{"id":51590,"date":"2021-01-28T06:00:41","date_gmt":"2021-01-28T11:00:41","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=51590"},"modified":"2021-01-28T03:47:48","modified_gmt":"2021-01-28T08:47:48","slug":"jedi-fallen-order-part-22-darth-cameo","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=51590","title":{"rendered":"Jedi Fallen Order Part 22: Darth Cameo"},"content":{"rendered":"<p>Cal finally beats Trilla into submission and recovers the holocron. Then Cere shows up, and makes another appeal to Trilla for redemption.<\/p>\n<p>Cere&#8217;s speech is actually really good, particularly the line where she says, &#8220;I know the choices I made took all of your choices away. And I have failed you, Trilla.&#8221; It&#8217;s a wonderful scene, well-written, and the actors perform the hell out of it. It&#8217;s a good line, although it trips over the fundamental problem with using torture in this game.<\/p>\n<p>Trilla didn&#8217;t get a choice because she was tortured, and breaking under torture isn&#8217;t a choice. I agree. But Cere only made those choices because <b>she<\/b> was tortured. So therefore nobody made any choices and nobody in this story is at fault.<\/p>\n<p>Regardless of what you think about how much responsibility a torture victim has for their own actions, the morality of this situation is inherently contradictory because both of these people are grown adults that took actions in response to torture.<\/p>\n<ul>\n<li>If Cere is guilty for giving up her apprentice, then Trilla is guilty for all of the evil sadistic shit she&#8217;s done since becoming a Sith. On the other hand&#8230;<\/li>\n<li>If Trilla <b>isn&#8217;t<\/b> guilty for any of her evil deeds because she&#8217;s a torture victim, then Cere isn&#8217;t guilty for giving her up.<\/li>\n<\/ul>\n<p><!--more--><\/p>\n<h3>Nobody Can be Forgiven if Nobody is at Fault<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/swjfo_vader1.jpg' width=100% alt='The background lighting softens from red to blue behind Trilla to signify her internal decision to let go of her anger. There wasn&apos;t room here for dialog to express this internal conflict to the audience, so this visual shorthand was very nicely done.' title='The background lighting softens from red to blue behind Trilla to signify her internal decision to let go of her anger. There wasn&apos;t room here for dialog to express this internal conflict to the audience, so this visual shorthand was very nicely done.'\/><\/div><div class='mouseover-alt'>The background lighting softens from red to blue behind Trilla to signify her internal decision to let go of her anger. There wasn&apos;t room here for dialog to express this internal conflict to the audience, so this visual shorthand was very nicely done.<\/div><\/p>\n<p>This is what I mean about the game needing an overarching villain. It would be really nice if Cere could say something to the effect of, &#8220;We shouldn&#8217;t fight each other. The real enemy is Darth Torture Face, and if we fight each other then he wins.&#8221; Or whatever. Maybe do a callback to one of his taunts, or refute one of his claims, or whatever. Even if we don&#8217;t directly face the torturer, we need to defeat him rhetorically.<\/p>\n<p>Without an ultimate enemy for this guilt to land on, we just end up with this paradoxical loop of blame where nobody can accept responsibility for anything so nobody can be forgiven of anything because nobody <b>chose<\/b> anything.<\/p>\n<p>Again, this isn&#8217;t terrible, it&#8217;s just a missed opportunity to put some heft into this scene. The writer is swinging around some pretty heavy themes here, and it ought to pack more punch when Cere and Trilla finally confront each other.<\/p>\n<p>Regardless of this lack of accountability, Trilla softens anyway. Her anger melts, and she begins to forgive Cere.<\/p>\n<p>Then Darth Vader enters the room and kills her.<\/p>\n<p>No I&#8217;m not kidding.<\/p>\n<h3>Please Tell Me This is a Joke<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/swjfo_vader2.jpg' width=100% alt='You can&apos;t actually fight Vader. Cere falls over the edge and shows up again later, while Vader tosses Cal around like a toy.' title='You can&apos;t actually fight Vader. Cere falls over the edge and shows up again later, while Vader tosses Cal around like a toy.'\/><\/div><div class='mouseover-alt'>You can&apos;t actually fight Vader. Cere falls over the edge and shows up again later, while Vader tosses Cal around like a toy.<\/div><\/p>\n<p>I said earlier in the series that this game only surprised me twice. The first time was when the designer didn&#8217;t pull the lightsaber tease. The second time is when they pulled&#8230;. this. Not because this is a clever twist, but because it&#8217;s so outrageously clumsy and infantile that I didn&#8217;t think it was possible.<\/p>\n<p>Despite my nitpicking about torture and the Dark Side, this writer knows how to construct a plot, establish stakes, make us like characters, and otherwise tell a story. The storyteller for the first 99% of the game does not feel like the sort of clueless hack that would take the central conflict of the story and the resolution between two major characters, and toss it aside for a childish fanservice stunt cameo.<\/p>\n<p>But here&#8217;s the thing: I don&#8217;t blame the writer for this. <i>I blame this obnoxious mess on EA<\/i>.<\/p>\n<h3>The All-Clown Circus<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/swjfo_vader3.jpg' width=100% alt='According to this story, you torture everyone you capture until they turn evil, and then you send them to kill their former friends. That&apos;s a fate much worse than death, so you don&apos;t really have any way to motivate people you join you.' title='According to this story, you torture everyone you capture until they turn evil, and then you send them to kill their former friends. That&apos;s a fate much worse than death, so you don&apos;t really have any way to motivate people you join you.'\/><\/div><div class='mouseover-alt'>According to this story, you torture everyone you capture until they turn evil, and then you send them to kill their former friends. That&apos;s a fate much worse than death, so you don&apos;t really have any way to motivate people you join you.<\/div><\/p>\n<p>A few years ago, the now defunct <a href=\"https:\/\/en.wikipedia.org\/wiki\/Visceral_Games\">Visceral Games<\/a> was working on a Star Wars game called <i>Ragtag<\/i><span class='snote' title='1'>That was actually the project name, not the intended title of the game. I don&#8217;t think it ever got a proper title before the project was canned.<\/span>. It was intended to focus on a group of scoundrels and criminals instead of giving us yet another story revolving around the well-worn Jedi vs. Sith glowstick fight. The problem was that EA didn&#8217;t realize that Visceral Games knew what they were doing. As revealed in the Jason Schreier expose <a href=\"https:\/\/kotaku.com\/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152#_ga=2.231363286.857502340.1547488488-1813463196.1476374297\">The Collapse Of Visceral&#8217;s Ambitious Star Wars Game<\/a>:<\/p>\n<blockquote><p>Two former Visceral staff recall EA looking at Ragtag and asking where Chewbacca was. \u201cEA would get obsessed with market research and start asking people what\u2019s important to them about Star Wars,\u201d said a former staff member. \u201cYou\u2019d get, \u2018Oh, the Force, lightsabers, the usual Jedi continuum.\u2019 They\u2019re hyper focused on that stuff, and it\u2019d be a topic of conversation in every pitch meeting.\u201d<\/p><\/blockquote>\n<p>This is so obnoxiously idiotic that I honestly have trouble analyzing it. There are so many glaring problems and they&#8217;re all so infuriating that I have trouble calming down and forming a coherent plan of attack. I just want to stride into the boardroom and flip tables.<\/p>\n<p>One, they hired industry veterans like <a href=\"https:\/\/en.wikipedia.org\/wiki\/Amy_Hennig\">Amy Hennig<\/a>. Hennig is a legend. She&#8217;s a major force behind the <i>Legacy of Kain<\/i> \/ <i>Soul Reaver<\/i> series, <i>Jak and Daxter,<\/i> and <i>Uncharted<\/i>. She&#8217;s been the creative lead<span class='snote' title='2'>Or one of a small group of leads.<\/span> on <a href=\"https:\/\/en.wikipedia.org\/wiki\/Amy_Hennig#Works\">many quality titles<\/a> and also <a href=\"?p=26436\"><i>Battlefield: Hardline<\/i><\/a>. Why would you hire someone with a resum\u00e9 like that and then second-guess them? Second-guessing your talented creative teams with proven track records is dumb enough, but doing so based on the feedback of FUCKING FOCUS GROUPS isn&#8217;t just dumb, it&#8217;s <b>an absolute dereliction of your duty as company executive<\/b>.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/swjfo_vader4.jpg' width=100% alt='Cal is running away, trying to get this door to close before Darth Voorhees reaches him.' title='Cal is running away, trying to get this door to close before Darth Voorhees reaches him.'\/><\/div><div class='mouseover-alt'>Cal is running away, trying to get this door to close before Darth Voorhees reaches him.<\/div><\/p>\n<p>This isn&#8217;t even how you&#8217;re supposed to use focus groups! You don&#8217;t ask people to name what they like about Star Wars and give them more of that! If you asked people in 1978 what they liked about Star Wars, they wouldn&#8217;t tell you Yoda, because they&#8217;d never heard of Yoda before. You shouldn&#8217;t make focus groups a foundational element of <b>any<\/b> creative decision. Don&#8217;t ask them what to make, ask them what they think of what you&#8217;ve already made. I know the EA leadership is shit at running game studios, but how is it possible they&#8217;re also shit at basic business management?<\/p>\n<p>At most, you should use focus groups as a gut-check to fine-tune stuff your brilliant creative staff has already decided to build. You don&#8217;t ask them, &#8220;What characters should we put in our next movie?&#8221; You say &#8220;Here is a Yoda character we made. What do you think of him?&#8221; Asking them what to make is nonsensical. If those random people had any skill at narrative or character design, they wouldn&#8217;t be working in a fucking focus group.<\/p>\n<p>You absolute pillocks.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/swjfo_vader5.jpg' width=100% alt='Cal pops open a door to discover SURPRISE VADER.' title='Cal pops open a door to discover SURPRISE VADER.'\/><\/div><div class='mouseover-alt'>Cal pops open a door to discover SURPRISE VADER.<\/div><\/p>\n<p>As a leader of an entertainment company, you should understand the business you&#8217;re in. You should understand how the products work, why people enjoy them, and what the audience is looking for. That is, in a nutshell, your <b>entire job<\/b>. But if you&#8217;re more into golf than video games and you can&#8217;t be bothered to join the hobby you&#8217;re trying to serve, then you can at least hire talented people and trust them to know what the hell they&#8217;re doing.<\/p>\n<p>But the absolute worst &#8211; the most ridiculous and farcical thing you can do as you attempt to embody every negative stereotype people have regarding corporate executives &#8211; is to hire a focus group and take their word over the word of your creative staff. You have no ability to make coherent decisions or to tell good ideas from bad, so you hire other laypeople and blindly follow them? That&#8217;s not the blind leading the blind. That&#8217;s blind people hiring <i>other, less knowledgeable blind people<\/i> to tell the sighted people where to go.<\/p>\n<p>Can you imagine if Walt Disney asked his staff to wander around the park and randomly ask guests how to make the park more popular? Dude! If you have no idea how to run the business then<b> why are you in charge?<\/b><\/p>\n<h3>Getting Back to Vader<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/swjfo_vader6.jpg' width=100% alt='Vader is strong in the force, but he&apos;s no match for a quicktime event.' title='Vader is strong in the force, but he&apos;s no match for a quicktime event.'\/><\/div><div class='mouseover-alt'>Vader is strong in the force, but he&apos;s no match for a quicktime event.<\/div><\/p>\n<p>I&#8217;m not inclined to think that this writer decided to throw away the Cere \/ Trilla conflict and build the ending around a cameo that relies entirely on an audience&#8217;s external knowledge of Star Wars and otherwise has no relevance or emotional connection to anything that&#8217;s happened in the previous ~12 hours. I think this was a move of basic self-preservation on the part of the developer. <i>Ragtag<\/i> got shitcanned because it didn&#8217;t have Chewbacca or any of the other six characters that the casual rando off the street could name. So when the team at <a href=\"https:\/\/en.wikipedia.org\/wiki\/Respawn_Entertainment\">Respawn Entertainment<\/a> was making their game, they knew they had to shoehorn in a stupid cameo. Not for the fans, but for the know-nothing executives at Electronic Arts who would otherwise cancel the game if it didn&#8217;t pander to the casually disinterested general public.<\/p>\n<p>As proof: Even though this scene feels like it&#8217;s supposed to be the big &#8220;Oh shit!&#8221; moment of surprise for the audience, <a href=\"https:\/\/www.youtube.com\/watch?v=Kvi_D2LtL-4\">Vader was featured in the trailers for the game<\/a>. Marketing didn&#8217;t care about the integrity of the story. They didn&#8217;t care about spoilers. They just wanted to advertise HEY KIDS WE GOT DARK VADER. WE KNOW YOU LIKE DARK VADER AND LIGHT SABERS. COME PRE-ORDER OUR GAME AND GET DARK VADER AND LIGHT SABERS. Vader isn&#8217;t here because the story needs him. He&#8217;s here because he works for marketing now.<\/p>\n<p>The irony for me is that I never saw any of the trailers, so I had no idea the Darth Vader cameo was a thing. It did indeed surprise me, but for all the wrong reasons.<\/p>\n<h3>Come on Shamus, Was it Really THAT Bad?<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/swjfo_vader8.jpg' width=100% alt='Vader eventually wounds Cal, and then Cere shows up and saves him at the last second.' title='Vader eventually wounds Cal, and then Cere shows up and saves him at the last second.'\/><\/div><div class='mouseover-alt'>Vader eventually wounds Cal, and then Cere shows up and saves him at the last second.<\/div><\/p>\n<p>It&#8217;s not &#8220;bad&#8221; in the sense of being a badly written or designed sequence. The problem isn&#8217;t what we got, but what we <b>didn&#8217;t<\/b> get.<\/p>\n<p>Picture the <a href=\"https:\/\/www.youtube.com\/watch?v=lu9gaK7Tl4o#t=40s\">heartfelt and gut-wrenching scene<\/a> from <i>Return of the Jedi<\/i> where Luke takes off Vader&#8217;s mask and makes peace with his father before he dies. Now imagine if that exchange was cut short when some other Vader-like figure jumped in without warning and attacked Luke. It might be an exciting and fun action sequence, but this is not the time for that sort of thing.<\/p>\n<p>The audience probably won&#8217;t realize what they&#8217;re missing. They won&#8217;t be aware of the other, more emotionally impactful scene that could have existed here. They&#8217;d just shrug and say, &#8220;Yeah, that fight with Count Menace came out of nowhere, but the fight choreography was pretty good and the bit where they were dueling on top of a TIE fighter looked awesome.&#8221; Few people would realize that they&#8217;d just been robbed of a powerful moment that resolved the themes of redemption that the rest of the story had been building towards.<\/p>\n<p>I&#8217;d have liked to see the &#8220;real&#8221; resolution to the Cere \/ Trilla conflict instead of Vader committing resolution interruptus. My guess is that this Trilla scene was <b>supposed<\/b> to play out so that Trilla forgave Cere before she died. It was less &#8220;Trilla is redeemed and now all is forgiven and she&#8217;s our friend&#8221; and more &#8220;Damaged Trilla was able to find peace before she died.&#8221;<\/p>\n<p>It was probably supposed to give us closure, but also end on a bittersweet note like <i>Empire Strikes Back<\/i> because this story is set in the dark years between <i>Revenge of the Sith<\/i> and <i>A New Hope<\/i> and those are not considered a good time for anyone<span class='snote' title='3'>Except for Palpatine. That dude was always having a blast.<\/span> and it would be weird to end on a bright note when we&#8217;ve got 15 more years of Imperial dominance ahead of us.<\/p>\n<h3>Damage Control<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/swjfo_vader7.jpg' width=100% alt='Don&apos;t worry Cere. Based on his previous behavior, he&apos;s more into child murder than capture.' title='Don&apos;t worry Cere. Based on his previous behavior, he&apos;s more into child murder than capture.'\/><\/div><div class='mouseover-alt'>Don&apos;t worry Cere. Based on his previous behavior, he&apos;s more into child murder than capture.<\/div><\/p>\n<p>If I&#8217;m right and the designer jammed Vader in here to appease the executive fuckwits, then I think they did a pretty admirable job. Vader doesn&#8217;t show up until the very end of the story, and this scene was designed to minimize the damage he&#8217;d inflict on the rest of the plot. Trilla got a few brief seconds of peace before Vader cut her down, which does give the Trilla \/ Cere thread <b>some<\/b> closure, even if that closure would have benefitted from a few more lines of dialog, a little more breathing room in the script, and perhaps some sort of coda.<\/p>\n<p>Also &#8211; unlike <a href=\"https:\/\/en.wikipedia.org\/wiki\/Star_Wars:_The_Force_Unleashed\">some games<\/a> I could mention &#8211; we don&#8217;t really fight Vader here. In this scene, Vader is an absolute force of nature. Cere and Cal are basically helpless against him, and we get a set-piece escape sequence where they narrowly wiggle away from him over and over as they struggle to reach the exit.<\/p>\n<p>If you are going to have Vader show up, this is indeed the correct way to do it. Or perhaps it&#8217;s the least wrong. I&#8217;m very glad Cal didn&#8217;t have to &#8220;win&#8221; a lightsaber fight against him in gameplay and then lose in a cutscene. The chase idea is much more interesting and much more fitting for Vader. And despite my pissing and moaning, I grudgingly admit that this is a cool sequence.<\/p>\n<p>We&#8217;ve got one last scene to look at, and then we&#8217;re going to wrap up this series.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cal finally beats Trilla into submission and recovers the holocron. Then Cere shows up, and makes another appeal to Trilla for redemption. Cere&#8217;s speech is actually really good, particularly the line where she says, &#8220;I know the choices I made took all of your choices away. And I have failed you, Trilla.&#8221; It&#8217;s a wonderful [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[612],"tags":[],"class_list":["post-51590","post","type-post","status-publish","format-standard","hentry","category-retrospectives"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/51590","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=51590"}],"version-history":[{"count":12,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/51590\/revisions"}],"predecessor-version":[{"id":51667,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/51590\/revisions\/51667"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=51590"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=51590"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=51590"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}