{"id":53936,"date":"2022-03-01T06:00:01","date_gmt":"2022-03-01T11:00:01","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=53936"},"modified":"2022-03-06T07:17:07","modified_gmt":"2022-03-06T12:17:07","slug":"resident-evil-5-5-who-are-we-after-again","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=53936","title":{"rendered":"Resident Evil 5 #4: Who Are We After Again?"},"content":{"rendered":"<p>Twenty-four minutes. That&#8217;s how long Chris and I fought the boss at the end of last week&#8217;s video. It doesn&#8217;t help that the plot seems to have lost its way, leaving us to blunder from one pointless<span class='snote' title='1'>Pointless for our heroes. The scenes serve the writer&#8217;s goals, but the protagonists are doing a lot of things that don&#8217;t clearly advance their goals.<\/span> catastrophe to the next. <\/p>\n<p>It feels like we should just leave and call in an airstrike, because there doesn&#8217;t seem to be anything here that doesn&#8217;t need to be killed or destroyed.  But instead we&#8217;re blundering through this circus on foot, getting dragged into protracted fights with boring repetitive boss monsters with no relevance to the plot.<span class='snote' title='2'>I GUESS we&#8217;re supposed to be invested in Chris&#8217; idiotic no-stakes search for Jill. Which&#8230; ugh. I&#8217;ll interrogate that once we get to the &#8220;reveal&#8221;.<\/span><\/p>\n<p>Anyway, here&#8217;s the madness from last week:<\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" src=\"https:\/\/player.twitch.tv\/?video=1307932260&amp;parent=www.shamusyoung.com&amp;autoplay=false\" width=\"1024\" height=\"576\" frameborder=\"0\"scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/td><\/tr><\/table> <\/p>\n<p>I don&#8217;t know what to make of that boss fight.<\/p>\n<p><!--more--><\/p>\n<p>On one hand, it felt like we were making progress in the sense that we were destroying glowy red bits, which is normally what you&#8217;re supposed to do in videogame land.  On the other hand, those weak spots seemed to regenerate endlessly and there was no indication that we were getting closer to beating the thing.<\/p>\n<p>Is this a test of burst damage output, where we have to get rid of ALL the glowy bits before they start to regenerate?<\/p>\n<p>Is this a case where we have to get rid of one group of weak spots in order to expose the ACTUAL weak spots?<\/p>\n<p>Is this a test of endurance, and you just need to keep plugging away at those weak points?<\/p>\n<p>Is this some sort of puzzle boss where we need to use bullets to destroy some spots, and then the flame thrower to destroy others?<\/p>\n<p>Even after going through the fight and then reviewing the footage later, I still don&#8217;t know what the intended strategy was or if we were doing it right. <\/p>\n<p>We went through the cycle so many times that Chris had it memorized. He knew when it was going to teleport to the center of the arena, when it was going to swing at us, and when the bits were going to regenerate. But despite understanding what the boss was going to do, we were both stumped on what the game designer expected of us.<\/p>\n<p><code>0\/10. Did not enjoy. Would not be terrorized by again.<\/code><\/p>\n<p>We&#8217;re getting down to the end here. Chris estimates that we probably have two sessions left. You can catch the chaos <a href=\"https:\/\/www.twitch.tv\/ramblepak64\">on Twitch<\/a> tonight at <a href=\"https:\/\/everytimezone.com\/s\/11994f75\">7pm Eastern<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Twenty-four minutes. That&#8217;s how long Chris and I fought the boss at the end of last week&#8217;s video. It doesn&#8217;t help that the plot seems to have lost its way, leaving us to blunder from one pointlessPointless for our heroes. The scenes serve the writer&#8217;s goals, but the protagonists are doing a lot of things [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[617],"tags":[],"class_list":["post-53936","post","type-post","status-publish","format-standard","hentry","category-streaming"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/53936","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=53936"}],"version-history":[{"count":8,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/53936\/revisions"}],"predecessor-version":[{"id":53966,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/53936\/revisions\/53966"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=53936"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=53936"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=53936"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}