{"id":888,"date":"2007-01-17T17:00:27","date_gmt":"2007-01-17T22:00:27","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=888"},"modified":"2007-05-08T14:10:40","modified_gmt":"2007-05-08T19:10:40","slug":"sidequesting","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=888","title":{"rendered":"Sidequesting"},"content":{"rendered":"<p>(The following is a little gruesome.) <\/p>\n<p>Nilus left a comment <a href=\"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=880#comment-38829\">here<\/a>, talking about looting companions after they die when playing a tabletop RPG:<\/p>\n<div class=\"quote\">At least in D&#038;D most lootable items are not surgically implanted in the player characters. I remember a Shadowrun game where we spent several hours debating how many times you would have to slam a car trunk in order to decapitate a person with it. This was because the party Decker, who had several million dollars in cyberware in his brain, just died and the rest of the party felt it a waste to let all that expensive equipment get buried with him. Of course no one thought it was a good idea to carry his whole body around and no one had a blade large or sharp enough to cut his head off easily. So thus we used a car trunk. <\/div>\n<p>I&#8217;ve never played Shadowrun, but I&#8217;ve read Neuromancer and seen a few cyberpunk movies, so I think I get the idea.<\/p>\n<p>Just for fun (fun for me, I don&#8217;t know if anyone else will enjoy this) I thought I&#8217;d detail how I would handle something like this. This is not to knock on Nilus&#8217; GM &#8211; everyone has their own style, and there is no right or wrong way to play this game as long as everyone is having a good time.<\/p>\n<p><!--more--><br \/>\nIf I was the GM in this case I would strongly challenge the players.  Even if they were &#8220;evil&#8221;, I would ask them to picture what they were doing:  <em>Would your character really have the stomach to do something like this? To someone you know? Right after they die? With a trunk lid?<\/em>  I wouldn&#8217;t forbid them, but if my players were interested in roleplaying as opposed to rollplaying I would encourage them to imagine how their characters would really feel in this situation.<\/p>\n<p>Assuming they still wanted the hardware, or their characters were callous enough to want to do this, then what we have here is a quest hook.  Rather than let them attempt the above gruesome extraction, I would assume that this wasn&#8217;t the first time people were faced with this problem.  <\/p>\n<p>Again, I have no idea how Shadowrun works, so I&#8217;m just making this up as I go and coming up with my own words for things:<\/p>\n<blockquote><p><em>You guys saw a chop shop on your way here.  You know that they probably have a wetware guy or a chipsmith that could pull this hardware out for you.<\/p>\n<p><center>* * *<\/center><\/p>\n<p>The shop looks like it was made from a renovated gas station.  It&#8217;s the middle of the night, but the lights are on and even from outside you can feel the place humming.  There is a sweeper zipping around the parking lot looking for trash to suck up.  It&#8217;s loud and annoying and probably here to chase bums away rather than out of a desire to keep the place tidy.<\/p>\n<p>You can see various faded certificates, medical licenses, and inspection notices in beat up frames, hung so that they are visible from the outside.  They don&#8217;t look particularly new.<\/p>\n<p>As you enter, a guy jumps up from behind a nest of old consoles and fat feed cables that dangle from the ceiling like jungle vines. He&#8217;s fiftyish, slim, disheved, and he squints at you over a pair of old-fashioned eyeglasses.  As he comes close you can see he&#8217;s bouncing slightly and his pupils are dialated. He&#8217;s nervous and happy at the same time.<\/p>\n<p>He introduces himself as&#8230;<\/p>\n<p>(Think! Quick! Think of name!)<\/p>\n<p>&#8230;as Diesel.<\/em><\/p><\/blockquote>\n<p>You get the idea.  They meet this goofball who they can pay to have the hardware recovered from their dead &#8220;friend&#8221;.  While they are out in the parking lot with Diesel, looking in the trunk and discussing the particulars of the job, some minor antagonist will appear.  Maybe a &#8220;health inspector&#8221; who wants a bribe? A couple of lunatic customers who are upset about work Diesel did for them in the past?  Some cops who want to know what&#8217;s in the trunk that has everyone so excited? Lots of fun can be had in this situation.<\/p>\n<p>Once they deal with this threat, the guy will pull the hardware for them.  Perhaps in doing so he&#8217;ll find that the hardware isn&#8217;t what they expected! If I can, I might try to tie this to the main plot.  <\/p>\n<p>Since we&#8217;re here, this would be a great time to introduce the new Decker to replace the old.  Talk to the player whose character died, roll them up a new one (or whatever) and have them come into the shop while Diesel is working. <\/p>\n<p>I do find this sort of thing can help you sidestep arguments with players.  Instead of saying, &#8220;You can&#8217;t do that&#8221; I say &#8220;You have to do a sidequest to do that.&#8221;  But that&#8217;s just me. I&#8217;ve never run a Shadowrun campaign (heck, I&#8217;ve never run anything besides D&#038;D) so I&#8217;m not sure how well this sort of thing translates to other games.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(The following is a little gruesome.) Nilus left a comment here, talking about looting companions after they die when playing a tabletop RPG: At least in D&#038;D most lootable items are not surgically implanted in the player characters. I remember a Shadowrun game where we spent several hours debating how many times you would have [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"class_list":["post-888","post","type-post","status-publish","format-standard","hentry","category-tabletop-games"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/888","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=888"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/888\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=888"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=888"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=888"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}