{"id":57472,"date":"2024-04-28T00:00:03","date_gmt":"2024-04-28T04:00:03","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=57472"},"modified":"2024-04-24T22:54:06","modified_gmt":"2024-04-25T02:54:06","slug":"dm-of-the-rings-remastered-lxix-new-dimensions-in-storage","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=57472","title":{"rendered":"DM of the Rings Remastered LXIX: New Dimensions in Storage"},"content":{"rendered":"<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/DM of the Rings Page-70.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<blockquote><p>Observing that the \u201cpack\u201d in D&amp;D is a much-abused simplification is not going to result in forehead-slapping revelations on the part of anyone who has played the game. <a href=\"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=69\">We know this, already<\/a>.<\/p>\n<p>Still, it is amusing to see how eagerly these compromises are embraced. Even \u201chardcore\u201d gamers are happy to treat the average knapsack as a soundproof bag which will distribute the weight of the contents evenly over the body of the wearer. I guess it\u2019s good that geeks don\u2019t go outside very often, or someone would notice this and come up with a set of complex knapsack simulation rules that would make GURPS look like checkers.<\/p>\n<p><a href=\"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=984\"><span class=\"subhead-box\">-Shamus, <\/span><span class=\"subhead-box\">Wednesday Feb 28, 2007<\/span><\/a><\/p><\/blockquote>\n<p><!--more--><\/p>\n<p>And there&#8217;s another fun thing that never changes. Nothing like the old &#8216;fuck it, you all have a bag of holding&#8217; approach. Recently though I learned about a fun alternative method for the backpack problem called the &#8216;cubeventory&#8217;. <a href=\"https:\/\/www.youtube.com\/watch?v=koKL1wSRLpk\">The idea comes from this video from Zee Bashew<\/a>, where he explains the process of converting the inventory into a visual puzzle similar to Resident Evil or Diablos inventory systems.<\/p>\n<p>It doesn&#8217;t entirely cover all of dads complaints here, he was theoretically right when he mentioned that packs would slow you down and make it harder to swordfight. But something he forgot to take into account is the kind of pack you use for long distance travel isn&#8217;t the same as the kind you sling over your should for the airport. The weight distribution is different, usually made to spread the weight out as opposed to making one shoulder do all the lifting. Not that it wouldn&#8217;t be bulky, but it definitely is made not to crush you if you need to carry it for a while. Those are definitely still pretty rough for super long distances, there&#8217;s a reason people use donkeys and horses. But it&#8217;s still possible a party would be able to hoof it without one as long as nobody comes up with mechanics for chronic back problems. As for the swordfighting issue, you can probably assume that half a surprise round is the party having to drop their bags and get their weapons. Or when they&#8217;re on the offensive it may be fun to make them stash their things somewhere. Which would also give them a better idea of what they actually need to carry on-hand versus what&#8217;s just random trash. Overall having a big heavy bag for your players to carry isn&#8217;t as far from the realm of realism as he thought.<\/p>\n<p>Plus, you don&#8217;t get called a coward for telling them they can&#8217;t steal the couch.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Observing that the \u201cpack\u201d in D&amp;D is a much-abused simplification is not going to result in forehead-slapping revelations on the part of anyone who has played the game. We know this, already. Still, it is amusing to see how eagerly these compromises are embraced. Even \u201chardcore\u201d gamers are happy to treat the average knapsack as [&hellip;]<\/p>\n","protected":false},"author":20,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[631],"tags":[],"class_list":["post-57472","post","type-post","status-publish","format-standard","hentry","category-dm-of-the-rings-remaster"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/57472","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/20"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=57472"}],"version-history":[{"count":8,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/57472\/revisions"}],"predecessor-version":[{"id":57489,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/57472\/revisions\/57489"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=57472"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=57472"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=57472"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}