{"id":49451,"date":"2020-03-07T12:29:19","date_gmt":"2020-03-07T17:29:19","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=49451"},"modified":"2020-03-07T12:31:58","modified_gmt":"2020-03-07T17:31:58","slug":"hypothetical-me4-what-not-to-do","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=49451","title":{"rendered":"Hypothetical ME4: What Not to Do"},"content":{"rendered":"<p>Before we get into what to do we have to get into what not to do. There are several ideas that I bet the head honchos at Bioware are currently considering, and before I do anything else I have to talk them out of them, because they&#8217;re bad. Let&#8217;s go through them in order.<\/p>\n<p><strong>&#8220;Let&#8217;s reboot <em>Mass Effect<\/em> and make it an MMO\/MOBA\/Battle Royale\/whatever&#8221;:<\/strong> Let&#8217;s do this one first, because I know you have to be thinking about it. Your thinking is probably a combination of &#8220;if the problem is the ending, let&#8217;s just rewind the timeline&#8221; and &#8220;MMO&#8217;s make lots of money.&#8221; First of all, the ending isn&#8217;t really the problem. You sent players to a whole other galaxy in Andromeda and the game was still a disappointment. We&#8217;ll try to nail down the real problem later, but it&#8217;s not the ending. Second, <em>World of Warcraft<\/em> made a lot of money. <em>League of Legends<\/em> makes a lot of money, <em>Fortnite<\/em> makes a lot of money. And for every one of those, there are a half-dozen flops.<\/p>\n<p>You should know this. <em>The Old Republic<\/em> wasn&#8217;t exactly a flop, but it didn&#8217;t make the dent in the market you hoped it would, even with the Star Wars license. <em>Anthem<\/em> did worse. Announce a <em>Mass Effect<\/em> MMO and everyone will brace themselves for disappointment, including me. Instead, I declare that you must spend forty years in the wilderness of single-player, to rediscover the virtues of peasant labor. Or if not forty years maybe thirty-six months or so.<\/p>\n<p><!--more--><\/p>\n<p><strong>&#8220;Let&#8217;s hire a bunch of twentysomething writers for cheap&#8221;:<\/strong> You really have to stop doing this so much. You know I&#8217;ve noticed about Bioware&#8217;s writers, and game industry writers more generally? They&#8217;re young. Patrick Weekes was one of the writers on Mass Effect (he now works on <em>Dragon Age<\/em> I believe). He&#8217;s older now, obviously, but I remember seeing a picture of him back during the ME2 days. He looked like he would get carded at a Starbucks, and he&#8217;s not alone. The industry habit is to hire a bunch of fresh-out-of-their-creative-writing-majors, because they&#8217;re so eager and they&#8217;ll work for peanuts. You can hire some of those, but you need to also hire some people experienced enough to get hangovers, and pay them a fair salary too.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/me42-1.jpg' width=100% alt='Some of you are already hearing the galaxy map music in your heads.' title='Some of you are already hearing the galaxy map music in your heads.'\/><\/div><div class='mouseover-alt'>Some of you are already hearing the galaxy map music in your heads.<\/div><\/p>\n<p>This is important. The assembly-line, do-it-for-cheap approach to games writing is a direct contributor to its overall poor quality industrywide. I&#8217;m a fiction writer myself, in that I write fanfiction and show it to no one, and I can tell you that I often wince when I read things I wrote in my twenties. Writing is like any other skill, you get better with practice. You understand this in other parts of game development; programming leads seem like the types of people who know about high-end scotch or use standing desks for their back problems. And you know what? I&#8217;d say the quality of programming in the industry is pretty good overall. Games are sometimes buggy sure, but they generally work. I wish I could say &#8220;games are generally well written,&#8221; but the truth is they aren&#8217;t, and I doubt they ever will be if you keep trying to write games on the cheap.<\/p>\n<p>Don&#8217;t think of it as spending, think of it as investment. There&#8217;s a game columnist called &#8220;The Spy&#8221; (they don&#8217;t reveal their real name) who summarized the <em>Mass Effect<\/em> formula as &#8220;space plus feelings equals dollars.&#8221; Half that equation is feelings! Invest extra into writing, and you&#8217;ll get good returns. Keep in mind that if you don&#8217;t I&#8217;m not legally liable, but still.<\/p>\n<p><strong>&#8220;Let&#8217;s spend years in preproduction!&#8221;:<\/strong> I&#8217;m not entirely sure how something like this happens, but apparently it does for some reason. If, after one year, you&#8217;re still not sure what kind of game you want to make, you probably never will be.<\/p>\n<p><strong>&#8220;Let&#8217;s crunch!&#8221;:<\/strong> And now for the opposite problem. Stop fucking crunching so much! Are you not aware that that overworking your employees will backfire in the end? It&#8217;s not just me saying this, it&#8217;s the <a href=\"https:\/\/hbr.org\/2015\/08\/the-research-is-clear-long-hours-backfire-for-people-and-for-companies\">Harvard Business Review.<\/a> They&#8217;re not the only ones either. I found that article by googling &#8220;studies on overwork,&#8221; I could probably find five similar ones in just a few minutes. The consensus is pretty strong: overworking doesn&#8217;t. It leads to burnout and turnover, and offices staffed almost entirely by the equivalent of entry-level employees. If you&#8217;re going to ask to people to do a complicated, difficult thing like making a videogame, you need to make sure they have some room on their schedule for sleeping and downtime. Also, EA: aren&#8217;t you at least a little bit sick of people not liking you? Start treating your employees better and you may be surprised at how much good publicity you get.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/me42-2.jpg' width=100% alt='You know what Bioware&apos;s still good at? Making cool looking stuff. The armor, ships, and environments were all strong. Some of their artists are holding it down up there in Canada.' title='You know what Bioware&apos;s still good at? Making cool looking stuff. The armor, ships, and environments were all strong. Some of their artists are holding it down up there in Canada.'\/><\/div><div class='mouseover-alt'>You know what Bioware&apos;s still good at? Making cool looking stuff. The armor, ships, and environments were all strong. Some of their artists are holding it down up there in Canada.<\/div><\/p>\n<p>Downtime is not wasted time in a creative endeavor, and game development is a creative endeavor. Even things like programming and managing a pipeline are creative endeavors on some level. Ease off on the crunch, and give your people full time and a half for it to keep yourselves honest.<\/p>\n<p>If you don&#8217;t, you&#8217;ll keep having <em>Andromeda<\/em>-style polish problems <a href=\"https:\/\/bsn.boards.net\/thread\/6520\/bioware-talk-designs-alien-edition\">like the near-identical alien faces described here by a poster called &#8220;biscuitsntea.&#8221;<\/a> Look upon the wages of crunch, and despair.<\/p>\n<p><strong>&#8220;Let&#8217;s go back to what works. We&#8217;ll just do all the stuff fans haven&#8217;t complained about yet over again.&#8221;:\u00a0<\/strong>This is a dangerous game to play. The Mass Effect formula is starting to creak. You&#8217;re even running out of names. You keep using &#8220;conduit&#8221; for things and it&#8217;s only a matter of time before you call something a &#8220;catalyst&#8221; or a &#8220;crucible&#8221; again, hoping we won&#8217;t notice<span class='snote' title='1'>What is it with Bioware and c words?<\/span>. &#8220;Meridian&#8221; made me roll me eyes a little and I&#8217;m pretty sure it&#8217;s the first time you&#8217;ve used it.<\/p>\n<p>I can already picture the protagonist in my head: a power fantasy<span class='snote' title='2'>At one point in ME3 Shepard headbutts a Krogan and it works.<\/span> with a two-syllable last name or nickname<span class='snote' title='3'>Shepard, Ryder, the Warden, I guess Hawke was only one syllable so he&#8217;s off the hook.<\/span> who gets some kind of technobabble sci-fi based power<span class='snote' title='4'>The Prothean Cipher, the Darkspawn Taint, SAM.<\/span> in the first act. I can go on. <a href=\"https:\/\/www.polygon.com\/2019\/2\/26\/18228087\/anthem-story-characters-campaign-missions-bioware\">Cass Marshall of\u00a0<em>Polygon<\/em> wrote about\u00a0<em>Anthem:<\/em><\/a><\/p>\n<blockquote><p>&#8220;&#8230;an endless stream of incoherent lore. I\u2019m a Freelancer, working with Cyphers who are aboard Striders heading into a Cataclysm caused by Shaper technology that harnesses the Anthem of Creation. I must get past the Titans to find the Cenotaph at the center of the Heart of Rage. Later, I will have to contend with Scars, Arcanists, the Monitor, and Corvus.&#8221;<\/p><\/blockquote>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/me42-3.jpg' width=100% alt='Some of you are hearing Garrus&apos;s voice in your head now too. Isn&apos;t it a relief?' title='Some of you are hearing Garrus&apos;s voice in your head now too. Isn&apos;t it a relief?'\/><\/div><div class='mouseover-alt'>Some of you are hearing Garrus&apos;s voice in your head now too. Isn&apos;t it a relief?<\/div><\/p>\n<p>This leads nicely into the next thing you shouldn&#8217;t do, which is:<\/p>\n<p><strong>&#8220;Let&#8217;s make everything bigger and more epic&#8221;:\u00a0<\/strong>Us nerds don&#8217;t want big and epic as much as you think we do. Over the last ten years I&#8217;ve been utterly bombarded with epic. The\u00a0<em>Hobbit<\/em> trilogy is one of the most epic things I&#8217;ve ever seen. It ain&#8217;t any good though. The Marvel people snapped away half the damn universe trying to get me to feel something, and I only cared a little bit because I knew there was no way Spider-Man was actually dead. Only copyright disputes can kill a character that lucrative. Thanos never stood a chance.<\/p>\n<p>Unless you&#8217;re willing to get ridiculous with it, like the\u00a0<em>Fast and the Furious<\/em> movies, epic is a quality whose returns diminish sharply the more you use them.<\/p>\n<p>So I think that covers all the major things you shouldn&#8217;t be doing, though I&#8217;m sure more will come to me as I write. Next we talk about opportunity. Did you know that the Chinese character for &#8220;opportunity&#8221; is a combination of the characters for &#8220;stopping&#8221; and &#8220;IP depreciation&#8221;?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Before we get into what to do we have to get into what not to do. There are several ideas that I bet the head honchos at Bioware are currently considering, and before I do anything else I have to talk them out of them, because they&#8217;re bad. Let&#8217;s go through them in order. &#8220;Let&#8217;s [&hellip;]<\/p>\n","protected":false},"author":12,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[508],"tags":[],"class_list":["post-49451","post","type-post","status-publish","format-standard","hentry","category-mass-effect"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/49451","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=49451"}],"version-history":[{"count":4,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/49451\/revisions"}],"predecessor-version":[{"id":49455,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/49451\/revisions\/49455"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=49451"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=49451"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=49451"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}