{"id":8041,"date":"2010-05-13T08:01:28","date_gmt":"2010-05-13T13:01:28","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=8041"},"modified":"2010-05-13T09:27:36","modified_gmt":"2010-05-13T14:27:36","slug":"spoiler-warning-fallout-3-4what-consequences","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=8041","title":{"rendered":"Spoiler Warning Fallout 3 #4:<br\/>What Consequences?"},"content":{"rendered":"<p>Slight spoiler: We didn&#8217;t beat the game yet.<\/p>\n<p><center><object classid=\"clsid:D27CDB6E-AE6D-11cf-96B8-444553540000\" width=\"437\" height=\"370\" id=\"viddler_eeccdb37\"><param name=\"movie\" value=\"http:\/\/www.viddler.com\/player\/eeccdb37\/\" \/><param name=\"allowScriptAccess\" value=\"always\" \/><param name=\"allowFullScreen\" value=\"true\" \/><embed src=\"http:\/\/www.viddler.com\/player\/eeccdb37\/\" width=\"437\" height=\"370\" type=\"application\/x-shockwave-flash\" allowScriptAccess=\"always\" allowFullScreen=\"true\" name=\"viddler_eeccdb37\"><\/embed><\/object><\/center><\/p>\n<p>Somewhere in the mid episode I said it would be nice if the subway was a single long dungeon, which I don&#8217;t actually think would be ideal.  I just think it would be nice if some of the really piddly small ones were merged, and if the system as a whole followed a comprehensible route.  <\/p>\n<p>Having said that, I still think the steam tunnels and subways make up the strongest areas of the game.  Despite the gripes in this episode, I do love doing them.<\/p>\n<p>Part of the problem with this episode is that none of us were very familiar with Tenpenny. It&#39;s why Josh kept getting lost and why I don&#39;t know anything about the storage. Vipermagi gave a count of storage containers in the video comments. So let&#39;s do the full housing comparison:<\/p>\n<p>Tenpenny:<\/p>\n<p>1 wardrobe<br \/>\n1 footlocker<br \/>\n1 safe<br \/>\n1 desk<\/p>\n<p>Megaton:<br \/>\n2 lockers<br \/>\n1 fridge<br \/>\n1 desk<br \/>\n1 file cabinet<\/p>\n<p>So Megaton has 1 more container. (To me, this is significant. Even in Megaton I feel like I&#39;m 1 container short.)<\/p>\n<p>For travel access, Megaton wins by a mile. The travel marker puts you IN town, and you need only go through 1 door to get to your house. The Tenpenny one drops you OUTSIDE of town, and you have to go through 3 loading screens to get home. (Plus the annoyance of having to be buzzed in at the front gate.)<\/p>\n<p>For shops, I suppose it&#39;s debatable. The shops in TPT have more money, but as far as I can tell they have less useful goods. If you need to buy ammo, Megaton is better, but if you just need to offload junk, TPT is probably better. Of course, this is a moot point since if you live in Megaton you have access to BOTH shops.<\/p>\n<p>So really, the &#8220;reward&#8221; for blowing up Megaton is losing a decent shop and having to live at a much less convenient location with less storage and where all your neighbors are assholes. (Except for Dashwood.) Plus you have to spend the rest of the game looking at a ghoulified Moira.<\/p>\n<p>Given the lack of in-game justification for nuking Megaton, it would be nice if they gave you some out of game incentive.  They should tantalize you with a choice like this, not punish you for it. <\/p>\n<p>500 caps? Please.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Slight spoiler: We didn&#8217;t beat the game yet. Somewhere in the mid episode I said it would be nice if the subway was a single long dungeon, which I don&#8217;t actually think would be ideal. I just think it would be nice if some of the really piddly small ones were merged, and if the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[188],"tags":[],"class_list":["post-8041","post","type-post","status-publish","format-standard","hentry","category-spoilerwarning"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/8041","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8041"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/8041\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8041"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8041"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8041"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}