{"id":52353,"date":"2021-06-11T03:00:15","date_gmt":"2021-06-11T07:00:15","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=52353"},"modified":"2021-06-11T04:04:27","modified_gmt":"2021-06-11T08:04:27","slug":"eh-steve-batman-v-spider-man","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=52353","title":{"rendered":"Eh! Steve! Batman v. Spider-Man"},"content":{"rendered":"<p>This week I sat down with Chris and <a href=\"https:\/\/www.ramblepak64.com\/index.php\/article\/eh_steve_talking_batman_and_spider_man_with_shamus_young\">we spent two hours talking<\/a> about the <a href=\"?p=36555\">Batman Arkham series<\/a>, the <a href=\"?p=44629\">Sony Spider-Man game that needs a subtitle<\/a>, and even a bit of <a href=\"?p=237\">Resident Evil<\/a>. It&#8217;s like a bonus Diecast. Actually, it&#8217;s like TWO bonus Diecasts. We also talk a bit about my attempt at a Bayonetta playthrough and how that ended.<\/p>\n<p><a href=\"https:\/\/www.ramblepak64.com\/index.php\/article\/eh_steve_talking_batman_and_spider_man_with_shamus_young\">Eh! Steve! Talking Batman and Spider-Man with Shamus Young<\/a><\/p>\n<p>Also, Chris and I talk about superheroes that would be good for an Arkham-style brawler. I&#8217;ve played with this idea a lot over the years. It seems simple, but it&#8217;s actually kinda challenging once you get down to it.\u00a0 Let&#8217;s assume we PROBABLY want a hero that operates in the urban areas of Earth. I mean, yes, you <strong>can<\/strong> set the game in the <a href=\"?p=5581\">wilderness<\/a> or some fantastical other-world, but that is more challenging in terms of design and marketing.\u00a0 Audiences can immediately understand cities, slums, warehouses, and that sort of thing. That&#8217;s the classic superhero milieu, and marketing knows how to sell that.<\/p>\n<p>Anyway. Let&#8217;s put together a pitch for marketing and see if we can get someone to green-light a game. Making a game on par with Arkham whatever isn&#8217;t easy. You need tons of animations, lots of varied foes, and a variety of environments. You can&#8217;t do this as a mid-budget game. We need AAA money to make this happen.<\/p>\n<p>Here&#8217;s what we need&#8230;<\/p>\n<p><!--more--><\/p>\n<ol>\n<li>The hero needs to be reasonably well-known. Marketing isn&#8217;t going to give us fifty million dollars to adapt some <a href=\"https:\/\/en.wikipedia.org\/wiki\/Ka-Zar_(Kevin_Plunder)\">obscure goof<\/a>.<\/li>\n<li>Maybe this seems obvious, but we need a hero that fights with their fists. That rules out a ton of people. Lots of heroes feature beams, guns, telekinesis, fire, ice, illusions, magnetism, shape-changing, summoning, or other non-brawling gimmick. Those heroes are a bad fit. We don&#8217;t want to have to prototype some new gameplay system, and we don&#8217;t want to have to strip away a character&#8217;s iconic powers to make them work as a brawler.<\/li>\n<li>Effortless flying is a no-no. If the hero can fly, then players will be annoyed when we glue their character to the ground during fights. (And no, we&#8217;re not going to try and make an airborne brawler, this genre is tricky enough as it is.) Gliders like Batman can work, though. Batman can&#8217;t hover, and if he&#8217;s in a tough spot he can&#8217;t escape by simply flying straight up.<\/li>\n<li>The hero can&#8217;t be too powerful. Like, how can we devise an entire game worth of mooks that can take more than one punch from Superman? And what would you do about sequels?<\/li>\n<li>They need to be mortal. Not only do mooks need to be able to take a few punches, but they need to pose a credible threat to our hero. That can&#8217;t happen if the hero is practically invulnerable.<\/li>\n<li>Mobility. The hero needs some means of transportation that isn&#8217;t just walking around. Yes, I realize this conflicts with #3. If the hero has to walk, then the gameworld needs to be very flat and small. At the very least, they should be able to run fast and jump large distances.<\/li>\n<\/ol>\n<p>With that in mind, who would be a good fit?<\/p>\n<p>I think my suggestion of <strong>The Punisher<\/strong> was a bad one. Like Chris said, he&#8217;s all about guns. You might be able to make an interesting open-world game like Saints Row with the Punisher, but that&#8217;s a different pitch.<\/p>\n<p>Like I said on the show, <strong>Wonder Woman<\/strong> would be great, provided we can come up with appropriate foes. Her power level varies a lot between adaptations. Sometimes she&#8217;s a Superman-level god, and sometimes she&#8217;s weaker than that. I don&#8217;t know if the audience is open to a version of the character that&#8217;s vulnerable to crowds of mortal human thugs. She can use her lasso like a whip to swing around, so she has some mobility.<\/p>\n<p><strong>Luke Cage<\/strong> might be a little too invulnerable, but he&#8217;s a possibility if we can make him just a little less durable. He&#8217;s limited in terms of mobility, though. If you make this an open-world game, then maybe we can give him a motorcycle? Or maybe we can just give him super running and jumping, and fans will let it slide.<\/p>\n<p>Like Chris said, <strong>Daredevil<\/strong> is a really good fit. Like, why hasn&#8217;t someone done this already? A Daredevil game should have gone into production the moment Arkham Asylum became a hit.<\/p>\n<p>Maybe we could rehabilitate <strong>Iron Fist<\/strong> with a good game tie-in? The Netflix version of the character was insufferable, but it&#8217;s not like you can&#8217;t tell a good story about an urban kung-fu master. As for mobility, I think you can get away with a little <em>Crouching Tiger, Hidden Dragon<\/em> style wall-running with some general rooftop parkour.<\/p>\n<p>Given his fame, <strong>Wolverine<\/strong> seems like an obvious choice, except for those claws of his. I guess we can imitate the cartoons and pretend he never stabs people with them. Also, how does Wolverine lose a fight? His healing means he ought to be able to walk off anything common mooks might do to him. Maybe you can do a Dark Souls type thing where &#8211; instead of a game over &#8211; Wolverine just goes down and wakes up later in a dumpster somewhere? Also, what do we do about mobility?<\/p>\n<p>Any other suggestions? Any beloved heroes you&#8217;d like to see get the Arkham treatment?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week I sat down with Chris and we spent two hours talking about the Batman Arkham series, the Sony Spider-Man game that needs a subtitle, and even a bit of Resident Evil. It&#8217;s like a bonus Diecast. Actually, it&#8217;s like TWO bonus Diecasts. We also talk a bit about my attempt at a Bayonetta [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[287],"tags":[],"class_list":["post-52353","post","type-post","status-publish","format-standard","hentry","category-diecast-2"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/52353","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=52353"}],"version-history":[{"count":10,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/52353\/revisions"}],"predecessor-version":[{"id":52363,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/52353\/revisions\/52363"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=52353"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=52353"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=52353"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}