{"id":54019,"date":"2022-03-14T06:00:20","date_gmt":"2022-03-14T10:00:20","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=54019"},"modified":"2022-03-13T16:02:39","modified_gmt":"2022-03-13T20:02:39","slug":"diecast-375-mailbag-desk-job","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=54019","title":{"rendered":"Diecast #375: Mailbag Desk Job"},"content":{"rendered":"<p>It&#8217;s time for our twice-yearly ritual of clock-fiddling. Which means I once again have to go around the house and remember how each clock works. This usually involves holding down two or three needlessly stiff buttons, labeled in tiny print, using black-on-black color scheme, to manipulate the clock one hour in either direction. The analog clocks are generally easier to adjust but harder to reach. <\/p>\n<p>At least I don&#8217;t lose an hour of sleep like most people. What a dumb system. Anyway, here&#8217;s a podcast about videogames&#8230;<\/p>\n<p><br clear='all'><audio controls><source src='\/diecast\/diecast375.ogg' type='audio\/ogg'><source src='\/diecast\/diecast375.mp3' type='audio\/mpeg'>Your browser does not support the audio element.<\/audio><div><small><a href='\/diecast\/diecast375.mp3' download='diecast375.mp3'>Direct download<\/a> (MP3)<\/small><br\/><small><a href='\/diecast\/diecast375.ogg' download='diecast375.ogg'>Direct download<\/a> (ogg Vorbis)<\/small><br\/><small><a href='?cat=287&feed=rss2'>Podcast RSS feed.<\/a><\/small><\/div><br \/>\nHosts: <a href=\"http:\/\/www.peripheralarbor.com\/\">Paul<\/a>, <a href=\"http:\/\/www.shamusyoung.com\/\">Shamus<\/a>. Episode edited by <a href=\"http:\/\/steamcommunity.com\/profiles\/76561198087035658\/\">Issac<\/a>.<br \/>\n<a href=\"https:\/\/www.shamusyoung.com\/diecast\/diecast375.mp3\">Diecast375<\/a><\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/qK_AGzlUErA\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=qK_AGzlUErA'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>Show notes:<!--more--><\/p>\n<p><strong>00:00 Aperture Desk Job<\/strong><\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/mVDFJRM6F9k\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=mVDFJRM6F9k'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p><strong>04:39 New Vegas Mod: The Frontier<\/strong><\/p>\n<p>I&#8217;m not sure how I missed the buzz surrounding <a href=\"https:\/\/www.falloutthefrontier.com\/\">this thing<\/a> when it came out. <\/p>\n<p><strong>19:41 Mailbag: Spider-Man: No Way Home<\/strong><\/p>\n<p>Did we answer this one before? I can&#8217;t find it in my list.<\/p>\n<p><strong>20:16 Mailbag: FIFA vs Andrew Wilson<\/strong><\/p>\n<blockquote><p>Hey Diepals,<\/p>\n<p>So, it might be negotiating posturing, but Andrew Wilson seems to be open to gutting the most profitable sports franchise in history. <\/p>\n<p>https:\/\/www.videogameschronicle.com\/news\/eas-ceo-tells-staff-its-been-impeded-by-the-fifa-brand-its-four-letters-on-a-box\/<\/p>\n<p>I know sports games aren&#8217;t your cup of tea, but FIFA is by far the best selling video game sports franchise. According to Wikipedia, it&#8217;s sold more copies than Minecraft. <\/p>\n<p>https:\/\/en.m.wikipedia.org\/wiki\/List_of_best-selling_video_game_franchises<\/p>\n<p>The stated reason is FIFA is &#8220;holding EA back&#8221; from implementing other game modes and making the franchise somehow more popular. <\/p>\n<p>This seems to me like killing the goose that lays the golden eggs yet again by not understanding your customers. In my experience, the reason people buy annual updates to sports franchises is the latest stats and players, not &#8220;gameplay innovation.&#8221;  <\/p>\n<p>Thoughts?<\/p>\n<p>ContribuTor<\/p><\/blockquote>\n<p><strong>25:09 Mailbag: Stupid Premise<\/strong><\/p>\n<blockquote><p>Dear Diecast,<\/p>\n<p>If you make a game with a deeply stupid premise, is it better to spend lot of narrative time and effort trying to make the premise seem less stupid or to do nothing and just quietly hope that people don&#8217;t think about it too much?<\/p>\n<p>Also, which one of these two things does Batman: Arkham City do?<\/p>\n<p>Thanks a bunch,<\/p>\n<p>John<\/p><\/blockquote>\n<p><strong>32:36 Mailbag: Home TV &#038; Movies<\/strong><\/p>\n<blockquote><p>Dear Diecast,<\/p>\n<p>What home theater setup do you have for TV &#038; movies?<\/p>\n<p>Do you think there will ever be a need for anything over 4K?<\/p>\n<p>If not, how can we improve our viewing experience?<\/p>\n<p>I am just now getting around to buying blu ray versions of my favorites that I currently own on DVD.<\/p>\n<p>Thank you!<\/p>\n<p>Will<\/p><\/blockquote>\n<p><strong>43:36 Mailbag: Accessibility in Games<\/strong><\/p>\n<blockquote><p>Dear Diecast,<\/p>\n<p>How would you define &#8220;accessibility&#8221; in relation to video games? <\/p>\n<p>People generally seem to discuss it as &#8216;considerate options for people with physical impairments&#8217;, such as colour blindness, deafness, etc.<\/p>\n<p>Do you agree with this narrow view of the term, or would you extend the meaning further? If so, to what end?<\/p>\n<p>Kind regards,<br \/>\nAndrew<\/p><\/blockquote>\n<p><strong>55:00 Mailbag: Nested Loops in DSP<\/strong><\/p>\n<blockquote><p>Dear Diecast,<\/p>\n<p>Have you ever had interaction in a game that turned into a<br \/>\nlogic\/programming problem you could not shake?<\/p>\n<p>I know you both have tried Dyson Sphere Program since you talked about<br \/>\nit back on Diecast369. Paul posting about it is what introduced me to<br \/>\nit. A recent update added the &#8216;Automatic Piler&#8217; which stacks cargo.<\/p>\n<p>This addition has created a nested logic gate programming puzzle in<br \/>\nthe game. I&#8217;d love answer to that if you have one, but my Diecast<br \/>\nquestion is:<\/p>\n<p>You are both programmers. Has a game ever put a pointless logic bug<br \/>\ninto your head in way that crashed your brain?<\/p>\n<p>&#8211; Steve C.<\/p>\n<p>BTW The puzzle in DSP that has stuck in my head is; If it is possible<br \/>\nto output a fully saturated belt stacked to 4 with fewer than six<br \/>\nPilers using nested loops?<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s time for our twice-yearly ritual of clock-fiddling. Which means I once again have to go around the house and remember how each clock works. This usually involves holding down two or three needlessly stiff buttons, labeled in tiny print, using black-on-black color scheme, to manipulate the clock one hour in either direction. The analog [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[287],"tags":[],"class_list":["post-54019","post","type-post","status-publish","format-standard","hentry","category-diecast-2"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/54019","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=54019"}],"version-history":[{"count":4,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/54019\/revisions"}],"predecessor-version":[{"id":54023,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/54019\/revisions\/54023"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=54019"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=54019"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=54019"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}