{"id":8070,"date":"2010-05-18T11:19:46","date_gmt":"2010-05-18T16:19:46","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=8070"},"modified":"2010-05-18T11:31:07","modified_gmt":"2010-05-18T16:31:07","slug":"stolen-pixels-195breen-fortress-part-1","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=8070","title":{"rendered":"Stolen Pixels #195:<br\/>Breen Fortress, Part 1"},"content":{"rendered":"<p><a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/comics\/stolen-pixels\/7567-Stolen-Pixels-195-Breen-Fortress-Part-1\">Go and check out today&#8217;s strip<\/a> before you read on.  I have an excerpt of the comic below:<\/p>\n<p><!--more--><table width='350'  cellpadding='0' cellspacing='0' border='0' align='right'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/sp_arty.jpg' class='insetimage' width='350' alt='sp_arty.jpg' title='sp_arty.jpg'\/><\/td><\/tr><\/table>To the side are the last few panels of today&#8217;s comic, only the panels in this version have been photoshopped to look sort of like paintings or drawings.  I think the difference is pretty striking and gives a very different feel to the whole comic.  By making the images look more &#8220;serious&#8221;, you can make the contrasting dialog seem even more preposterous.  It&#8217;s a technique I&#8217;ve wanted to try out for a long time, but I&#8217;ve never found the right subject matter. <\/p>\n<p>Obviously the &#8220;painted&#8221; effect doesn&#8217;t actually go well with Breen. Part of his joke is that he&#8217;s both a Half-Life 2 character and a talk show host, and trying to make him look like a drawing takes the strip away from both of those ideas.  But I was in the mood to play around with this stuff and so I used the art I had on hand.<\/p>\n<p>I got to try it out for the first time in <a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/comics\/stolen-pixels\/7527-Stolen-Pixels-192-Max-Blame-Part-3\">my recent Max Payne series<\/a>, where I took photographs of a couple of industry executives and used the &#8220;watercolor&#8221; filter in Adobe Photoshop to make them match the art style of the game. (I strongly suspect this is the same filter the Max Payne game designers used.)  If I&#8217;d had dark, moodily-lit photos to work with, they probably would have fit in seamlessly. But even with the bright and colorful photos, I thought they worked well enough. <\/p>\n<p>I notice that the Team Fortress 2 characters look really cool in this style.  Their flat color and strong outlines make them much more compatible with the faux-art idea than the photorealism of the Half-Life 2 characters.  If I ever have the audacity to do a regular TF2 series, I might do this. Although, TF2 comics were all the rage when the game came out, so I&#8217;d have to have a really exciting idea to make it worth going down that road. <\/p>\n<p>There are a lot of &#8220;art&#8221; styled filters I could use, but most of them are rubbish.  A few are quite good. (Like Adobe&#8217;s Watercolor one that I mentioned above.) The one I use in the comic excerpt  is actually a blend of a couple of different effects. For contrast, here is a random Team Fortress 2 screencap with the &#8220;Max Payne&#8221; filter applied:<\/p>\n<p><table width='600'  cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/tf2_watercolor.jpg' class='insetimage' width='600' alt='tf2_watercolor.jpg' title='tf2_watercolor.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>Although, I could never use that filter on a regular series. I don&#8217;t own Photoshop. I&#8217;m currently halfway through my one month trial, after which Adobe will hilariously ask me for <em>one thousand American dollars<\/em>.  Although to be fair, my 2003 copy of Paint Shop Pro doesn&#8217;t have anything nearly that cool. And the <a href=\"http:\/\/www.gimp.org\/\">GIMP<\/a> doesn&#8217;t have anything that can hold a candle to it, either. Adobe has many, many serious flaws when it comes to software engineering, but their image processing technology is amazing. <\/p>\n<p>Anyway. I was just playing around with this stuff and thought I&#8217;d share.  This Team Fortress series will run for a couple of weeks or so.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Go and check out today&#8217;s strip before you read on. I have an excerpt of the comic below:<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102],"tags":[],"class_list":["post-8070","post","type-post","status-publish","format-standard","hentry","category-weekly-column"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/8070","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8070"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/8070\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8070"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8070"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8070"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}