{"id":50659,"date":"2020-08-31T06:00:43","date_gmt":"2020-08-31T10:00:43","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=50659"},"modified":"2020-08-31T02:48:13","modified_gmt":"2020-08-31T06:48:13","slug":"diecast-314-decaffeinated-die-cast","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=50659","title":{"rendered":"Diecast #314: Decaffeinated Die Cast"},"content":{"rendered":"<p>My plan was to do as many mailbag questions as possible, but then Paul asked about my programming<span class='snote' title='1'>And he only did so because I put it in the topic list.<\/span> and I spent half of this episode talking about coding, gamedev, and Blender.\u00a0<\/p>\n<p>Also, I should warn you that I was running on half-brainpower because I am <a href=\"?p=1415\">once again<\/a> giving up caffeine. I was a bit of a stumble-brain during the show. Please pretend you noticed so I don&#8217;t have to worry that I&#8217;m actually this stupid all the time.<\/p>\n<p><br clear='all'><audio controls><source src='\/diecast\/diecast314.ogg' type='audio\/ogg'><source src='\/diecast\/diecast314.mp3' type='audio\/mpeg'>Your browser does not support the audio element.<\/audio><div><small><a href='\/diecast\/diecast314.mp3' download='diecast314.mp3'>Direct download<\/a> (MP3)<\/small><br\/><small><a href='\/diecast\/diecast314.ogg' download='diecast314.ogg'>Direct download<\/a> (ogg Vorbis)<\/small><br\/><small><a href='?cat=287&feed=rss2'>Podcast RSS feed.<\/a><\/small><\/div><br \/>\nHosts: <a href=\"http:\/\/www.peripheralarbor.com\/\">Paul<\/a>, <a href=\"http:\/\/www.shamusyoung.com\/\">Shamus<\/a>. Episode edited by <a href=\"http:\/\/steamcommunity.com\/profiles\/76561198087035658\/\">Issac<\/a>.<br \/>\n<a href=\"https:\/\/www.shamusyoung.com\/diecast\/diecast314.mp3\">Diecast314<\/a><\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/0FfioaukfFA\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=0FfioaukfFA'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><br \/>\n<!--more--><br \/>\n<strong>00:29 Paul\u2019s 3D commission woes<\/strong><\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/ylDw9A7gKug\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=ylDw9A7gKug'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p><strong>08:45 Yes, Shamus is programming.<\/strong><\/p>\n<p>I&#8217;ve been dropping hints in the comments, but most people don&#8217;t read the comments so I should probably make this more official: I am programming. It&#8217;s a procgen shooter level, although there&#8217;s no shooting and nothing to shoot. So I guess it&#8217;s a walking simulator with no story?<\/p>\n<p>Okay, it&#8217;s a tech demo.<\/p>\n<p>This project requires quite a bit of Blender modeling, and I&#8217;m really enjoying my time with Blender. For contrast, check out <a href=\"?p=641\">this old post from the early days of this site<\/a>. The program has come a long, long way.<\/p>\n<p>I&#8217;m going to go back and write about this project pretty soon, and you&#8217;ll get to see what I&#8217;ve been up to and why it was 10x harder than I predicted<span class='snote' title='2'>Which is actually really great! Most of my projects end up being 20x harder than estimated.<\/span>. <\/p>\n<p><strong>23:45 Mailbag: Eastshade Postmortem<\/strong><\/p>\n<blockquote><p>Dear Diecast,<\/p>\n<p>Eastshade did an update without any details, so in the course of trying to find the release notes I stumbled on this postmortem that the principal developer wrote, it\u2019s quite fascinating and I was delighted to see that they made their investment back and then some.  Also they\u2019re working on a new game: http:\/\/www.eastshade.com\/postmortem-eastshade\/<\/p>\n<p>Also interesting is how super-tiny their team is for such a gorgeous game.  I think like, 8-10 people were listed there?<\/p>\n<p>Jennifer Snow<\/p><\/blockquote>\n<p><strong>28:53 Mailbag: Laptop Repair<\/strong><\/p>\n<blockquote><p>Dear Diecast,<\/p>\n<p>I&#8217;m currently thinking about disassembling my otherwise functional notebook computer in order to find out why the shift keys have stopped working.  Have you ever attempted physical repairs on a PC or other piece of consumer electronics?  If so, what made you decide to make the attempt rather than buy a replacement or do without?<\/p>\n<p>&#8211;John<\/p><\/blockquote>\n<p><strong>40:15 Different approaches to tech support<\/strong><\/p>\n<p><strong>44:15 Mailbag: Mental Illness in games<\/strong><\/p>\n<blockquote><p>DeeeEEeeeaAaAaAAaarrrr, Diecast!<\/p>\n<p>On a recent episode, you were discussing the inherent uniqueness of video games, namely interactivity, and what story might benefit most from it.<br \/>\nThis was in relation to Paul bringing up how Werner Herzog is only interested in projects that can only be told through the medium of film.<\/p>\n<p>I think one of the best ways to utilize the interactive nature of games is through the portrayal of mental illnesses that often take away a persons agency.<\/p>\n<p>Things such as Depression, Bipolar Disorder and Multiple Personality Disorder all can make doing simple everyday tasks incredibly difficult.<\/p>\n<p>Imagine if at a certain point in a game, the player character became Clinically Depressed and you could no longer have him\/her do things reliably such as eating, interacting with other NPC&#8217;s<br \/>\nor even repairing their equipement.<br \/>\nA character that became Suicidal would no longer let you use healing items and might attract monsters\/enemies willingly, since they no longer care for their own well-being. <\/p>\n<p>Some games played around with similiar concepts<br \/>\nDarkest Dungeon can make your party members become Paranoid\/Selfish\/Masochistic which inhibit some of their abilities, while Silent Hill 2 actually notices if you&#8217;re often low on health, despite having healing items<\/p>\n<p>Have you ever played a game that uses mentall illness in a similar fasion, and if so what were they?<\/p>\n<p>Thanks for reading and<br \/>\nmay you always roll with advantage!<\/p>\n<p>Jolt<\/p><\/blockquote>\n<p><strong>57:02 Mailbag: Time and Space in Games<\/strong><\/p>\n<blockquote><p>Servus, W\u00fcrfelwerfer (pronounciation guide: servoos wir-fell ware-fer)<\/p>\n<p>Something I wondered about for a long time, but it resurfaced recently due to Microsoft Flight Simulation 2020: the perception of time is greatly altered in video games, at least for me personally. To elaborate: Playing the Cessna Flight school, you have to navigate two waypoints, the shortest taking about 5 minutes. Now, in real life, five minutes are over very quickly. My commute is 6 minutes by bike and that&#8217;s so short I don&#8217;t even bother with taking my headpphones out of my pocket, because I have to turn off any aural distraction in such short a time. In game though, those 5 Minutes felt eternal, despite me actually having fun.<\/p>\n<p>Is that the reason many open world games are actually quite condensed in their size, yet still feel big? I had a similar occurance when Playing Skyrim in VR: while playing &#8220;pancake&#8221; (as in, on an ordinary screen), Skyrim feels like a huge place with impressive mountain ranges throned over by the throat of the world that looms over the land in the distance from Whiterun. In VR however, seeing everything &#8220;in scale&#8221;, it turns out the TotW is a couple of hundred meters high, strangely steep hill that starts right outside of the town walls of Whiterun.<\/p>\n<p>I think especially the latter might have to do with being watched through a fish eyed field of view through a monitor, but why does time feel so different? Are those phenomena linked, or different?<\/p>\n<p>Kind Regards from Austria (the mountany place in Europe, NOT the upside down place)<br \/>\nColeusRattus<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>My plan was to do as many mailbag questions as possible, but then Paul asked about my programmingAnd he only did so because I put it in the topic list. and I spent half of this episode talking about coding, gamedev, and Blender.\u00a0 Also, I should warn you that I was running on half-brainpower because [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[287],"tags":[],"class_list":["post-50659","post","type-post","status-publish","format-standard","hentry","category-diecast-2"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/50659","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=50659"}],"version-history":[{"count":7,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/50659\/revisions"}],"predecessor-version":[{"id":50667,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/50659\/revisions\/50667"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=50659"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=50659"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=50659"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}