{"id":50487,"date":"2020-08-04T06:00:09","date_gmt":"2020-08-04T10:00:09","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=50487"},"modified":"2020-08-04T08:02:53","modified_gmt":"2020-08-04T12:02:53","slug":"no-mods-sky","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=50487","title":{"rendered":"No Mod&#8217;s Sky"},"content":{"rendered":"<p>Last week <a href=\"?p=50461\">I expressed appreciation for the turnaround that No Man&#8217;s Sky has experienced<\/a>. I talked about how I was able to add a few mods to the game and have a really good time. A few people wanted to know what mods I was using. So let&#8217;s talk about that.<\/p>\n<p>Modding NMS isn&#8217;t hard by the standards of PC modding, but it is a little more involved than finding something on the Steam Workshop and hitting &#8220;subscribe&#8221;.<\/p>\n<h3>How to Mod<\/h3>\n<p>If you&#8217;re a frequent modder then you probably already use the mod Nexus and already have the <a href=\"https:\/\/www.nexusmods.com\/about\/vortex\/?\">Vortex Mod Manager<\/a> installed. That program downloads, installs, and manages mods for over 1,000 games. If you&#8217;re seriously into the modding scene, then Vortex is the way to go. If you&#8217;re already a Vortex user then you don&#8217;t need my help and you can skip to the numbered list below.<\/p>\n<p>I recommend using Vortex, but I&#8217;ll be the first to admit there&#8217;s a non-trivial setup overhead and a bit of a learning curve. If you&#8217;re just looking to install a couple of mods for one particular game, then you probably don&#8217;t want to mess around with all of that. To sum up,:<\/p>\n<p>Option 1: Use Vortex, which has a long setup time but afterward offers one-click installs for all mods.<\/p>\n<p>OR:<\/p>\n<p>Option 2: Install stuff manually, which is easy to get started but can get a little technical. You need to be comfortable manually shuffling files around and editing the occasional settings file.<\/p>\n<p>So here&#8217;s how to install NMS mods the manual way&#8230;<\/p>\n<p><!--more--><\/p>\n<h3>The Manual Way<\/h3>\n<p>First, find the directory where the game is installed and drill down to the PCBANKS folder. On my machine this can be found at:<\/p>\n<p><code>D:\\GOG Galaxy\\Games\\No Man's Sky\\GAMEDATA\\PCBANKS\\<\/code><\/p>\n<p>On your machine it will obviously be different, but you can probably figure it out from here. In that folder, find the text file called <code>DISABLEMODS.TXT<\/code> and <strong>delete it<\/strong>. Then create a new folder in this location named &#8220;Mods&#8221;. Now you can download .pak files from the <a href=\"https:\/\/www.nexusmods.com\/nomanssky\">No Man&#8217;s Sky Nexus<\/a> and put them into this <code>\/Mods<\/code> folder.<\/p>\n<p>A warning: The game doesn&#8217;t care what the files are called, and will attempt to load anything in this folder. This tripped me up because I&#8217;m used to <em>Minecraft<\/em> modding. When I want to disable a mod without uninstalling it, I just rename it from <code>Some_Mod.jar<\/code> to <code>Some_Mod.xxx<\/code>, and it won&#8217;t get loaded. That doesn&#8217;t work here, so the only way to disable a mod is to remove it from the folder.<\/p>\n<p>A final note is that while you&#8217;re browsing for mods, look for ones that say &#8220;Updated for Desolation&#8221; or somesuch. The older ones <strong>might<\/strong> work, but it&#8217;s a bit dodgy.<\/p>\n<p>Anyway, here are the mods I&#8217;m using&#8230;<\/p>\n<h3>1. <a href=\"https:\/\/github.com\/goatfungus\/NMSSaveEditor\">NMS Save Editor by GoatFungus<\/a><\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/nms_mod_editor.jpg' width=100% alt='The editor evidently hasn&apos;t been updated since the BEYOND update, but it still works. It&apos;s really good, too.' title='The editor evidently hasn&apos;t been updated since the BEYOND update, but it still works. It&apos;s really good, too.'\/><\/div><div class='mouseover-alt'>The editor evidently hasn&apos;t been updated since the BEYOND update, but it still works. It&apos;s really good, too.<\/div><\/p>\n<p>The first (and in my opinion, most important) item isn&#8217;t really a mod, it&#8217;s a save game editor.<\/p>\n<p>This is to fix some annoyances that I can&#8217;t fix with other mods. For starters, it&#8217;s extremely hard to get a cool-looking ship. It would be fine if that was something you could work towards, but as it stands it&#8217;s mostly an exercise in tedium and blind luck. So I start the game by giving myself a cool-looking ship. I&#8217;ve already clocked a few hundred hours flying the low-class flying lumps the game starts you off with, and I find the game so much more enjoyable if I&#8217;m hopping around in something sleek or fun. I just go to <a href=\"https:\/\/www.nmseeds.club\/Seeds\/Search\/beyond\/ship\/fighter\/\">No Man&#8217;s Sky seeds<\/a>, browse for a cool ship, and then put that seed into my save.<\/p>\n<p>Also, I couldn&#8217;t figure out how to repair the frigates in my fleet. One of them came back from an expedition damaged. I looked at every single menu on my capital ship, talked to every NPC, and looked at every control panel, and I never saw any option that explained where \/ how you were supposed to fix a damaged ship. I looked online and someone described the process where you must physically fly from your capital ship to the frigate, enter it somehow, then climb around the confusing maze-like interior and avoid falling into the abyss while you click on the thing to make the repair happen.<\/p>\n<p>I don&#8217;t know if that&#8217;s true, or was true in some past version, but that sounded like exactly the kind of irritating bullshit busywork I wanted to avoid. It might be okay if ship damage was something I had control over, but since your ships get damaged by RNG on expeditions, I&#8217;m not willing to go through all that hassle to fix them. I&#8217;m the admiral for crying out loud. I really ought to be able to delegate this sort of crap. So I hit the &#8220;repair frigate&#8221; button in the save editor and subtracted a million space-bucks from my account. We can pretend I paid someone to do it for me. Done.<\/p>\n<h3>2. <a href=\"https:\/\/www.nexusmods.com\/nomanssky\/mods\/1573\">Simply Better Fauna by Hexlicious<\/a><\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/nms_discoveries.jpg' width=100% alt='I&apos;m basically at the endgame and I&apos;ve finally scanned 100% creatures on a planet for the first time. I couldn&apos;t have done it without this mod.' title='I&apos;m basically at the endgame and I&apos;ve finally scanned 100% creatures on a planet for the first time. I couldn&apos;t have done it without this mod.'\/><\/div><div class='mouseover-alt'>I&apos;m basically at the endgame and I&apos;ve finally scanned 100% creatures on a planet for the first time. I couldn&apos;t have done it without this mod.<\/div><\/p>\n<p>I noticed that it was ridiculously hard to find lifeforms to scan in the latest version. This was not the case when I played the game a couple of years ago. Maybe this was changed in a recent patch? I don&#8217;t know.<\/p>\n<p>To complete certain milestones, you need to scan one of every species of fauna on a planet. There are usually 6-15 species depending on the planet, and some will be common while others will be rare. So you&#8217;ll spend twenty minutes tracking down the common ones, and then you&#8217;ll lose you mind over the next two hours as you search for that last elusive critter.<\/p>\n<p>The game still works this way, but now even the common ones were hard to come by. I spent fifteen minutes on a planet that supposedly had &#8220;ample&#8221; full fauna population according to the summary screen, and I didn&#8217;t see a single animal out of the 13 available. It was ridiculous. I was spending between fifteen and fifty minutes on a planet and I&#8217;d only find 2 out of the 10 species. Considering how insanely difficult it is to find the final rare ones, this seemed like a hopeless task.<\/p>\n<p>There&#8217;s something really odd about how creatures spawn in this latest version. You&#8217;ll get out of your ship and maybe see two different species in large herds. There are creatures all around you, but it&#8217;s just the same two species. So then you walk away from your ship and there&#8217;s&#8230; nothing. Like, just no life at all. You&#8217;ll walk a few kilometres without seeing a single animal. Then you jump back in your ship, save and reload the game, and suddenly you find animals again. It&#8217;s like they only spawn when you first load in a planet. Or maybe they only spawn directly around your ship? I don&#8217;t know, but it feels off.<\/p>\n<p>So I installed this mod. To be honest, it still feels a little sparse compared to what I remember at launch.\u00a0 Anyway, this mod helps.<\/p>\n<h3>3. <a href=\"https:\/\/www.nexusmods.com\/nomanssky\/mods\/1618\">Viperclaw&#8217;s Rosetta Stone<\/a><\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/nms_language.jpg?' width=100% alt='Ah, so THAT&apos;S what these little bastards have been saying to me all this time. You don&apos;t need to understand him to use the shop, but NOT understanding was bugging me.' title='Ah, so THAT&apos;S what these little bastards have been saying to me all this time. You don&apos;t need to understand him to use the shop, but NOT understanding was bugging me.'\/><\/div><div class='mouseover-alt'>Ah, so THAT&apos;S what these little bastards have been saying to me all this time. You don&apos;t need to understand him to use the shop, but NOT understanding was bugging me.<\/div><\/p>\n<p>At launch, each in-game alien language<span class='snote' title='1'>The languages are simple word replacement.<\/span> had a very small vocabulary. You could learn 100 or so words and understand nearly everything aliens said to you. In a later update, the vocabulary was massively expanded. Now learning 100 words was almost nothing.<\/p>\n<p>The problem is that none of the other language-learning features were scaled up to balance this. The milestone<span class='snote' title='2'>Like a per-game achievement.<\/span> to recognize language mastery still acted like learning 78 words was a big deal, and gave you the title of &#8220;Polyglot&#8221; for doing so. That&#8217;s like calling someone a chess Grandmaster because they can correctly tell you that the little horsey thing is called a knight.<\/p>\n<p>While the number of words was greatly expanded, the rate at which you could learn them did not. This sort of made it so that attempting to learn a language was a hopeless task. You&#8217;d be at the endgame in terms of gear and resources, but you&#8217;d barely have begun mastering the languages.<\/p>\n<p>This mod makes it so you acquire words 5x faster, and that seems to work out just right. I managed to master one of the languages just as I was wrapping up with all the other milestones and progression systems.<\/p>\n<h3>4. <a href=\"https:\/\/www.nexusmods.com\/nomanssky\/mods\/1620\">Faster Binocular Scanner by MilkyMaster<\/a><\/h3>\n<p>This is a nice quality of life mod, but not strictly necessary. In the vanilla game, you need to hold your view on a creature or plant and scan it for ~5 seconds to get the scanner to record and catalog it. That&#8217;s not terrible, but it&#8217;s a bit of an annoyance when you reach a new planet and you&#8217;re surrounded by new stuff. You need to stand there scanning stuff for over a minute before you can begin exploring. Again, that&#8217;s not horrible, but it&#8217;s not ideal.<\/p>\n<p>This mod makes the scans almost instantaneous. There are multiple versions, but I chose the 0.5 second one. It&#8217;s nice, and it doesn&#8217;t feel like it&#8217;s breaking the game or anything.<\/p>\n<h3>5. <a href=\"https:\/\/www.nexusmods.com\/nomanssky\/mods\/1613\">Item Stack<\/a><\/h3>\n<p>I have this mod, but I&#8217;m pretty sure it&#8217;s not doing anything. It&#8217;s supposed to upgrade all of your inventory slots to store 9,999 items, but then according to the Wiki that&#8217;s just the default these days. I should probably uninstall this. The current stack value of 9,999 feels about right.<\/p>\n<h3>6. <a href=\"https:\/\/www.nexusmods.com\/nomanssky\/mods\/1602?tab=description\">Character Speeds by HauntedKobra<\/a><\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/nms_station.jpg' width=100% alt='Help! It&apos;s impossible to navigate this small room. I keep crashing into walls and I have no one but myself to blame!' title='Help! It&apos;s impossible to navigate this small room. I keep crashing into walls and I have no one but myself to blame!'\/><\/div><div class='mouseover-alt'>Help! It&apos;s impossible to navigate this small room. I keep crashing into walls and I have no one but myself to blame!<\/div><\/p>\n<p>This was a mistake. I have regrets.<\/p>\n<p>Okay, it&#8217;s kinda fun, but also overpowered. I had a different mod<span class='snote' title='3'>Which I foolishly deleted and now can&#8217;t remember what it was called.<\/span> to slightly boost player run speed by 25% or so.\u00a0 That was nice and still felt reasonable. But then I saw there was another speed mod and I thought maybe another little boost might be nice. None of the mods express your speed in terms of comparable numbers. They&#8217;re just &#8220;faster&#8221; or &#8220;slightly faster&#8221; so I didn&#8217;t understand what I was signing up for.<\/p>\n<p>This particular mod boosts you up to the speed of the Doom Marine in 1993. If you&#8217;re too young to remember, then just think &#8220;motorcycle speed&#8221;.<\/p>\n<p>It&#8217;s fun to glide over the terrain like you&#8217;re on the speeder bikes from <em>Return of the Jedi<\/em>, but then you get inside a building and discover it&#8217;s impossible to just walk around the room without blasting into the walls. Stopping to talk to someone is an honest challenge and it takes practice to avoid overshooting.<\/p>\n<p>Worse, this mod conflicts with the mod that boosts the scanner speed, so that stopped working.<\/p>\n<p>This one might be fun to play around with, but I don&#8217;t recommend it for general use. I&#8217;d uninstall it and switch to something more reasonable, but I think I&#8217;m done with the game for now.<\/p>\n<h3>Wrapping Up<\/h3>\n<p>So that&#8217;s my mod list. I avoided anything that made really ambitious changes, but those sorts of mods exist if you&#8217;re looking for a major overhaul to one system or another. The community is still catching up with the Desolation update, so there will be more mods added in the next few weeks.<\/p>\n<p>I&#8217;m honestly looking forward to coming back to the game when they do the next update, and that&#8217;s never been true before.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last week I expressed appreciation for the turnaround that No Man&#8217;s Sky has experienced. I talked about how I was able to add a few mods to the game and have a really good time. A few people wanted to know what mods I was using. So let&#8217;s talk about that. Modding NMS isn&#8217;t hard [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102],"tags":[],"class_list":["post-50487","post","type-post","status-publish","format-standard","hentry","category-weekly-column"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/50487","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=50487"}],"version-history":[{"count":13,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/50487\/revisions"}],"predecessor-version":[{"id":50500,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/50487\/revisions\/50500"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=50487"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=50487"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=50487"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}