{"id":53643,"date":"2022-01-18T06:00:35","date_gmt":"2022-01-18T11:00:35","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=53643"},"modified":"2022-01-19T01:19:28","modified_gmt":"2022-01-19T06:19:28","slug":"this-week-i-played-january-2022","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=53643","title":{"rendered":"This Week I Played&#8230; (January 2022)"},"content":{"rendered":"<p>Before we talk about the games I&#8217;m playing, let&#8217;s talk about what I&#8217;m <strong>going<\/strong> to be playing: Last week Chris and I <a href=\"?p=53555\">wrapped up our series on Batman: Arkham Origins<\/a>. In that final entry, I put up a poll asking people what we should cover next. Here are the results:<\/p>\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Resident_Evil_5\">Resident Evil 5 (2009)<\/a> &#8211; 331 (Winner)<br \/>\n<a href=\"https:\/\/en.wikipedia.org\/wiki\/A_Way_Out_(video_game)\">A Way Out (2018)<\/a> &#8211; 351<br \/>\n<a href=\"https:\/\/en.wikipedia.org\/wiki\/Halo_2\">Halo 2 (2004)<\/a> &#8211; 389<br \/>\n<a href=\"https:\/\/en.wikipedia.org\/wiki\/Gears_of_War:_Ultimate_Edition\">Gears of War: Ultimate Edition (2006)<\/a> &#8211; 436<\/p>\n<p>How it worked: Everyone was able to give a score to each game, from 1 to 4. 1 indicates high interest, 4 indicates lack of interest. So <strong>lower<\/strong> numbers are better. Each score was independent of the others, so you were free to vote however you like. You could rank the four games, or you could bomb a game you hated by giving everything else a 1. Or you could give 1 to the game you cared about and give everything else a 4. It&#8217;s fine.<\/p>\n<p>This was interesting because it was basically a race between <em>A Way Out<\/em> and <em>Resident Evil 5<\/em>. Those games pulled away from the others very early in the process, but were always within 2 points of each other when I checked the scores on the first day. <\/p>\n<p>Then sometime in day 2, RE5 began to pull ahead. I don&#8217;t know why, but there you go.<\/p>\n<p>My only worry here is that I&#8217;m sort of <a href=\"?p=39296\">infamously incompatible<\/a> with Capcom&#8217;s particular <a href=\"?p=237\">style<\/a> of B movie-horror-comedy-action-spy-thriller-farce-adventure-shooter. The Batman series was already pretty negative, and I don&#8217;t want these streams to be defined by unrelenting negativity. I&#8217;m going to try to go in with an upbeat attitude and make sure we have a good time. If it doesn&#8217;t work, I&#8217;ll blame all of you for voting for it. <\/p>\n<p>I love democracy.<\/p>\n<p>Anyway, I think we&#8217;re going to launch the series next week on January 25th. Keep an eye on <a href=\"https:\/\/www.twitch.tv\/ramblepak64\">Chris&#8217; Twitch channel<\/a> for more. <\/p>\n<p>Now here&#8217;s what I&#8217;ve been playing&#8230;<br \/>\n<!--more--><\/p>\n<h3>The Crew 2<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/twip_crew2_1.jpg' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>I first heard about <em>The Crew 2<\/em> during the Ubisoft presentation at E3 2018. <a href=\"?p=42983\">Like I said at the time<\/a>:<\/p>\n<blockquote><p>[The first Crew game] has about the most ludicrous pitch for an Online Game I\u2019ve ever heard: It\u2019s a linear story-based online game. You play as Alex Taylor. So does everyone else. All the other players you race against are also playing through the non-branching, cutcene-driven \u201cAlex Taylor gets revenge on the bad guys\u201d story.<\/p>\n<p>This is it. This is the worst possible blend of single-player and multiplayer. It has the disadvantages of both and the advantages of neither. A relentlessly generic protagonist with a cliche plot told entirely through cutscenes that you must be online to experience, in a shared world where you have no means of self-expression. And just to make it as intolerable as possible, the linear story is atrocious.<\/p><\/blockquote>\n<p>I realize I spend a lot of time complaining about stories on this site, and so maybe it seems like this is another case of a game being too schlock-y for my tastes. But the original Crew wasn&#8217;t just your run-of-the-mill videogame story. It was <a href=\"https:\/\/www.youtube.com\/watch?v=b4f34fLmXXI\">weapons-grade cringe<\/a>. <\/p>\n<p>This was completely baffling, since the game very obviously didn&#8217;t need a story. The hook with <em>The Crew<\/em> games is that they offer you this massive open world where you can drive around a scaled-down version of the USA. You can visit approximations of major cities like NY, Miami, LA, and Chicago, and you can explore the hundreds of square miles of open roads and small towns between them. You can switch freely between street racing, circuit racing, drifting, off-roading, and a bunch of other types of motorized travel. <\/p>\n<p>That&#8217;s a great pitch for a game! That&#8217;s everything you need to have fun. <a href=\"https:\/\/en.wikipedia.org\/wiki\/Gran_Turismo_(series)#Primary_releases\">The Gran Turismo series turns 25 this year<\/a>, and that series remains a venerable system-seller. I&#8217;ve never heard anyone suggest that the game would be improved by adding a story mode. But that&#8217;s what The Crew is like. It&#8217;s this wonderfully complete racing game, inexplicably attached to a Uwe Boll-level &#8220;movie&#8221;.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/twip_crew2_2.jpg' width=100% alt='The sound design is atrocious. The &quot;characters&quot; always sound like they&apos;re reading the script to you on National Public Radio. This is really disorienting in scenes where they&apos;re supposedly talking to you over the radio or at the starting line of a race where everyone is revving their engines.' title='The sound design is atrocious. The &quot;characters&quot; always sound like they&apos;re reading the script to you on National Public Radio. This is really disorienting in scenes where they&apos;re supposedly talking to you over the radio or at the starting line of a race where everyone is revving their engines.'\/><\/div><div class='mouseover-alt'>The sound design is atrocious. The &quot;characters&quot; always sound like they&apos;re reading the script to you on National Public Radio. This is really disorienting in scenes where they&apos;re supposedly talking to you over the radio or at the starting line of a race where everyone is revving their engines.<\/div><\/p>\n<p><em>The Crew 2<\/em> mercifully dials back on the story and is therefore a far more appealing package. In fact, this game has a lot to offer fans of motorized mayhem. This time around they&#8217;ve added boats, planes, motorcycles, and hovercraft, so you have even more ways to explore this enormous map. You can also choose your avatar this time around. While the selection isn&#8217;t great, it does save you from playing the same dudebro douchelord that boomer gaming executives think we all like. You can now fiddle with your gender and race a little bit. It&#8217;s nice, just don&#8217;t go in expecting some <em>Saints Row<\/em> style custom protagonist.<\/p>\n<p>Me? I got through it by styling myself into a knockoff of <a href=\"https:\/\/en.wikipedia.org\/wiki\/The_Stig\">The Stig<\/a>.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/twip_crew2_3.jpg' width=100% alt='Ubisoft is doing everything they can to make this hobby a miserable chore. ' title='Ubisoft is doing everything they can to make this hobby a miserable chore. '\/><\/div><div class='mouseover-alt'>Ubisoft is doing everything they can to make this hobby a miserable chore. <\/div><\/p>\n<p>The bad parts of the game are all things it inherits as an Ubisoft title. The UPlay-driven always-online nonsense. Some sort of &#8220;Season Pass&#8221; bullshit where they try to sell you the rest of the game in eternally recurring payments. Downright embarrassing attempts at being hip and connecting with &#8220;the youths&#8221; by casting your protagonist as some sort of view-chasing &#8220;influencer&#8221;, like you&#8217;re Dominic Toretto by way of Logan Paul.  A lot of completely needless talking and stilted introductions with people who don&#8217;t matter and have nothing to offer the experience. <\/p>\n<p>Despite my complaining, I actually had fun with this one. I even landed a couple of &#8220;best&#8221; scores on some air racing circuits.<span class='snote' title='1'>Best in what domain? My Steam friends list? All PC players? All NA players? Global players? The game doesn&#8217;t say.<\/span> I love this huge map and the large variety of gameplay styles. But I spent most of my time with the game fantasizing about the <strong>even better<\/strong> game this could have been without some dimwit Ubisoft septuagenarian poisoning the design with Ubisoft&#8217;s special brand of &#8220;magic&#8221;.<\/p>\n<h3>Deep Rock Galactic<\/h3>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/__ydQwf_Hng\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=__ydQwf_Hng'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>I&#8217;m usually a pretty hard-core single-player kinda guy, but I&#8217;ve been making an effort to play more co-op lately. I&#8217;m going to be playing <em>Resident Evil 5<\/em> with  Chris pretty soon, and I&#8217;ve been playing Deep Rock Galactic for the last couple of weeks. I&#8217;m not actually playing as often as I like, but I really appreciate the time I&#8217;ve been able to spend with the game.<\/p>\n<p>(Shoutout to Paul, Rocko, and all my other fellow miners.)<\/p>\n<p>In DRG, you play as a space-dwarf. You and (up to) three friends travel to an asteroid, dig for rare minerals, fight off waves of space-bugs, and try to make it back to your drop pod with the goods. Some jobs have you defending a single position, others have you going in and crawling back out, others have you trying to reach a specific destination, and others feature a sort of stop-and-go pacing that flips between offense and defense. <\/p>\n<p>When the job is over, you appear back at base where you&#8217;re free to check on your meta-progression, buy upgrades, and peruse the list of possible missions to see what you&#8217;d like to do next. Or you can leave that stuff to the serious players and just fiddle with the social features of the game: Drinking, dancing, and collecting cosmetic items.<\/p>\n<p>(I&#8217;d post my own screenshots of the game, but I keep forgetting to gather footage. Which is why I&#8217;m just embedding the trailers here.)<\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/2_GV33zBf3A\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=2_GV33zBf3A'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>I really like how the gameplay loop is paced. Games like <em>Left 4 Dead<\/em> dump you back out at the lobby when a campaign ends, and you have to re-form the group if you want to keep playing. Round-based games like <em>Team Fortress 2<\/em> offer endless chaos that can be exhausting after a little while. But in DRG the short breaks between missions give you a chance to catch your breath without needing to dissolve the entire group in the process. <\/p>\n<p>There are four classes: Gunner, Engineer, Scout, and Digger. Every class has a main weapon, a backup weapon, a traversal ability,<span class='snote' title='2'>Like the ability to place ziplines, or build platforms.<\/span> and a tool or ability unique to the class. (I&#8217;ve spent 95% of my time as an engineer. I&#8217;ll get around to trying the other classes eventually.) <\/p>\n<h3>Guardians of the Galaxy<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/twip_gotg_1.jpg' width=100% alt='These versions of the characters are more like the comics, and aren&apos;t trying to copy the movies.' title='These versions of the characters are more like the comics, and aren&apos;t trying to copy the movies.'\/><\/div><div class='mouseover-alt'>These versions of the characters are more like the comics, and aren&apos;t trying to copy the movies.<\/div><\/p>\n<p>I don&#8217;t actually have a lot to say about this one. I played through it. It was really solid. I didn&#8217;t quite fall in love the way everyone else did, but it was nice to see Marvel put out a game that&#8217;s not a <a href=\"https:\/\/avengers.square-enix-games.com\/en-us\/\">live service nightmare<\/a>. <\/p>\n<p>This was a <strong>very<\/strong> talkative game. You know how stuff like <em>Tomb Raider<\/em> will eventually stop feeding you the plot and leave you alone with the mechanics for a few hours? This game never seemed to do that. There was never a point where the game dumped you on a map covered in waypoints and told you to go clear half of them to get the next bit of story. The plot was constantly moving, twisting, changing direction, and spinning up new character arcs. By the end of the game I found the constant chatter exhausting.<\/p>\n<p>I&#8217;m not saying its <strong>bad<\/strong>. In fact, I think this story density was one of the reasons so many people loved it. For them it never felt like &#8220;filler&#8221;. It never felt like you were exploring a re-skinned version of an earlier dungeon, fighting yet another palette-swap of of a now-familiar monster. Every area felt unique and vibrant, every location had its own selection of foes, and <strong>everyone<\/strong> on the team had <strong>lots<\/strong> to say about <strong>all<\/strong> of it. <\/p>\n<p>I don&#8217;t know. I guess you can have too much of a good thing. I was certainly in the mood for some <a href=\"https:\/\/www.youtube.com\/watch?v=rCxR__N0_is\">quiet time<\/a> by the end.<\/p>\n<hr\/>\n<p>So that&#8217;s what I&#8217;ve been up to lately. What are you playing these days?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Before we talk about the games I&#8217;m playing, let&#8217;s talk about what I&#8217;m going to be playing: Last week Chris and I wrapped up our series on Batman: Arkham Origins. In that final entry, I put up a poll asking people what we should cover next. Here are the results: Resident Evil 5 (2009) &#8211; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[615],"tags":[],"class_list":["post-53643","post","type-post","status-publish","format-standard","hentry","category-twip"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/53643","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=53643"}],"version-history":[{"count":22,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/53643\/revisions"}],"predecessor-version":[{"id":53691,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/53643\/revisions\/53691"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=53643"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=53643"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=53643"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}