if you are at all); i mean it’s a lot of work and although i imagine it’s nice having fun among a group of smart and talented people, it’s still a lot of work.

The pipeline is the same as it ever was, except that Josh keeps raising his standards as he gets better at Adobe Premiere, which kind of negates the time he saves.

We’re not making any money from the show. Individual episodes only score a few thousand views. Less than half the people who read the site actually watch the show. It’s probably not worth turning on advertising for that. Ultimately, it would probably boil down to a dollar an episode. Split between the cast members this would be joke money, not worth the time and expense of distributing it. Even if we gave it all to Josh, it’s still pretty much a tiny payout in the face of how much time he dumps into it. I get the impression that advertising really isn’t worth it until you’re into the tens of thousands.

The coming weekend is PAX, and the next weekend is recovering-from-PAX, so the next season won’t begin until the week of April 22.