{"id":52373,"date":"2021-06-15T06:00:57","date_gmt":"2021-06-15T10:00:57","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=52373"},"modified":"2021-06-15T08:03:39","modified_gmt":"2021-06-15T12:03:39","slug":"e3-2021-part-1-ubisofts-cavalcade-of-cringe","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=52373","title":{"rendered":"E3 2021 Part 1: Ubisoft&#8217;s Cavalcade of Cringe"},"content":{"rendered":"<p>I realize the pandemic has been horrible, painful, and endlessly annoying, but I really like what it&#8217;s done for our premiere videogame trade show. Presentations are so much smoother now that publishers are focusing on the home audience rather than marketing to a crowd of hungover, overworked, jet-lagged journalists who are all fighting for a wi-fi signal in a deafening convention center.\u00a0<\/p>\n<p>It&#8217;s nice that presenters can get their requisite boilerplate &#8220;games are important&#8221; prattle out of the way without stopping for applause every ten seconds. The stream remains focused on the trailers I&#8217;m trying to watch and doesn&#8217;t keep cutting back to a convention hall of attendees that don&#8217;t matter to me. I think the presenters feel a little less pressure since they&#8217;re not looking out over a sea of faces, which means they&#8217;re a little more composed and a lot less wooden.\u00a0<\/p>\n<p>Old E3 was designed for a world before social media. A world where you needed to market to journalists, and then those journalists would write magazine articles, and then next month those articles would reach the intended audience. Now the intended audience can view your marketing directly, in real time.\u00a0<\/p>\n<p>I hope we keep doing things this way, even when\/if we&#8217;ve given COVID the shove.<!--more--><\/p>\n<h3>Watch Dogs Legion: Bloodline<\/h3>\n<p>The Ubisoft house style isn&#8217;t really my thing, so I don&#8217;t usually care about the Ubisoft show. But this year I had something to look forward to. You might remember that <a href=\"?p=51668\">I made <i>Watch Dogs Legion<\/i> my GOTY in 2020<\/a>. I was really into the game and I was eager to see what Ubisoft would do with the DLC.<\/p>\n<p>You might remember that I have a troubled history with this series. I hated the first game. Specifically, I hated &#8220;protagonist&#8221; Aiden Pierce. <a href=\"https:\/\/www.youtube.com\/watch?v=nw9cwOcdqs4\">Chris already said everything I have to say about him<\/a>, but with more composure and less swearing. I hated his visual design, I hated his character concept, I hated the way he selfishly continued to create problems for his family with his dumb hacker bullshit, I hated who he was as a person, and I <b>really<\/b> hated that the designer expected me to think he was cool.\u00a0<\/p>\n<p>At the end of my 2020 write-up I ended my thoughts on <i>Watch Dogs Legion<\/i> with this:<\/p>\n<blockquote><p>What I\u2019m getting at is that the good parts of this game are unique to this game, and the bad parts of this game are the things it has in common with other Ubisoft titles. It feels like there are a bunch of really smart, creative people working on this, and the Ubisoft leadership just needs to get out of their way. I had a lot of fun running around cyber-London, punching strawman fascist cops, hijacking vehicles, and hacking computers. But as amusing as that was, I could tell there was an even better, smarter, more interesting game the team could have made from this same framework.<\/p>\n<p>Don\u2019t go back into the rut, Ubisoft. Run with this idea of emergent operatives. It works. <b>You just need to commit<\/b>.<\/p><\/blockquote>\n<p>So what I&#8217;m looking for in DLC is something that stays away from the Aiden Pierce stuff where you&#8217;re a &#8220;cool&#8221; protagonist brooding your way through a world that refuses to acknowledge how awesome you are, and instead I&#8217;m looking for more <i>Legion<\/i>-style stuff where you&#8217;ve got an emergent team with emergent abilities and emergent mission scenarios in a battle against a cartoon fascist government.<\/p>\n<p>So what&#8217;s the first DLC going to be? A fresh slate of random abilities for your recruits? New emergent missions? Maybe even emergent mission <b>chains<\/b>! More options for shaping and equipping your team? Maybe multi-person missions where I need to bring several members of my team on a job? Maybe something like the <i>Mass Effect 2<\/i> suicide mission where I need to choose squad members carefully to keep the whole team alive? There are so many cool places we could go from the foundation <i>Legion<\/i> gave us!<\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/1hTygmXCIpw\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=1hTygmXCIpw'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>Introducing <i>Watch Dogs Legion: Bloodline<\/i>, where you get to play as Aiden Pierce.\u00a0<\/p>\n<p><i>Where is my team? What about my recruits and their various abilities? What about toppling this rotten mountain of corruption and abuse of power in the government?<\/i>\u00a0<\/p>\n<p>Who cares! Play as Mr. Iconic Ballcap as he comes to London to fuck things up for members of his extended family with another selfish heist gone wrong.<\/p>\n<p>I wish I could somehow express my displeasure to Ubisoft more strongly than not buying it. Fuck Aiden Pierce, his ballcap, this entire DLC, and the Ubisoft leadership that mandated this gutless infantile bullshit.<\/p>\n<h3>Far Cry 6<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/e32021_farcry6.jpg' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div> <\/p>\n<p>I don&#8217;t care about the Far Cry games at all. I&#8217;ve already whined about them at length in the past so I won&#8217;t make you sit through that pissing and moaning again. If you&#8217;re curious, I think <a href=\"https:\/\/www.youtube.com\/watch?v=EpiAqpkhFhg\">Soviet Womble does a good job of poking fun at the game<\/a> and he covers most of my gripes in a much more playful tone than I&#8217;m capable of.\u00a0<\/p>\n<p>On the other hand, I&#8217;m an <b>enormous<\/b> fan of <a href=\"https:\/\/en.wikipedia.org\/wiki\/Giancarlo_Esposito\">Giancarlo Esposito<\/a>, and he&#8217;s playing the villain this time around.\u00a0<\/p>\n<p>Ever since 1988, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Alan_Rickman\">Alan Rickman<\/a> has been the actor I love to see playing villains I hate. He sadly passed in 2016, and now it seems Esposito has stolen his spot as my favorite villainously typecast actor. Esposito is a joy to watch. He&#8217;s one of those performers that seems to elevate the material by just showing up.\u00a0<\/p>\n<p>Rather than buying the game, I&#8217;ll probably just watch the cutscenes on YouTube. I love the villain, but you play as the &#8220;hero&#8221;, and the hero in these games is always an obnoxious dipshit. It&#8217;s like a Star Wars game where you get to fight the awesome and cool Darth Vader, but you have to do so while playing as Jar-Jar Binks.\u00a0<\/p>\n<p>Bleh.<\/p>\n<p>That&#8217;s it for Ubisoft. Next time we&#8217;ll see what Microsoft brought to <i>Show &amp; Tell<\/i> this year.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I realize the pandemic has been horrible, painful, and endlessly annoying, but I really like what it&#8217;s done for our premiere videogame trade show. Presentations are so much smoother now that publishers are focusing on the home audience rather than marketing to a crowd of hungover, overworked, jet-lagged journalists who are all fighting for a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[613],"tags":[],"class_list":["post-52373","post","type-post","status-publish","format-standard","hentry","category-industry-events"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/52373","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=52373"}],"version-history":[{"count":6,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/52373\/revisions"}],"predecessor-version":[{"id":52384,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/52373\/revisions\/52384"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=52373"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=52373"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=52373"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}