{"id":53276,"date":"2021-11-25T06:00:20","date_gmt":"2021-11-25T11:00:20","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=53276"},"modified":"2021-11-25T03:08:08","modified_gmt":"2021-11-25T08:08:08","slug":"prey-2017-part-20-judgement-day","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=53276","title":{"rendered":"Prey 2017 Part 20: Judgement Day"},"content":{"rendered":"<p>Like I said last time, Prey ends with us either &#8220;saving&#8221; Talos-1 or nuking the station, and then we get a post-credits scene where we learn the entire game was a simulation. We&#8217;re actually a ball of Typhon cells that have been implanted with the memories of Morgan Yu, and allowed to experience a simulation of her struggles aboard the station.<\/p>\n<p>This reveal creates an extra layer of possible confusion, because we now have an overabundance of characters named &#8220;Morgan&#8221;.<\/p>\n<ol>\n<li>The original person that worked on Talos-1 and studied the Typhon.<\/li>\n<li>The person who originally fought the Typhon in the real world. We don&#8217;t know what happened to her, although I guess we have to assume she died somehow.<\/li>\n<li>The virtual person recreated from the memories of #2. This is the version of the character that was controlled by the player.<\/li>\n<li>The ball of Typhon cells that&#8217;s been tricked into thinking it&#8217;s Morgan Yu. Arguably this is the same as #3, but this reveal means that we might want to make a distinction between the two.<\/li>\n<\/ol>\n<p>In this series, I&#8217;ve been referring to #1 as &#8220;Old Morgan&#8221;. To help us keep track of these different versions, I&#8217;m going to give the name &#8220;Morphon&#8221; to #4, the Morgan-Typhon hybrid.<\/p>\n<p>If you&#8217;re still confused, I&#8217;m sorry. This is as clear as I can make it. The writer is really throwing us a curveball here. Again, I think that a reveal this big needs to appear BEFORE the credits, and we need to be given a little space to process it. This post-credits replacement of the plot is trying to fit too big an idea into too small a space.<\/p>\n<p><!--more--><\/p>\n<h3>The Judges<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/prey2017_end7.jpg' width=100% alt='Come on guys, each of you should have a different color. Haven&apos;t you ever seen TMNT?' title='Come on guys, each of you should have a different color. Haven&apos;t you ever seen TMNT?'\/><\/div><div class='mouseover-alt'>Come on guys, each of you should have a different color. Haven&apos;t you ever seen TMNT?<\/div><br \/>\nAlex is the only apparent human around. With him are four operator robots representing your fanboy Igwe, anti-fan Danielle Sho, ex-girlfriend Mikhaila, and security Chief Elazar. After Alex explains the premise of this sudden post-credits reveal, the robots each take a turn commenting on how you behaved in the game.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/prey2017_cargo3.jpg' width=100% alt='Normally I&apos;d be flattered that someone was a fan of my work, but since a lot of my work involved murdering people for science, this is kind of weird.' title='Normally I&apos;d be flattered that someone was a fan of my work, but since a lot of my work involved murdering people for science, this is kind of weird.'\/><\/div><div class='mouseover-alt'>Normally I&apos;d be flattered that someone was a fan of my work, but since a lot of my work involved murdering people for science, this is kind of weird.<\/div><br \/>\nDayo Igwe looks at how empathetic you were. Did the mirror neurons take? Did you show any sort of empathy for the people you met?<\/p>\n<blockquote><p><i>More than you, Igwe. In the simulation, your interactions with Mikhaila and your casual dismissal of what happened to her father make me think that your dumb ass should be strapped in this chair, getting a booster shot of mirror neurons. You dick.<\/i><\/p><\/blockquote>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/prey2017_gf2.jpg' width=100% alt='No problem. I was on my way to get a handful of neuromods and your meds were right there.' title='No problem. I was on my way to get a handful of neuromods and your meds were right there.'\/><\/div><div class='mouseover-alt'>No problem. I was on my way to get a handful of neuromods and your meds were right there.<\/div><br \/>\nMikhaila Ilyushin just looks at how you treated her within the simulation. She seems to assume that if you saved her life, you&#8217;re a really good person, or you were really into her.<\/p>\n<blockquote><p><i>Not really, lady. It&#8217;s just that qualified reactor technicians were in kinda short supply at that point and I thought those skills might be important. Get over yourself. I can&#8217;t even remember if we banged.<\/i><\/p><\/blockquote>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/prey2017_cargo4.jpg' width=100% alt='Nice pose, Chief. Very natural. That&apos;s exactly how I stand when I&apos;m having a conversation with someone.' title='Nice pose, Chief. Very natural. That&apos;s exactly how I stand when I&apos;m having a conversation with someone.'\/><\/div><div class='mouseover-alt'>Nice pose, Chief. Very natural. That&apos;s exactly how I stand when I&apos;m having a conversation with someone.<\/div><br \/>\nSarah Elazar wants to see you kill a ton of Typhon in the simulation. She assumes that if you killed a lot of them, then you must be a good egg. I don&#8217;t know how she reacts if you don&#8217;t. For me, Typhon were full of exotic material, which was the key to more neuromods. I&#8217;ve watched a lot of ending compilations on YouTube, and I&#8217;ve never seen one where she expresses disappointment that you didn&#8217;t kill enough Typhon.<\/p>\n<blockquote><p>I appreciate the vote of confidence chief, but I killed the Typhon because they made me stronger, not because I&#8217;m driven by some fanatical anti-Typhon hatred.<\/p><\/blockquote>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/prey2017_sho1.jpg' width=100% alt='How&apos;s it going, Danielle? Breathing hard, or hardly breathing?' title='How&apos;s it going, Danielle? Breathing hard, or hardly breathing?'\/><\/div><div class='mouseover-alt'>How&apos;s it going, Danielle? Breathing hard, or hardly breathing?<\/div><br \/>\nAnd finally, Alex asks Danielle Sho what she thinks. For some reason. Danielle Sho&#8217;s bot is most concerned with how you treated Volunteer 37, the fake cook we met back in <a href=\"?p=52788\">part 9<\/a>. Did you avenge the deaths of the people he murdered by killing him? If so, she assumes you did so out of a sense of justice.<\/p>\n<blockquote><p>Not really, Danielle. I killed him more for revenge than justice. But I suppose revenge would still qualify me as human. I&#8217;m willing to bet the Typhon can&#8217;t develop hatred and grudges for the same reason they can&#8217;t develop empathy and compassion. So I guess you came to the right conclusion, even if you got there with faulty reasoning.<\/p>\n<p>Whatever. At least I didn&#8217;t sit outside and hold my breath pouting. You goof. There&#8217;s no reason you couldn&#8217;t have gone in and dispensed a little space-justice yourself.<\/p><\/blockquote>\n<p>When the robots have passed judgement, Alex shrugs and &#8211; even if the robots all think you acted like a lousy human being &#8211; shakes your hand. At this point you have one final choice to embrace him as a fellow human, or to kill them all.<\/p>\n<h3>Choice and Consequences<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/fallout3_original.jpg' width=100% alt='Depicting cascading consequences as a result of player action is hard, so we&apos;re doing it via voiceover at the very end.' title='Depicting cascading consequences as a result of player action is hard, so we&apos;re doing it via voiceover at the very end.'\/><\/div><div class='mouseover-alt'>Depicting cascading consequences as a result of player action is hard, so we&apos;re doing it via voiceover at the very end.<\/div><\/p>\n<p>On one hand, I love the idea of the game spending the last couple of minutes commenting on \/ reacting to your behavior. This gives us the sensation that &#8220;<a href=\"https:\/\/www.youtube.com\/watch?v=VJJaGSV75y0\">choices matter<\/a>&#8221; that players always seem to crave, but without creating the endless fractal branching that makes development impossible.<\/p>\n<p>This is similar to how the original Fallout worked, where the game explained how your actions impacted the communities you visited, but without the developers needing to manually depict all of those possible outcomes. It&#8217;s a lot easier to write an alternate paragraph than to build an alternate version of the world. In theory, this is a great way to respond to player behavior without breaking the budget.<\/p>\n<p>My problem is that these judges don&#8217;t actually have the information required to make their judgements. In Fallout, the game wasn&#8217;t attempting to pass judgement on you in a moral sense. It didn&#8217;t need to care <b>why<\/b> you did anything, because it was simply reacting to the concrete things you did. <i>You killed the sheriff of this town. It doesn&#8217;t matter if you killed him for sport, or because you thought he was a bad leader, or if you did it for resources because your only real loyalty was to the people in your home vault, or if you killed him in a friendly-fire accident by trusting that maniac <a href=\"https:\/\/fallout.fandom.com\/wiki\/Ian_(Fallout)\">Ian<\/a> with an SMG. Your reasoning doesn&#8217;t matter, because the game is just telling you what happened to the world once the guy was dead.<\/i><\/p>\n<p>But this is not the case in Prey. This entire ordeal was an experiment on the part of Alex and these robots. Up until the closing credits, the stakes of the story have been about saving lives. The stakes began with the personal, and our concerns gradually expanded as the story progressed&#8230;<\/p>\n<ul>\n<li>Can Morgan survive?<\/li>\n<li>Can Morgan save others?<\/li>\n<li>Can Morgan save the station?<\/li>\n<li>Can Morgan save Earth?<\/li>\n<\/ul>\n<p>Now here at the end, all of those questions have been casually swept aside and replaced with:<\/p>\n<ul>\n<li>Can Alex tame a Typhon by teaching it empathy?<\/li>\n<\/ul>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/prey2017_end4.jpg' width=100% alt='If you choose to use the nullwave device, then the Apex dissolves as Alex gives a little TED Talk on the magic of neuromods.' title='If you choose to use the nullwave device, then the Apex dissolves as Alex gives a little TED Talk on the magic of neuromods.'\/><\/div><div class='mouseover-alt'>If you choose to use the nullwave device, then the Apex dissolves as Alex gives a little TED Talk on the magic of neuromods.<\/div><\/p>\n<p>But to answer that question, the robots need to know why the player did the things they did. The problem is that this entire experiment is muddled to the point of being completely useless. It doesn&#8217;t just fail to reveal Morgan&#8217;s priorities, the scenario actively obfuscates what would otherwise be a straightforward choice between selfishness and empathy. The asymmetrical dual jeopardy of Talos-1 and the Earth means that every decision in the game turns into a <a href=\"https:\/\/en.wikipedia.org\/wiki\/Trolley_problem\">trolley problem<\/a> with poorly-defined stakes.<span class='snote' title='1'>Do nothing, and the trolley will run over 30 or so people. Or switch the trolley to the other track, and there&#8217;s a chance with UNKNOWABLE ODDS that it will run over the entire human race. I don&#8217;t think you can use this decision to gauge someone&#8217;s capacity for empathy, Alex.<\/span><\/p>\n<p>In the end, did I blow everyone up because I hated them, or did I regretfully kill people I cared about because the entire Earth was at risk and I was afraid that I&#8217;d be dooming the planet by saving my friends? When I chose to escape alone, did I do it because I&#8217;m a selfish little shit, or because <b>someone<\/b> needs to survive to tell people on Earth what happened up here, and as the inventor of the Null Wave device I&#8217;m the best person to help mop up any remaining Typhon?<\/p>\n<p>Did I acquire a bunch of Typhon-based neuromods and powers because deep down I&#8217;m a Typhon at heart? Or did I, with great reluctance, inject these horrible monsters into my brain because I thought that&#8217;s what I needed to do to save humanity? Depending on your viewpoint, you could view the acquisition of Typhon powers as selfishness OR self-sacrifice, and the only way to tell the difference is to peer into Morgan&#8217;s heart. Nobody in the story can do that.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/prey2017_backstory3.jpg' width=100% alt='I really DON&apos;T want to ram this needle into my eye and inject alien brain matter into my skull. But I DO want to gain awesome superpowers. But I DON&apos;T want my turrets to see me as an alien. But I DO want to save the lives of all the people I can. But I DON&apos;T want to lose my humanity. But I DO want to stop the Typhon from spreading to Earth. Explain to me how this decision is supposed to test me for empathy?' title='I really DON&apos;T want to ram this needle into my eye and inject alien brain matter into my skull. But I DO want to gain awesome superpowers. But I DON&apos;T want my turrets to see me as an alien. But I DO want to save the lives of all the people I can. But I DON&apos;T want to lose my humanity. But I DO want to stop the Typhon from spreading to Earth. Explain to me how this decision is supposed to test me for empathy?'\/><\/div><div class='mouseover-alt'>I really DON&apos;T want to ram this needle into my eye and inject alien brain matter into my skull. But I DO want to gain awesome superpowers. But I DON&apos;T want my turrets to see me as an alien. But I DO want to save the lives of all the people I can. But I DON&apos;T want to lose my humanity. But I DO want to stop the Typhon from spreading to Earth. Explain to me how this decision is supposed to test me for empathy?<\/div><\/p>\n<p>The game makes a pretty hard distinction between mods that give you Typhon powers like telekinesis, and mods that just give you more human knowledge, like hacking or firearm expertise. I&#8217;m not sure how relevant this is to the proceedings. BOTH kinds of mods require you to stick Typhon cells into your brain matter, so I&#8217;m not sure why the robo-judges feel the need to split this particular hair. Then again, I avoided taking Typhon mods because January warned me that the turrets might come to see me as a Typhon if I took too many of their powers. I don&#8217;t know if this means I&#8217;m human per se. I think if anything, this indicates that maybe I had an unhealthy codependent relationship with my turrets. But whatever.<\/p>\n<p>Mikhaila-bot can&#8217;t tell if you valued her expertise or her life, which muddles the decision to save her. Worse, the simulation dangled free neuromods in your face if you were willing to spacewalk to Mikhaila&#8217;s office. If this is a simulation to test if this Typhon had developed empathy, then telegraphing an obvious reward for helping a skilled crew member invalidates the entire experiment.<\/p>\n<p>There&#8217;s also the side-quest involving her father, which is possibly the most gut-wrenching decision in the game and also the most useless data point in the entire experiment. Maybe I told her the truth about her father because I feel guilty and I want to give her closure. Or maybe I&#8217;m a sadist and I told her because I wanted to see her horrified reaction up close as she listens to the recording of her father being eaten by mimics. Maybe I hid the truth because I was ashamed and terrified of inflicting more pain on the poor woman. Or maybe I don&#8217;t give a rat&#8217;s ass about either of these people and I&#8217;m just trying to avoid the consequences of my actions.<\/p>\n<p>Sho-bot seems to think you have a sense of &#8220;justice&#8221; if you decide to kill a dangerous criminal that tried to lure you to your death. Once again, the circumstances of the scenario invalidate the test. This guy has stuff I want and he&#8217;s a threat to me. It&#8217;s entirely possible that I killed him out of self-interest, not because I care about the other members of the crew.<\/p>\n<p>Elazar-bot gives the player credit for killing lots of Typhon, but they tried to kill me first. It&#8217;s not like the simulated Typhon invited me to join their side and I refused. I just defended my life. This simulation proved I&#8217;m not suicidal, but it didn&#8217;t really demonstrate anything about my allegiance towards the Typhon in the abstract.<\/p>\n<p>Igwe-bot is impressed if you don&#8217;t install Typhon powers. This is more a problem with the mechanics than the story, but there are already built-in disincentives for using Typhon powers. If you take too many, then the turrets will turn on you, turning your best ally into a huge liability. Maybe the player character has an aversion to Typhon implants like Igwe suspects, or maybe they were just really fond of cheesing fights with turret spam.<\/p>\n<h3>These Robots Are Unfit Judges<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/prey2017_end8.jpg' width=100% alt='So you losers managed to get everyone killed, including yourselves. If we&apos;re ignoring motives and making our judgements based solely on outcomes, then please note that I killed zero planets in the simulation. That&apos;s one fewer planets than you.' title='So you losers managed to get everyone killed, including yourselves. If we&apos;re ignoring motives and making our judgements based solely on outcomes, then please note that I killed zero planets in the simulation. That&apos;s one fewer planets than you.'\/><\/div><div class='mouseover-alt'>So you losers managed to get everyone killed, including yourselves. If we&apos;re ignoring motives and making our judgements based solely on outcomes, then please note that I killed zero planets in the simulation. That&apos;s one fewer planets than you.<\/div><br \/>\nThe other quibble I have with the robots is that they are also a little slow to take the Typhon threat seriously. Which is really crazy, considering they know how it turned out.<\/p>\n<p>In my first playthrough, I didn&#8217;t know about the post-apocalyptic ending. But I did worry about the possibility of a single Typhon reaching the surface. I didn&#8217;t realize that Dahl was the only way to get everyone home, so I killed him. As a genre-aware gamer, I sensed that there was probably some way to get some of these people home, but I wasn&#8217;t willing to explore that possibility because I didn&#8217;t want to screw up and infect Earth.<\/p>\n<p>I set the reactor to self-destruct and went down with the ship. Ultimately, I wasn&#8217;t willing to risk any Typhon making it back to Earth. I figured the people up here were basically children playing with dynamite. Recent events had demonstrated that these people did not know what they were doing. Fleeing back to Earth would just make it incredibly likely that one of these chuckleheads would bring a mimic down with them, and we&#8217;d repeat this entire ordeal on a global scale. It wasn&#8217;t worth the risk. The whole place had to go.<\/p>\n<p>That&#8217;s how I behaved on my first playthrough, before I knew it was a simulation and before I knew that the apocalypse had already happened.<\/p>\n<p>So I was really put out when Igwe-bot seemed to think I was lacking in empathy because I didn&#8217;t go out of my way to put the entire human race at risk by helping the crew return to Earth.<\/p>\n<p><i>I&#8217;m not lacking in empathy, you flying toaster! I&#8217;m not willing to risk the lives of every human alive and every human to come, just to save the lives of a dozen people. The people on Talos-1 had been gambling with the Earth for years, and I wasn&#8217;t willing to do that anymore. Not even for a &#8220;good cause&#8221;. Because that&#8217;s what Alex had been doing. He&#8217;d been risking the life of everyone, without their consent and without even letting them know, for a &#8220;good cause&#8221;.<\/i><\/p>\n<p>Aren&#8217;t these people supposed to be scientists? Why is their methodology so shit?<\/p>\n<p>That&#8217;s the <b>real<\/b> post-apocalypse. Not just that the Typhon ate Earth, but after doing so, these dipshits <b>still<\/b> hadn&#8217;t learned anything.<\/p>\n<h3>So What?<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/prey2017_end7.jpg' width=100% alt='Alex, if you&apos;re probing for empathy then it doesn&apos;t matter what choices I made, but WHY I made them. You guys are terrible at this.' title='Alex, if you&apos;re probing for empathy then it doesn&apos;t matter what choices I made, but WHY I made them. You guys are terrible at this.'\/><\/div><div class='mouseover-alt'>Alex, if you&apos;re probing for empathy then it doesn&apos;t matter what choices I made, but WHY I made them. You guys are terrible at this.<\/div><\/p>\n<p>But let&#8217;s ignore all of that. Let&#8217;s pretend for a moment that somehow these robots are able to untangle the purpose behind all of your actions. Let&#8217;s also say that the experiment is a success. They implanted the neurons, they ran the simulation, you behaved the way they wanted, and they have now created a Typhon capable of empathy.<\/p>\n<p>Great. Now let me ask you this:<\/p>\n<p><i>Who cares? Why does this matter?<\/i><\/p>\n<p>Up until now, this story has been a struggle for survival. For Morgan, for Morgan&#8217;s friends, and for all of humanity. Now we learn that &mdash; regardless of the player&#8217;s actions &mdash; Morgan&#8217;s quest has failed unequivocally. And so now the writer dumps this new premise on us, and we don&#8217;t even know what the stakes are. <em>Is there anyone alive besides Alex? Assuming there is, how does this experiment help them? Is this part of some overarching plan to repel the Typhon and reclaim Earth? Or are we just doing this to pass the time while we wait for the end?<\/em><\/p>\n<p>The entire world is wiped out in a nuclear war. Only two guys are left. Tonight, their supplies will run out and they will die. To pass the time, they decide to play a round of Scrabble.<\/p>\n<p><i>Do you care who wins? Do you want to play a 20-hour videogame to find out who wins this no-stakes game of Scrabble?<\/i><\/p>\n<h3>Short Story<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/prey2017_backstory6.jpg' width=100% alt='Good Morning, Morgan.' title='Good Morning, Morgan.'\/><\/div><div class='mouseover-alt'>Good Morning, Morgan.<\/div><\/p>\n<p>On one hand, I&#8217;m glad the writer didn&#8217;t play the ending straight. I don&#8217;t mind if an action story is a simple journey to a clear end goal, but I generally expect more from my science fiction. I prefer that these kinds of stories lean more towards &#8220;Twilight Zone&#8221; and less &#8220;Marvel-style Escapist Empowerment Fantasy&#8221;.\u00a0<\/p>\n<p>This is a really good ending&#8230; for a short story. This is a great twist to put at the end of something that takes 20 minutes to read. With a bit more exposition, you could probably make this ending work as the conclusion of a sci-fi novel.\u00a0<\/p>\n<p>But this ending doesn&#8217;t really work as the conclusion of a 20 hour videogame. I spent twenty hours trying to save myself, my friends, and the Earth, and at the end I discovered all of that effort was pointless because I&#8217;d failed at all three goals before the game even started. Instead I&#8217;ve been participating in a cluttered and poorly explained test for a panel of judges that have no way of measuring the thing they&#8217;re interested in. And even if I could overlook all of that, it doesn&#8217;t matter because the test itself doesn&#8217;t have clear stakes and I&#8217;m not invested in the outcome.\u00a0<\/p>\n<p>If this was a book, then our judges would be dealing with a single collection of events. The author could claim that the judges were able to see what Morphon was doing and why she did it. But this is a videogame where the judges are driven by <tt>if()else{}<\/tt> statements and I control the protagonist. The game <b>can&#8217;t <\/b>know why I chose the things I did, and it also can&#8217;t explain its reasoning to me.\u00a0<\/p>\n<p>I&#8217;m glad the writer tried to do something more interesting than having Morgan be a Big Damn Hero, but this after-credits premise-change isn&#8217;t given enough time to develop and the stakes aren&#8217;t properly established.\u00a0<\/p>\n<p>I don&#8217;t hate this ending. This idea isn&#8217;t rotten to the core. It&#8217;s just underdeveloped and lacking conviction.<\/p>\n<p>We&#8217;re going to spend one more entry on this, and then we&#8217;ll wrap this series up.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/me_happy_thanksgiving.jpg' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Like I said last time, Prey ends with us either &#8220;saving&#8221; Talos-1 or nuking the station, and then we get a post-credits scene where we learn the entire game was a simulation. We&#8217;re actually a ball of Typhon cells that have been implanted with the memories of Morgan Yu, and allowed to experience a simulation [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[612],"tags":[],"class_list":["post-53276","post","type-post","status-publish","format-standard","hentry","category-retrospectives"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/53276","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=53276"}],"version-history":[{"count":28,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/53276\/revisions"}],"predecessor-version":[{"id":53333,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/53276\/revisions\/53333"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=53276"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=53276"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=53276"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}