{"id":54142,"date":"2022-04-01T06:00:24","date_gmt":"2022-04-01T10:00:24","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=54142"},"modified":"2022-04-01T12:20:46","modified_gmt":"2022-04-01T16:20:46","slug":"ff12-sightseeing-tour-part-12-face-the-music","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=54142","title":{"rendered":"FF12 Sightseeing Tour Part 12: Face the Music"},"content":{"rendered":"<p>This is the last entry in my series. But before I go, let me inflict one last gripe on you. After this, you&#8217;ll be glad to be rid of me.\u00a0<\/p>\n<p>Over the years I&#8217;ve built up something of a reputation as a fussy nitpicker who hates everything and complains all the time. Sometimes I think that&#8217;s a bit unfair. I love games! I enjoy them all the time. It&#8217;s just that criticism is more spacious than praise. It takes one paragraph to describe why I like something and ten paragraphs to detail why I don&#8217;t. This results in a lot of articles that &#8211; going strictly by word count &#8211; are mostly negative.\u00a0<\/p>\n<p>But today I&#8217;m going to really earn my reputation as an impossible-to-please critic. A complainer. A gripe merchant. An angry rain cloud in search of a parade. Because I&#8217;m going to dump on the one thing in this mess of a game that everyone agrees is aces.<\/p>\n<h3>Face The Music<\/h3>\n<p>Everybody loves the music. No matter how much people might bitch and moan about the characters, the plot, the themes, the gameplay, the license board, the costumes, or any of the other problem areas in this game, they always stop at the end to admit that despite all of these other problems, the music is really good.\u00a0<\/p>\n<p>Everyone except me. I&#8217;m just not feeling it.<\/p>\n<p><!--more--><br \/>\nYes, I&#8217;m aware that today is April 1st. No, this isn&#8217;t a prank post. I&#8217;m not kidding. I&#8217;m also not trying to get attention by doing some performative iconoclasm. I&#8217;m not thrilled about assaulting this sacred cow. But I&#8217;m honestly not crazy about this soundtrack and I even turned it off for a lot of my playtime.\u00a0<\/p>\n<p>I should make it clear up front that none of the music is <b>bad<\/b>. The tracks themselves are wonderful work by a talented composer. My problem is three-fold. My first gripe is with the&#8230;<\/p>\n<h3>Style<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/ff12_part12-19.jpg' width=100% alt='Maybe I&apos;m just hard to please, but I feel like brass and string aren&apos;t the best instruments to capture the city of Rabanastre.' title='Maybe I&apos;m just hard to please, but I feel like brass and string aren&apos;t the best instruments to capture the city of Rabanastre.'\/><\/div><div class='mouseover-alt'>Maybe I&apos;m just hard to please, but I feel like brass and string aren&apos;t the best instruments to capture the city of Rabanastre.<\/div><\/p>\n<p>The world we see in Final Fantasy XII &#8211; and the first city Rabanastre in particular &#8211; seems to be drawing from a loose Persian theme. You could say some of it looks a bit Turkish maybe? The ancient tombs certainly look Egyptian. You could maybe point to some of the outfits in Nalbina Fortress and claim a kinda Mumbai vibe?\u00a0<\/p>\n<p>We could probably throw a few other local cultures into the pot, but you get the idea.<\/p>\n<p>It&#8217;s a desert setting and the clothing styles and architecture both reflect that. But not the music. What I&#8217;d expect is to hear some <a href=\"https:\/\/www.youtube.com\/watch?v=WijPkznVNEY\">Bendir drums<\/a> and maybe a <a href=\"https:\/\/www.youtube.com\/watch?v=G5gpnO9RNzQ\">qanun<\/a> or a <a href=\"https:\/\/www.youtube.com\/watch?v=42xzVjJBhs0\">mizwad<\/a> here and there. And certainly a <a href=\"https:\/\/www.youtube.com\/watch?v=384wt6tznwE\">Persian flute<\/a> is an obvious choice for the long travel scenes across the Sandsea. Some fat <a href=\"https:\/\/www.youtube.com\/watch?v=4fJqExNZ8W4\">dumbek beats<\/a> would feel right at home in the crowded markets of Rabanastre.<\/p>\n<p>Instead, the entire soundtrack is basically European, mostly centered on strings and brass instruments.\u00a0<\/p>\n<p>Now, Final Fantasy takes place in its own world and it doesn&#8217;t <b>need<\/b> to conform to Earth-style cultural patterns. If you want to make a world where quasi-highlander Scottsman types dress like Shaolin monks, eat tacos, and listen to bluegrass music all day, then you can do that. That sort of cultural mixtape is what the series is all about. If you want to argue that this quasi middle-East setting is musically all Euro, all the time, then I can&#8217;t say you&#8217;re <b>wrong<\/b>.\u00a0<\/p>\n<p>BUT&#8230;<\/p>\n<p>It&#8217;s just that it feels <b>weird<\/b> that the music never tries to evoke that weird sense of cultural mashup. It&#8217;s one big John Williams style score. The architects and the costume designers drew inspiration from a lot of different places. Why didn&#8217;t the composer do the same?<\/p>\n<p>We end up with one style of music across the entire game. Given the distances we cover and the different places we visit, this feels like a missed opportunity.\u00a0<\/p>\n<p>Maybe this is another case of my western expectations getting in the way. I hear a lot of this kind of music in other games. We&#8217;re up to our eyebrows in medieval euro-fantasy games here, and those games already feature a lot of this kind of music. For me the Final Fantasy XII soundtrack is like a movie set in Cairo that uses American top 40 music for its soundtrack.\u00a0 I&#8217;m not complaining about the quality; I was just hoping for something else.<\/p>\n<p>My next complaint is with the overall&#8230;<\/p>\n<h3>Homogeneity<\/h3>\n<p>Not only is the music all in one cultural style, but it&#8217;s also pretty darn homogenous in terms of mood. The vast majority of tracks are energetic things with soaring strings and major-key brass fanfare. It&#8217;s the sound of triumphant battle and lighthearted adventure. <\/p>\n<p>That&#8217;s good music! But it shouldn&#8217;t ALL be that music.\u00a0<\/p>\n<p>Let&#8217;s compare this to the music from a previous game, Final Fantasy X&#8230;<\/p>\n<p>The <a href=\"https:\/\/www.youtube.com\/watch?v=an-JUAAkm-E\">Besaid Island theme<\/a> is perfect if you want to head down to the beach to soak up some sun and watch Wakka and the boys suck at Blitzball. Or if you&#8217;re into melancholy and existential dread, then you can listen to <a href=\"https:\/\/www.youtube.com\/watch?v=GPEJVfdFMW8\">To Zanarkand<\/a>. If you&#8217;re a disgraced undead ronin and you want to walk that lonely road as you plot to take revenge on the religion you served in life, then <a href=\"https:\/\/www.youtube.com\/watch?v=6JX83RPnPBs\">Auron&#8217;s Theme<\/a> is the music for you. If you need some energetic music while you fight Seymour&#8217;s latest hairdo, then you want the <a href=\"https:\/\/www.youtube.com\/watch?v=nRjBArwptxw\">boss battle theme<\/a>. If you want to hang out in the lobby of Rin&#8217;s Travel Agency while you try to talk your little brother into doing the &#8220;dodge 200 lightning bolts&#8221; challenge for you, then the laid back sounds of <a href=\"https:\/\/www.youtube.com\/watch?v=MX32TPDnQ-k\">this track<\/a> are what you&#8217;re looking for.<\/p>\n<p>The point is that the soundtrack offers a wide variety of moods and styles. FFX doesn&#8217;t play the moody Auron&#8217;s theme while you&#8217;re bumming around on the beach with Wakka and it doesn&#8217;t play the battle music while you&#8217;re jogging across the Calm Lands.\u00a0<\/p>\n<p>My final whine is with the overall&#8230;<\/p>\n<h3>Mood<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/ff12_part12-3.jpg' width=100% alt='Man, I really hate this dark-and-gritty reboot of Plants vs. Zombies.' title='Man, I really hate this dark-and-gritty reboot of Plants vs. Zombies.'\/><\/div><div class='mouseover-alt'>Man, I really hate this dark-and-gritty reboot of Plants vs. Zombies.<\/div><\/p>\n<p>Part of the problem here is that this is the first time that the Final Fantasy team broke from the old style of combat encounters. In the old days it worked more like a Pokemon type game: You&#8217;d be hiking around the open world and suddenly you&#8217;d get ambushed and yanked into a pocket dimension where the battle took place. When the battle was over, you&#8217;d return to the overworld map.<\/p>\n<p>This shift in perspective gave the composer the opportunity to change the mood. The open world would feature low-key exploration music, and then the game would play the battle theme during the combat encounters. It was very modal. But here in <i>Final Fantasy XII<\/i>, the monsters gank you in the open world, so there&#8217;s no obvious point where the music should change.\u00a0<\/p>\n<p>In an Elder Scrolls game, you might have a few minutes of exploration between combat encounters, so the game can shift between exploration and battle music as needed. But in FFXII, you switch between the two every ten seconds. You can&#8217;t switch between musical moods that fast, so it&#8217;s not clear what the music should be doing at any given moment.\u00a0<\/p>\n<p>What I&#8217;d suggest is that the mood should shift when you move between zones. As it stands, we&#8217;ll hear the same music on the open streets of Rabanastre, by the city walls, in the crowded market, and out on the Giza Plains. It would be much better if the different places had smaller, less complicated arrangements that suited the local mood.\u00a0<\/p>\n<p>The zones in FFXII are a bit small and you move to a new zone every couple of minutes. That&#8217;s just right for a musical shift. In particular, the music really needs to change when you move from the combat zones into a village of some sort. I&#8217;d be dicking around in town, shopping for swords and talking to the locals, and meanwhile the music is busy trumpeting this high adventure theme like Luke Skywalker is about to lock his S-foils in attack formation for a run on the Death Star. This dissonance is what ultimately drove me crazy until I turned the music off.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/ff12_part12-15.jpg' width=100% alt='Yep. You guys totally bite.' title='Yep. You guys totally bite.'\/><\/div><div class='mouseover-alt'>Yep. You guys totally bite.<\/div><\/p>\n<p>Also, I don&#8217;t think that this general mood of upbeat adventure really fits with the story they&#8217;re trying to tell. This story isn&#8217;t really a playful romp, nor does it lead to celebratory triumph. It&#8217;s hard to pin down the intended mood because the game sort of loses its mind here at the end. But if we go by the first half of the game, I&#8217;d expect the music to be mysterious, melancholy, or angsty.\u00a0<\/p>\n<p>Incidentally, turning the music off was also pretty bad. It was really strange to get to the end of a boss fight and have my team posing heroically and mugging for the camera in complete silence.\u00a0<\/p>\n<p>The Steam version of the game (Zodiac Age) offers three different options for music: Original, remix, and orchestral. All of them suffer from the same problem of endlessly looping dissonant intensity. In the end, I settled for turning the music down.\u00a0<\/p>\n<p>So to reiterate: The music itself is fine, but I disapprove of how the game designer uses that music. The individual tracks are good, but it feels like they were written in isolation, without any consideration for the content and context of the game itself.<\/p>\n<p>Yes, I&#8217;m a <a href=\"?p=24042\">hack<\/a> composer and no, I couldn&#8217;t do better myself. But still.<\/p>\n<h3>Final Thoughts<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/ff12_part48.jpg' width=100% alt='The characters don&apos;t get their own themes in this game. Which is fine. I imagine Basch&apos;s theme would just be sad trombone.' title='The characters don&apos;t get their own themes in this game. Which is fine. I imagine Basch&apos;s theme would just be sad trombone.'\/><\/div><div class='mouseover-alt'>The characters don&apos;t get their own themes in this game. Which is fine. I imagine Basch&apos;s theme would just be sad trombone.<\/div><\/p>\n<p>On the TTRPG podcast <a href=\"https:\/\/www.feartheboot.com\/ftb\/\">Fear the Boot<\/a>, host Dan tells a story about a campaign gone wrong. The Game Master has twisted the story into nonsense, introducing various unbelievable things in order to force the plot where he wants it to go. Dan realizes that the world has become unmoored from the rules that govern it and that his input doesn&#8217;t actually matter. So when the GM comes around and asks Dan what he wants to do he says, &#8220;You know what? I flap my arms and fly away.&#8221; <\/p>\n<p>This is the point in Final Fantasy XII where I flap my arms and fly away. The next section of the game is disjointed to the point of being surreal. Asking me to critique the ending of this game is like asking a mechanic to figure out why your car won&#8217;t start after it&#8217;s been stripped for parts, crushed, and left to rust for a decade. From this point on, there&#8217;s nothing I can say about the game that The Rocketeer isn&#8217;t already going to say with more insight and better jokes. <\/p>\n<p>And so I leave you in his capable hands. Thanks for reading.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is the last entry in my series. But before I go, let me inflict one last gripe on you. After this, you&#8217;ll be glad to be rid of me.\u00a0 Over the years I&#8217;ve built up something of a reputation as a fussy nitpicker who hates everything and complains all the time. Sometimes I think [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[612],"tags":[],"class_list":["post-54142","post","type-post","status-publish","format-standard","hentry","category-retrospectives"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/54142","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=54142"}],"version-history":[{"count":9,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/54142\/revisions"}],"predecessor-version":[{"id":54155,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/54142\/revisions\/54155"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=54142"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=54142"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=54142"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}