{"id":51820,"date":"2021-02-15T06:00:03","date_gmt":"2021-02-15T11:00:03","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=51820"},"modified":"2021-02-15T11:08:44","modified_gmt":"2021-02-15T16:08:44","slug":"diecast-333-ross-returns","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=51820","title":{"rendered":"Diecast #333: Ross Returns"},"content":{"rendered":"<p>Once again I&#8217;m talking to <a href=\"http:\/\/www.seventh-house.org\/about\/\">Ross Zevenhuizen<\/a>, a friend, collaborator on <a href=\"?p=29669\">Good Robot<\/a>, and one of many developers for <em>Watch Dogs Legion<\/em>. He was last on the show in <a href=\"?p=51166\">Diecast #322<\/a> where we talked about Watch Dogs. This time he&#8217;s back to talk about this other projects and game development in general.<\/p>\n<p><br clear='all'><audio controls><source src='\/diecast\/diecast333.ogg' type='audio\/ogg'><source src='\/diecast\/diecast333.mp3' type='audio\/mpeg'>Your browser does not support the audio element.<\/audio><div><small><a href='\/diecast\/diecast333.mp3' download='diecast333.mp3'>Direct download<\/a> (MP3)<\/small><br\/><small><a href='\/diecast\/diecast333.ogg' download='diecast333.ogg'>Direct download<\/a> (ogg Vorbis)<\/small><br\/><small><a href='?cat=287&feed=rss2'>Podcast RSS feed.<\/a><\/small><\/div><br \/>\nHosts: <a href=\"http:\/\/www.peripheralarbor.com\/\">Paul<\/a>, <a href=\"http:\/\/www.shamusyoung.com\/\">Shamus<\/a>. Episode edited by <a href=\"http:\/\/steamcommunity.com\/profiles\/76561198087035658\/\">Issac<\/a>.<br \/>\n<a href=\"https:\/\/www.shamusyoung.com\/diecast\/diecast333.mp3\">Diecast333<\/a><\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/RfB0y2BXPfU\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=RfB0y2BXPfU'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>Show notes: <!--more--><\/p>\n<p><strong>00:00 Watch Dogs: Legion was made by a legion<\/strong><\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/wdl_devs.jpg' width=100% alt='WE ARE LEGION' title='WE ARE LEGION'\/><\/div><div class='mouseover-alt'>WE ARE LEGION<\/div><\/p>\n<p><strong>07:23 Risk of Rain 2 Mod<\/strong><\/p>\n<p>Ross developed <a href=\"https:\/\/thunderstore.io\/package\/Navarth\/HonpoRebalance\/\">Honpo Rebalance<\/a>, a Risk of Rain 2 mod designed to keep foes dangerous without them turning into massive bullet sponges in the late game.<\/p>\n<p><strong>12:47 Astral Horizon<\/strong><\/p>\n<p>You can read more about the project <a href=\"http:\/\/www.seventh-house.org\/\">the blog<\/a>.<\/p>\n<p><strong>22:36 Constrained by Art<\/strong><\/p>\n<p>Ross liked a particular mailbag question from a past show and wanted to revisit it, but I can&#8217;t find it in the archives. The general gist of it was how raising production values (better graphics, voice acting, more complex models) will naturally constrain your team and the scope of the project. <\/p>\n<p><strong>39:34 Past projects<\/strong><\/p>\n<p><strong>45:59 Future projects<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Once again I&#8217;m talking to Ross Zevenhuizen, a friend, collaborator on Good Robot, and one of many developers for Watch Dogs Legion. He was last on the show in Diecast #322 where we talked about Watch Dogs. This time he&#8217;s back to talk about this other projects and game development in general. Hosts: Paul, Shamus. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[287],"tags":[],"class_list":["post-51820","post","type-post","status-publish","format-standard","hentry","category-diecast-2"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/51820","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=51820"}],"version-history":[{"count":5,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/51820\/revisions"}],"predecessor-version":[{"id":51825,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/51820\/revisions\/51825"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=51820"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=51820"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=51820"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}