{"id":49355,"date":"2020-02-26T06:00:53","date_gmt":"2020-02-26T11:00:53","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=49355"},"modified":"2020-02-25T20:22:53","modified_gmt":"2020-02-26T01:22:53","slug":"gaming-footage","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=49355","title":{"rendered":"Gaming Footage"},"content":{"rendered":"<p>Now that I&#8217;m producing <a href=\"https:\/\/www.youtube.com\/playlist?list=PLvw5oWaqNHG8EALnEPTcBeGlKw6GME8YY\">video content<\/a>, I&#8217;m thinking a lot about video game footage. Previously, I just smacked the screenshot key when I wanted to save a still image for the blog. Once in a while I&#8217;d save some important cutscenes. These days I need much better video coverage of the games I&#8230; uh&#8230; <em>cover<\/em>.<\/p>\n<p>I also find I need footage of games I haven&#8217;t played in a few years. What happens if I&#8217;m writing a script and I suddenly realize I need footage from a cutscene near the end of <em>Last of Us<\/em>? I&#8217;d have to play through most of the game to get that. Or what if I need some footage of Fem Shepard with Ashley Williams during the suicide mission in Mass Effect 2, and <a href=\"?p=27792\">all of my footage is of Male Shepard<\/a>? I&#8217;d actually have to play all the way through BOTH of the first two games to get that footage<span class='snote' title='1'>The default femshep gets Kaiden in ME2, which means you&#8217;d need to import a ME1 save.<\/span>. What if I want to make a video on branching endings and I want to compare all the different endings of <a href=\"?p=40713\">Dishonored 2<\/a>? I&#8217;m pretty sure you&#8217;d need more than three trips through the game for that!<\/p>\n<p>This can kill an essay. I don&#8217;t have time in my schedule to play 60 hours of a video game just to grab 2 minutes of relevant footage.<\/p>\n<p>Maybe your first suggestion is to just quietly go over to YouTube, find a raw no-commentary LP, and download that. Well&#8230; <!--more--><\/p>\n<p>Laying aside ethical concerns<span class='snote' title='2'>If someone used my game footage, I wouldn&#8217;t think of it as theft \/ copyright infringement. But the thing is, lots of people WOULD. Even if copyright \/ fair use is on your side, you REALLY don&#8217;t want to create bad blood and drama with a bunch of random YouTubers.<\/span>, this isn&#8217;t as easy as it sounds. Lots of channels have watermarks, logos, or scattered popups with your typical &#8220;Like, Share, and Subscribe&#8221; calls to action. Also, unless there&#8217;s a secret site out there, all of the existing YouTube download tools are <strong>extremely<\/strong> sketchy, covered in the most questionable<span class='snote' title='3'>We detected 10 billion viruses on your PC. Please download our totally safe and legitimate anti-virus and we&#8217;ll fix everything for free, we promise.<\/span> sorts of ads, and are often extremely buggy and plagued by size limits that prevent you from getting large high-quality video files. (Which is certainly what you need if you&#8217;re trying to download gameplay footage, which is often posted in hour-long chunks.)<\/p>\n<p>Taking it all together: Unless you&#8217;re talking about a AAA game from the last few years, then it&#8217;s going to be very difficult to find footage that:<\/p>\n<ol>\n<li>Features the game you need with good quality footage.<\/li>\n<li>Features the scenes \/ gameplay \/ playthrough style that suits your essay.<\/li>\n<li>Contains no watermarks or other distractions.<\/li>\n<li>Is part of an active channel where you can still contact the owner, and that owner is a reasonable person and not a random internet lunatic, and they will grant you permission to use their footage for free<span class='snote' title='4'>Or for acknowledgement in the credits.<\/span>, and that the two of you can work out some way to exchange gigabytes worth of files, and they deliver on their end of the deal in a timely manner that doesn&#8217;t ruin your production schedule.<\/li>\n<\/ol>\n<p>It seems like a simple thing, but a process like that could end up eating <em>hours<\/em> of time.<\/p>\n<p>Also, footage takes up a lot of space. I&#8217;ve only got 1TB of data to worry about now, but it&#8217;s growing fast. The rate of growth will increase as resolutions and framerates climb. So what happens if I do this for another couple of years and I wind up needing to store 10TB of footage? That&#8217;s not cheap, particularly since you&#8217;d also want to have a backup somewhere so a drive failure won&#8217;t annihilate years of (practically) irreplaceable footage.<\/p>\n<p>This is one of those things that <strong>seems<\/strong> like it should be super-simple, but turns out to be a massive pain in the ass.<\/p>\n<p>So I was thinking&#8230; why isn&#8217;t there a way for video essayists to share their footage via Creative Commons? I&#8217;d gladly donate all of my collected footage if it meant I&#8217;d gain access to someone else&#8217;s footage. Heck, even if it was just two people, the system would still be a solid benefit to both of them. And the more people involved, the more useful it would be to everyone.<\/p>\n<p>This idea seems so obvious that I assumed it must already exists somewhere, but various Google searches have turned up nothing.<\/p>\n<p>Sadly, I don&#8217;t know how to set something like this up. I guess I could throw everything on an FTP somewhere, but I don&#8217;t know. Maybe there&#8217;s a better way of doing it.<\/p>\n<p>I mentioned on <a href=\"?p=49293\">the podcast last week<\/a> that I was replaying Tomb Raider 2013. I spent about three hours with the game so I could grab <strong>ONE CUTSCENE<\/strong>, and I&#8217;m still not there yet. (I thought this scene happened way sooner in the game, and now I&#8217;m stuck riding the sunk cost fallacy to my ruin.)<\/p>\n<p>I know there are sites out there where you can share and download free<span class='snote' title='5'>Or for link \/ attribution.<\/span> <a href=\"https:\/\/www.pexels.com\/\">stock photos<\/a>, <a href=\"https:\/\/www.turbosquid.com\/Search\/3D-Models\/free\/blend\">textures, models<\/a>, <a href=\"https:\/\/github.com\/\">source code, libraries<\/a>, and even <a href=\"https:\/\/itch.io\/\">games<\/a>. But nothing for gameplay footage. I realize gameplay footage is a bit of a niche need &#8211; the number of video game video essayists in the world can&#8217;t be more than a few thousand, and there are probably less than a hundred with this particular need. I understand why nobody has been crazy enough to build a business around this, but it seems like something someone, somewhere should have created by now, even if it&#8217;s just a Discord and an FTP.<\/p>\n<p>The other possibility is that maybe I should just hold off making more videos until I have a large enough footage library. The videos are doing well, but they&#8217;re not driving a lot of traffic to the site, which is the whole point. I don&#8217;t know.<\/p>\n<p>Anyway, it&#8217;s an interesting problem that I thought would make for good discussion.<\/p>\n<p>Bonus discussion: How often do average non-critics, non-streamers actually care about capturing footage? I see lots of games with built-in recording and capturing features, and it always feels weird to me. Do people really use that stuff?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Now that I&#8217;m producing video content, I&#8217;m thinking a lot about video game footage. Previously, I just smacked the screenshot key when I wanted to save a still image for the blog. Once in a while I&#8217;d save some important cutscenes. These days I need much better video coverage of the games I&#8230; uh&#8230; cover. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-49355","post","type-post","status-publish","format-standard","hentry","category-general"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/49355","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=49355"}],"version-history":[{"count":7,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/49355\/revisions"}],"predecessor-version":[{"id":49362,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/49355\/revisions\/49362"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=49355"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=49355"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=49355"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}