{"id":50067,"date":"2020-06-01T06:00:25","date_gmt":"2020-06-01T10:00:25","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=50067"},"modified":"2020-06-01T11:37:50","modified_gmt":"2020-06-01T15:37:50","slug":"diecast-unplugged","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=50067","title":{"rendered":"Diecast Unplugged"},"content":{"rendered":"<p>No Diecast this week. Like I said last week, we&#8217;re gearing up for a move and things are going to be a little chaotic until we get settled in the new place. However, to fill the podcast-shaped hole on Monday, here is a bunch of stuff that I would have discussed on the show. I know Paul has been playing <a href=\"?p=36468\">Obduction<\/a> and I&#8217;ve been looking forward to his thoughts on that, but I guess we&#8217;ll have to wait for next week.<\/p>\n<p>So here are some topics I might have talked about on the show&#8230; <!--more--><\/p>\n<h3>I Skipped Leg Day<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/stock_leg_day.jpg' width=100% alt='This is basically how I look, minus the beard, the tan, the tattoos, the clear skin, the outfit, the huge muscles, and the work ethic.' title='This is basically how I look, minus the beard, the tan, the tattoos, the clear skin, the outfit, the huge muscles, and the work ethic.'\/><\/div><div class='mouseover-alt'>This is basically how I look, minus the beard, the tan, the tattoos, the clear skin, the outfit, the huge muscles, and the work ethic.<\/div><\/p>\n<p>Moving has begun. This is really happening. It didn&#8217;t feel real until we started packing crap. We don&#8217;t get the keys to the new place for three more weeks, but we&#8217;re trying to get stuff done ahead of time. There&#8217;s just the three of us &#8211; my wife, my son Issac, and me &#8211; and so we want to spread the work out as much as possible. We live in an apartment that&#8217;s on the second and third floor of a house, and that means a lot of heavy stuff needs to go down a lot of stairs. (And eventually, up a few stairs.) We&#8217;re putting things in temporary storage. <\/p>\n<p>I&#8217;ve been feeling pretty good about my fitness lately. I&#8217;ve got dumbbells and a chin-up bar, and I make a point to do some exercise every day. So I figured that I&#8217;d be in good shape for this move. But of course I&#8217;ve only been doing upper-body stuff. Yesterday I carried five loads downstairs. My torso was energized like a puppy excited to go for a walk, but my legs were literally buckling. I had to sit to avoid falling down. It&#8217;s been twelve hours, and my legs are STILL wobbly.<\/p>\n<p>So now I&#8217;ve got 3 weeks to get my legs in shape. Apparently sitting for 16 hours a day hasn&#8217;t done them any favors?  <\/p>\n<p>Oops.<\/p>\n<h3>Terraria<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/terraria_boss.jpg' width=100% alt='A lot of this game involves fighting the various boss monsters.' title='A lot of this game involves fighting the various boss monsters.'\/><\/div><div class='mouseover-alt'>A lot of this game involves fighting the various boss monsters.<\/div><\/p>\n<p>I&#8217;ve been playing the new Terraria update for whatever reason. This game isn&#8217;t really my thing, but it&#8217;s got a certain Minecraft-esque charm that makes me happy. I like how you sort of collect NPC friends as the game goes on, which gives you a reason to build housing. They won&#8217;t appear until there&#8217;s a valid<span class='snote' title='1'>A room enclosed by walls, lit, furnished, and not inhabited by anyone else.<\/span> place for them to live. I&#8217;ve always thought this was a more interesting way of populating the world than Minecraft&#8217;s system of nameless insular and disinterested villagers. It synergizes with the building mechanics and gradually introduces you to new gear<span class='snote' title='2'>Each NPC offers a few unique things for sale.<\/span>. <\/p>\n<p>A funny emergent story:<\/p>\n<p>I built a pool in the middle of town. As soon as I walked away, a new villager appeared. Lexus the Party Girl! She&#8217;s a rare spawn &#8211; there&#8217;s only a 1:40 chance in her showing up each day, even when you&#8217;ve met the conditions required for her to appear. I went over to see what her deal was and what items she offered for sale. But then I saw she&#8217;d fallen in the pool and her pathfinding couldn&#8217;t get her out<span class='snote' title='3'>NPC buddies are really shy about jumping.<\/span>. She drowned. Characters explode into chunks when they die, so now my new pool was filled with gore and I was going to have to wait to win another dice roll for her to come back. I was a little miffed.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/terraria_town.jpg' width=100% alt='The village I&apos;ve built. The underground area in the bottom left is my workshop.' title='The village I&apos;ve built. The underground area in the bottom left is my workshop.'\/><\/div><div class='mouseover-alt'>The village I&apos;ve built. The underground area in the bottom left is my workshop.<\/div><\/p>\n<p>Then a few days later, I saw the message that the Party Girl<span class='snote' title='4'>The first name is randomly generated.<\/span> had moved in. I headed back to town to see that she&#8217;d taken MY house. It&#8217;s just random, of course, but it felt a little presumptuous. It&#8217;s as if she turned up her nose at all the other rooms I&#8217;d built and decided she was entitled to the place filled with weapons and treasure.  <\/p>\n<p>It&#8217;s annoying trying to use your workshop with an NPC pacing around and getting in the way, so I moved her to NPC housing and then left to go dungeon-diving. Once I was deep in the dungeons, I saw the message that she was throwing a party. Again, this is just a random event, but humorously it felt like she was doing it to spite me. Like, &#8220;Oh, that asshole FINALLY left! Let&#8217;s party!&#8221; So now I imagine I&#8217;m in a bitter feud with the party girl character. <\/p>\n<p>It really is an adorable game. <\/p>\n<p>I think I&#8217;m about done with it, though. I beat <a href=\"https:\/\/terraria.gamepedia.com\/Wall_of_Flesh\">the final boss<\/a> in Normal Mode, which immediately transitions you into Hard Mode. There&#8217;s a LOT of game left, but from here it&#8217;s mostly just a steady progression of fighting better bosses to get better gear to fight more bosses, on and on for days. My village is complete, and I think that&#8217;s the endgame for me.<\/p>\n<h3>The Epic Games Store<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/egs_june2020.jpg' width=100% alt='It&apos;s like Steam, except I can&apos;t find anything and half the buttons are missing.' title='It&apos;s like Steam, except I can&apos;t find anything and half the buttons are missing.'\/><\/div><div class='mouseover-alt'>It&apos;s like Steam, except I can&apos;t find anything and half the buttons are missing.<\/div><\/p>\n<p>I did a count, and it turns out I own 83 games on the Epic Games Store! I&#8217;ve paid for 4 of them, and the rest were all free games used to entice people to join the platform.<\/p>\n<p>This is what I&#8217;ve always said EA&#8217;s Origin should have done: <em>Use sales and giveaways to draw new people away from Steam<\/em>. I don&#8217;t like that Epic used timed exclusives to get people to join, but I understand why they did it. Steam is deeply entrenched and the vast majority of Steam users will never step outside of Valve&#8217;s walled garden unless you apply some leverage. If you want to break Steam&#8217;s market share, then you need to motivate people. I don&#8217;t like exclusives, but I understand the utility of them from a business perspective.<\/p>\n<p>But while I begrudgingly accept the need for exclusives to grow market share, I find it absurd that Epic employed those exclusives <strong>while their storefront was so shamefully incomplete<\/strong>. EGS is now a year and a half old, and we&#8217;re <strong>still<\/strong> waiting on so many basic features that should have been there on opening day. I can understand missing stuff like mod support, social features, and the infrastructure for multiplayer and matchmaking through the EGS interface. That stuff is nice, but they&#8217;re also big, expensive, time-consuming to develop, and optional.<\/p>\n<p>But a SHOPPING CART? How are they 18 months into this adventure and we still don&#8217;t have the ability to buy more than one game at a time? Why don&#8217;t we have a proper offline mode<span class='snote' title='5'>I&#8217;ve never tested it myself, but I see &#8220;offline mode&#8221; is on the to-do list.<\/span>? We don&#8217;t have user reviews or any system of consumer communication \/ feedback? No gifting?<\/p>\n<p>I don&#8217;t understand why EGS began buying up exclusives when their store was in such a sorry state, and I don&#8217;t get why it&#8217;s still so barebones after all of this time. How much does an exclusive cost? If someone was going to give away a game for free to thousands of people, how much would a developer want in return? I suppose it depends on the game, but I imagine it can&#8217;t be less than $100k. They&#8217;ve been giving away one or two games a week for the last year and a half. Imagine if they just took a tiny amount of the money they&#8217;re spending on exclusives, and instead used it to pay a couple of more developers. I know you can&#8217;t throw more bodies at the problem forever, but the progress has been so slow and so timid that I&#8217;m sort of assuming the team is small enough to still benefit from an extra coder or two.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/egs_oops.jpg' width=100% alt='I didn&apos;t stage this. This actually happened while I was gathering screenshots for this post.' title='I didn&apos;t stage this. This actually happened while I was gathering screenshots for this post.'\/><\/div><div class='mouseover-alt'>I didn&apos;t stage this. This actually happened while I was gathering screenshots for this post.<\/div><\/p>\n<p>I know that EGS is now the Enemy Platform and some people will NEVER support the store no matter what they do in the future. But I also believe in the inherent inevitability of Consumer Laziness. I think that for most consumers, all will be forgiven a few months after EGS reaches some basic level of functionality. But that can&#8217;t happen until the features are done, and so this mindset of &#8220;We will build it if they come&#8221; is ultimately damaging the EGS.<\/p>\n<p>&#8220;Hey Shamus, cut them a break. Development is hard!&#8221;<\/p>\n<p>It sure is! But it&#8217;s also way easier when you&#8217;re dealing with a small audience. It sucks trying to add features to a system when credit card numbers and personal identities are on the line. It&#8217;s hard to add features to something that needs to be online 24\/7 and hardened against all possible attack vectors. It&#8217;s nerve-wracking trying to rollout new systems when the world is watching and any blunders will end up becoming news stories, memes, and running gags at your expense. <\/p>\n<p>This is all the more reason they should have built the platform before trying to build the audience. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>No Diecast this week. Like I said last week, we&#8217;re gearing up for a move and things are going to be a little chaotic until we get settled in the new place. However, to fill the podcast-shaped hole on Monday, here is a bunch of stuff that I would have discussed on the show. I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[287],"tags":[],"class_list":["post-50067","post","type-post","status-publish","format-standard","hentry","category-diecast-2"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/50067","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=50067"}],"version-history":[{"count":20,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/50067\/revisions"}],"predecessor-version":[{"id":50087,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/50067\/revisions\/50087"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=50067"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=50067"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=50067"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}