{"id":68,"date":"2006-01-09T08:50:22","date_gmt":"2006-01-09T13:50:22","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=68"},"modified":"2007-05-05T21:33:53","modified_gmt":"2007-05-06T02:33:53","slug":"avoiding-conflict","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=68","title":{"rendered":"Avoiding Conflict"},"content":{"rendered":"<p>A major struggle we have out our D&#038;D campaigns is the issue of avoiding conflict.  If players are correctly playing their characters, then they should not allow themselves to get sidetracked by random fights.  As in, &#8220;We need to save the princess, so we don&#8217;t have time to screw around with this ettin.  Just use some magic to slow it down and we can run away. &#8221;  But this isn&#8217;t a very satisfying way to play.  It feels lame running away all the time, and combat is supposed to be a big part of the game.  <\/p>\n<p>So what do you do? Play your character or have fun?  This isn&#8217;t a great choice to have to make.  I can aleviate this by <i>forcing<\/i> them into combat, but then it just feels like they are on rails, and battles feel contrived.  We have had several sessions with no combat, and I can feel the players getting itchy for a fight.  But then a chance for combat comes along and they route around it, because even though <i>they<\/i> want to fight, their <i>characters<\/i> are more or less sensible guys who are focused on the job at hand.  The only time they fight is when they encounter a challenge that blocks their main goals, and even then they usually try to negotiate or reason before resorting to bloodshed.<\/p>\n<p>This is a flaw in the nature of the game itself, really, and I&#8217;ve never found the right balance of forced combat and player choice that still keeps the action lively.  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>A major struggle we have out our D&#038;D campaigns is the issue of avoiding conflict. If players are correctly playing their characters, then they should not allow themselves to get sidetracked by random fights. As in, &#8220;We need to save the princess, so we don&#8217;t have time to screw around with this ettin. Just use [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"class_list":["post-68","post","type-post","status-publish","format-standard","hentry","category-tabletop-games"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/68","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=68"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/68\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=68"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=68"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=68"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}