{"id":7950,"date":"2010-05-22T06:00:07","date_gmt":"2010-05-22T11:00:07","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=7950"},"modified":"2010-05-22T05:36:11","modified_gmt":"2010-05-22T10:36:11","slug":"sim-city-3000-magnasanti","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=7950","title":{"rendered":"Sim City 3000 &#8211; MAGNASANTI"},"content":{"rendered":"<p>How do you win an open-ended game? Like this:<\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/9ezZgAl6aN8\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=9ezZgAl6aN8'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>I did this on a very modest scale when I played Sim City 2000.  I messed about with zoning patterns and searched for a simple, repeatable block of stuff that was efficient and self-contained. The resulting city would be sort of Borg-ish, with the city being efficient,  dull, and repetitive. I can still remember the pattern I used:<\/p>\n<p><table   class=\"\" cellpadding='0' cellspacing='0' border='0' align='center'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/sc2k_grid.jpg' class='insetimage'   alt='sc2k_grid.jpg' title='sc2k_grid.jpg'\/><\/td><\/tr><\/table><\/p>\n<p>For the uninitiated: Green is residential. (Houses and apartment buildings.) Yellow is industrial. (Tractor factories.) Blue is commercial. (Wal-Mart.)  The gray is roads. The government buildings in the middle cost money to build and run, and have a maximum effective radius. <\/p>\n<p>I would alternate the commercial and industrial placement in every other square, so that you wouldn&#8217;t end up with four industrial places all at one intersection. <\/p>\n<p>This was a pretty good pattern in the early game. The city would grow quickly and blocks would rapidly fill to capacity.<\/p>\n<p>But somewhere around the mid-game the whole thing would begin to unravel. Traffic would become so dense that it threatened to collapse and form a singularity. I tried doubling the roads between tiles, but that only delayed the inevitable.  I also had trouble  with money because I couldn&#8217;t quite balance my public services.  Fire stations don&#8217;t need to be as dense as police stations, so there was a lot of waste by building them like this.  I did manage to fill the map, but my city was primitive and shabby compared to Magnasanti. <\/p>\n<p>Interesting project.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How do you win an open-ended game? Like this: Link (YouTube) I did this on a very modest scale when I played Sim City 2000. I messed about with zoning patterns and searched for a simple, repeatable block of stuff that was efficient and self-contained. The resulting city would be sort of Borg-ish, with the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-7950","post","type-post","status-publish","format-standard","hentry","category-dream-cast"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/7950","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7950"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/7950\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7950"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7950"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7950"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}