{"id":48412,"date":"2019-10-26T18:56:45","date_gmt":"2019-10-26T22:56:45","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=48412"},"modified":"2019-10-26T18:56:45","modified_gmt":"2019-10-26T22:56:45","slug":"achilles-and-the-grognard-chateau-irenicus","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=48412","title":{"rendered":"Achilles and The Grognard: Chateau Irenicus"},"content":{"rendered":"<p><strong>The Grognard:<\/strong> At long last, here we are. Chateau Irenicus. The dungeon so nice that one of the series&#8217; most <a href=\"http:\/\/www.pocketplane.net\/mambo\/index.php?option=content&amp;task=blogcategory&amp;id=98&amp;Itemid=79\">popular mods is the one that skips it.<\/a><\/p>\n<p><strong>Achilles:<\/strong> So this is the one? I&#8217;ve heard of Dungeon-B-Gone, but I didn&#8217;t realize <em>this<\/em> was the place people wanted gone. I&#8217;ve crawled through way worse dungeons, to be honest.<\/p>\n<p><strong>The Grognard:<\/strong> It&#8217;s the repetition moreso than the quality. The first couple times it&#8217;s fine. After you&#8217;ve started your eighth new character, it&#8217;s like pulling teeth.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/baldur10-2.jpg' width=100% alt='&apos;Ah, the child of Bhaal has awakened. It is time for more experiments.&apos; &apos;Interesting. You have much untapped potential.&apos; &apos;Do you even recognize your power?&apos; &apos;Intruders have entered the complex, master.&apos; &apos;They act sooner than we had anticipated. No matter, they will only prove a slight delay.&apos; I&apos;ve played this damn game too many times. Also, I know about the &apos;go to settings to activate Windows&apos; thing. I can&apos;t turn it off. Thorn in my side. Take forever to explain.' title='&apos;Ah, the child of Bhaal has awakened. It is time for more experiments.&apos; &apos;Interesting. You have much untapped potential.&apos; &apos;Do you even recognize your power?&apos; &apos;Intruders have entered the complex, master.&apos; &apos;They act sooner than we had anticipated. No matter, they will only prove a slight delay.&apos; I&apos;ve played this damn game too many times. Also, I know about the &apos;go to settings to activate Windows&apos; thing. I can&apos;t turn it off. Thorn in my side. Take forever to explain.'\/><\/div><div class='mouseover-alt'>&apos;Ah, the child of Bhaal has awakened. It is time for more experiments.&apos; &apos;Interesting. You have much untapped potential.&apos; &apos;Do you even recognize your power?&apos; &apos;Intruders have entered the complex, master.&apos; &apos;They act sooner than we had anticipated. No matter, they will only prove a slight delay.&apos; I&apos;ve played this damn game too many times. Also, I know about the &apos;go to settings to activate Windows&apos; thing. I can&apos;t turn it off. Thorn in my side. Take forever to explain.<\/div><\/p>\n<p><strong>Achilles:<\/strong> I&#8217;m thinking that if\u00a0<em>this<\/em> is the thing there are mods to skip, this game shows promise. Almost everything I&#8217;ve seen so far is an upgrade. The art is even better &#8211; more vibrant, more unique assets. At one point there&#8217;s a druid&#8217;s grove, then there are lavishly appointed apartments, then more dungeon, and then we scootch over the elemental plane of air for a bit.<\/p>\n<p><!--more--><\/p>\n<p><strong>The Grognard:\u00a0<\/strong>There certainly is variety.<\/p>\n<p><strong>Achilles:\u00a0<\/strong>More than the last game, at least. In\u00a0<em>Baldur&#8217;s Gate\u00a0<\/em><em>I<\/em>, half the dungeons were mazes made up of mostly-identical corridors. But they&#8217;ve gotten better &#8211; first with Durlag&#8217;s Tower in the expansion, and now this.<\/p>\n<p><strong>The Grognard:\u00a0<\/strong>Last week you said you wanted more variety and more emotional stakes. We&#8217;ve gotten one of the two, at least.<\/p>\n<p><strong>Achilles:<\/strong> I&#8217;d say we&#8217;ve gotten both. Evil Bald Guy is a piece of work. He does magical experiments on people, and Imoen is terrified of him. To top it off, Khalid and Dynaheir are both just&#8230;. dead. Like, we&#8217;ve found their corpses and the game has been pretty clear that they&#8217;re not coming back.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/baldur10-4.jpg' width=100% alt='The indignity of it! They just leave Khalid&apos;s sprawled-out corpse in what looks like a storage room.' title='The indignity of it! They just leave Khalid&apos;s sprawled-out corpse in what looks like a storage room.'\/><\/div><div class='mouseover-alt'>The indignity of it! They just leave Khalid&apos;s sprawled-out corpse in what looks like a storage room.<\/div><\/p>\n<p><strong>The Grognard:\u00a0<\/strong>I remember the harshness of that struck me the first time I played this game. I believe the reasoning at the time was that they weren&#8217;t popular characters, and players didn&#8217;t like that to recruit them you had to recruit Jaheira and Minsc too.<\/p>\n<p><strong>Achilles<\/strong>: So they just bump them off between games? I mean, Jacob wasn&#8217;t popular with everyone, but they didn&#8217;t whack him in between Mass Effects 2 and 3, either.<\/p>\n<p><strong>The Grognard:<\/strong> It was a more ruthless time back them. Permadeath was standard under the core rules. If a party member can die to kobolds, they can die between games too.<\/p>\n<p><strong>Achilles:\u00a0<\/strong>It still seems harsh. And I&#8217;m not saying that just because I managed to get Khalid down to -8 AC before. All those times I killed him, and now I can&#8217;t even reload a save.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/baldur10-1.jpg' width=100% alt='Importing Top Hat Guy into the new game.' title='Importing Top Hat Guy into the new game.'\/><\/div><div class='mouseover-alt'>Importing Top Hat Guy into the new game.<\/div><\/p>\n<p><strong>The Grognard:<\/strong> Could these be the emotional stakes you were looking for?<\/p>\n<p><strong>Achilles:\u00a0<\/strong>Right now it feels more like the devs killed Khalid and Dynaheir, not Evil Bald Guy. The whole thing is also a bit sudden. Last game I was being hailed as the hero of Baldur&#8217;s Gate by the end, and the first thing that happens here is learning I was kidnapped offscreen and locked up in a magical torture dungeon. It&#8217;s a similar feeling to getting captured in a cutscene, only here the cutscene happened between games.<\/p>\n<p><strong>The Grognard:<\/strong> I see Evil Bald Guy hasn&#8217;t made enough of an impression on you for you to bother learning his actual name.<\/p>\n<p><strong>Achilles:<\/strong> Fine, Jon Irenicus. See? I can learn people&#8217;s names. And as a matter of fact, he <em>has<\/em> made an impression on me. He&#8217;s already a better villain than Sarevok, who was cartoonishly evil. Irenicus is more&#8230; unfeeling. Unsettling. He has some sort of obsession with a dead wife or something, and is most certainly up to no good.<\/p>\n<p><strong>The Grognard:<\/strong> This is something I think is important about this first dungeon. It&#8217;s your introduction, though environmental storytelling, to Irenicus. People install mods to skip it, which is understandable if you&#8217;ve played the game many times. But there&#8217;s story content here. Who Irenicus is, the experiments he&#8217;s doing, his obsession with the dead woman, the Shadow Thieves attacking the place &#8211; all are important later.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/baldur10-3.jpg' width=100% alt='This guy seems trustworthy.' title='This guy seems trustworthy.'\/><\/div><div class='mouseover-alt'>This guy seems trustworthy.<\/div><\/p>\n<p><strong>Achilles:<\/strong> And then he takes Imoen! That bastard. The adorable little tyke that spent the entire last game following me around is now in the clutches of a bunch of shady-ass mages wearing hoodies.<\/p>\n<p><strong>The Grognard:<\/strong> That&#8217;s why I think this game opens well. It is a little jarring, but by the end the typical player has bought into the story and wants to see more of it.<\/p>\n<p><strong>Achilles:<\/strong> That&#8217;s the crucial thing, you think? Buying in?<\/p>\n<p><strong>The Grognard:\u00a0<\/strong>That&#8217;s the essence of it, isn&#8217;t it? To get player to treat the story as real. It can be a messy process, but the dividends are worth it. Irenicus is one of the main things about this game people remember.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/baldur10-6.jpg' width=100% alt='The end-of-chapter narrations are back. This one plays when you escape the dungeon.' title='The end-of-chapter narrations are back. This one plays when you escape the dungeon.'\/><\/div><div class='mouseover-alt'>The end-of-chapter narrations are back. This one plays when you escape the dungeon.<\/div><\/p>\n<p><strong>Achilles:<\/strong> He&#8217;s memorable, I&#8217;ll give him that much. But now it&#8217;s time to track these cowled guys down and get Imoen back. And to show this &#8220;Athkatla, City of Coin&#8221; joint who the real boss is.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Grognard: At long last, here we are. Chateau Irenicus. The dungeon so nice that one of the series&#8217; most popular mods is the one that skips it. Achilles: So this is the one? I&#8217;ve heard of Dungeon-B-Gone, but I didn&#8217;t realize this was the place people wanted gone. I&#8217;ve crawled through way worse dungeons, [&hellip;]<\/p>\n","protected":false},"author":12,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[120],"tags":[],"class_list":["post-48412","post","type-post","status-publish","format-standard","hentry","category-videogames"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/48412","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=48412"}],"version-history":[{"count":4,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/48412\/revisions"}],"predecessor-version":[{"id":48416,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/48412\/revisions\/48416"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=48412"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=48412"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=48412"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}