{"id":53281,"date":"2021-11-22T06:00:14","date_gmt":"2021-11-22T11:00:14","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=53281"},"modified":"2021-11-22T06:37:35","modified_gmt":"2021-11-22T11:37:35","slug":"diecast-363-dislikes","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=53281","title":{"rendered":"Diecast #363: Dislikes"},"content":{"rendered":"<p>This week I learned that you can&#8217;t have a cough drop in secret. On the night of recording this show, my throat was scratchy and dry. I thought I could alleviate this with a cough drop, and would put it in my cheek when it was time to talk. Nobody would ever know! <\/p>\n<p>And then I realized that the sound of talking around a cough drop was far more distracting than the hoarseness I was trying to cover up. Oops.<\/p>\n<p>EDIT: Listening to the show later, I have to say that Issac did a really great job of editing around this. Everything sounds pretty natural on the show.<\/p>\n<p><br clear='all'><audio controls><source src='\/diecast\/diecast363.ogg' type='audio\/ogg'><source src='\/diecast\/diecast363.mp3' type='audio\/mpeg'>Your browser does not support the audio element.<\/audio><div><small><a href='\/diecast\/diecast363.mp3' download='diecast363.mp3'>Direct download<\/a> (MP3)<\/small><br\/><small><a href='\/diecast\/diecast363.ogg' download='diecast363.ogg'>Direct download<\/a> (ogg Vorbis)<\/small><br\/><small><a href='?cat=287&feed=rss2'>Podcast RSS feed.<\/a><\/small><\/div><br \/>\nHosts: <a href=\"http:\/\/www.peripheralarbor.com\/\">Paul<\/a>, <a href=\"http:\/\/www.shamusyoung.com\/\">Shamus<\/a>. Episode edited by <a href=\"http:\/\/steamcommunity.com\/profiles\/76561198087035658\/\">Issac<\/a>.<br \/>\n<a href=\"https:\/\/www.shamusyoung.com\/diecast\/diecast363.mp3\">Diecast363<\/a><\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/EcoOPl22Z4A\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=EcoOPl22Z4A'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p><!--more--><\/p>\n<p><strong>00:00 My advice to Kotick<\/strong><\/p>\n<p>My advice is, &#8220;Get out now. It&#8217;s only going to get worse for you.&#8221;<\/p>\n<p>Although I would also accept, &#8220;Fall in a well and die.&#8221;<\/p>\n<p><strong>16:23 Paul\u2019s New PC and Linux Gaming Report<\/strong><\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/diecast363_steam.jpg?' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p><strong>27:43 Dislike Button<\/strong><\/p>\n<p>Apparently the dislike button is being changed one region at a time, which is why some of us see the change and some of us don&#8217;t. Here is what YouTube co-founder Jawed said about the removal of the dislike button:<\/p>\n<blockquote><p>Watching Matt Koval&#8217;s announcement about the removal of dislikes, I thought something was off.<br \/>\nThe spoken words did not match the eyes. The video reminded me of an interview Admiral Jeremiah Denton gave in 1966. I have never seen a less enthusiastic, more reluctant announcement of something that is supposed to be great.<\/p>\n<p>Calling the removal of dislikes a good thing for creators cannot be done without conflict by someone holding the title of &#8220;YouTube&#8217;s Creator Liaison&#8221;. We know this because there exists not a single YouTube Creator who thinks removing dislikes is a good idea &#8212; for YouTube or for Creators.<\/p>\n<p>Why would YouTube make this universally disliked change? There is a reason, but it&#8217;s not a good one, and not one that will be publicly disclosed. Instead, there will be references to various studies. Studies that apparently contradict the common sense of every YouTuber.<\/p>\n<p>The ability to easily and quickly identify bad content is an essential feature of a user-generated content platform. Why? Because not all user-generated content is good. It can&#8217;t be. In fact, most of it is not good. And that&#8217;s OK. The idea was never that all content is good. The idea WAS, however, that among the flood of content, there are great creations waiting to be exposed. And for that to happen, the stuff that&#8217;s not great has to fall by the side as quickly as possible.<\/p>\n<p>The process works, and there&#8217;s a name for it: the wisdom of the crowds. The process breaks when the platform interferes with it. Then, the platform invariably declines. Does YouTube want to become a place where everything is mediocre? Because nothing can be great if nothing is bad.<\/p>\n<p>In business, there&#8217;s only one thing more important than &#8220;Make it better&#8221;. And that&#8217;s &#8220;Don&#8217;t fuck it up&#8221;.<\/p><\/blockquote>\n<p><strong>32:18 LudoNarraCon<\/strong><\/p>\n<p>It&#8217;s not a joke. This is a <a href=\"https:\/\/www.ludonarracon.com\/\">real convention<\/a>.<\/p>\n<p><strong>33:41 Mailbag: Nethack<\/strong><\/p>\n<blockquote><p>Dear DieCast,<\/p>\n<p>What are your favorite Nethack memories?<br \/>\nAlso, thoughts on getting in trouble for playing immoral games.<\/p>\n<p>Sincerely,<br \/>\nBobbert<\/p><\/blockquote>\n<p><a href=\"https:\/\/peripheralarbor.com\/FrugalFinal.txt\">Here<\/a> is the end-of-game text from Paul.<\/p>\n<p><strong>42:07 Mailbag: DRM Again<\/strong><\/p>\n<blockquote><p>Shamus,<\/p>\n<p>Good evening. I know it&#8217;s almost certainly too late for the next Diecast, but there&#8217;s always another! Would you be able to comment on the recent failure(s) of DRM as seen here? Do you think these problems might actually turn the tide, given the relative lack of utility to a DRM scheme now?<br \/>\n(1) <a href=\"https:\/\/arstechnica.com\/gaming\/2021\/11\/faulty-drm-breaks-dozens-of-games-on-intels-alder-lake-cpus\/\">https:\/\/arstechnica.com\/gaming\/2021\/11\/faulty-drm-breaks-dozens-of-games-on-intels-alder-lake-cpus\/<\/a><br \/>\n(2) <a href=\"https:\/\/www.techdirt.com\/articles\/20211109\/09064247908\/denuvo-games-once-again-broken-paying-customers-thanks-to-drm-mishap.shtml\">https:\/\/www.techdirt.com\/articles\/20211109\/09064247908\/denuvo-games-once-again-broken-paying-customers-thanks-to-drm-mishap.shtml<\/a><br \/>\n(3) <a href=\"https:\/\/arstechnica.com\/gaming\/2021\/07\/denuvo-drm-removed-from-upcoming-strategy-game-dev-blames-performance-impact\/\">https:\/\/arstechnica.com\/gaming\/2021\/07\/denuvo-drm-removed-from-upcoming-strategy-game-dev-blames-performance-impact\/<\/a><\/p><\/blockquote>\n<p><strong>50:04 Mailbag: Remasters<\/strong><\/p>\n<blockquote><p>Dear diecast,<\/p>\n<p>Recently there have been a number of remaster\/remake failures (WC3 reforged, GTA remastered (3\/VC\/SA)). I, as a non-programmer am quite confused about this. Aren&#8217;t modern game systems easier to code for? Arent there more readymade tools to make game coding easier? Why does it take a team years to remake a game (where they already know exactly what the end product should look like. Its not like they have to develop it as they go) and end up screwing up? Shouldn&#8217;t &#8220;make that but with bigger resolution, modern system support and better textures&#8221; be trivial to do?<\/p>\n<p>with kind regards,<br \/>\nchris<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>This week I learned that you can&#8217;t have a cough drop in secret. On the night of recording this show, my throat was scratchy and dry. I thought I could alleviate this with a cough drop, and would put it in my cheek when it was time to talk. Nobody would ever know! And then [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[287],"tags":[],"class_list":["post-53281","post","type-post","status-publish","format-standard","hentry","category-diecast-2"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/53281","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=53281"}],"version-history":[{"count":7,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/53281\/revisions"}],"predecessor-version":[{"id":53288,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/53281\/revisions\/53288"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=53281"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=53281"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=53281"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}