{"id":45056,"date":"2018-12-12T06:00:13","date_gmt":"2018-12-12T11:00:13","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=45056"},"modified":"2018-12-12T05:13:47","modified_gmt":"2018-12-12T10:13:47","slug":"experienced-points-taking-out-bethesdas-trash-bag","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=45056","title":{"rendered":"Experienced Points: Taking Out Bethesda\u2019s Trash Bag"},"content":{"rendered":"<p>My column this week details <a href=\"https:\/\/www.escapistmagazine.com\/v2\/2018\/12\/11\/taking-out-bethesdas-trash-bag\/\">the mind-boggling string of outrageous failures perpetrated by Bethesda surrounding the Power Armor edition of Fallout 76<\/a>. Specifically, it talks about how this $200 edition of the game promised a canvas bag but delivered something worth far less.<\/p>\n<p>Like I say in the article, a company as big as Bethesda has no excuse whatsoever for making this kind of mistake. Only an idiot would cut this particular corner. If you&#8217;ve got a customer willing to pay you $200 for a videogame with some extra trinkets, then you need to make sure that customer is happy. Not because you&#8217;re a nice person or you care about the customer, but because this customer is a cash cow and treating them well will allow you to extract more wealth from them in the future. I&#8217;m not faulting Bethesda for being rapacious and exploitative, I&#8217;m faulting them for attempting to be rapacious and exploitative and being <em>completely shit<\/em> at it.<\/p>\n<p>It&#8217;s easy to look at Fallout 76 and see that Bethesda is arriving two years late to the fad of Day Z clones. Fine. They attempted to jump on a trend and they miscalculated. Predicting the future is hard and I don&#8217;t fault them for messing up. But the canvas bag controversy? Market segmentation is Business 101. This is the easy stuff. The obvious stuff. If you can&#8217;t get this right then what are you doing trying to run a company?<\/p>\n<p><!--more-->We can compare this to Valve. Recently they entered the collectible card game market with <a href=\"https:\/\/store.steampowered.com\/app\/583950\/Artifact\/\">Artifact<\/a>. It&#8217;s a game where the developer allows you to spend <em>real<\/em> money for a <em>chance<\/em> to win virtual goods that cost <em>nothing<\/em> to produce. Not only is the customer spending actual money for imaginary goods, but they aren&#8217;t even guaranteed to get the goods they want! And instead of feeling ripped off, that just gives them a reason to pay the developer <em>even more money<\/em>\u00a0for another spin with the random number generator.<\/p>\n<p>I can understand why a company would want to run a CCG. There&#8217;s a lot of money in it. We can call it cynical or predatory, but at least it&#8217;s <strong>competent<\/strong> at being cynical or predatory. You don&#8217;t start the game up to discover atrocious art, broken mechanics, a horrible interface, countless glitches, rampant cheating, and regular crashes. Artifact might be a runaway success or a commercial flop, but Valve at least made a real product.<\/p>\n<p>Bethesda has gotten it into their heads that quality doesn&#8217;t matter. Their game is broken in terms of mechanics. It&#8217;s broken in terms of technology. Their $200 premium goods are shameful Walmart trash. Their customer service is broken and dysfunctional. Their public relations is so bad it&#8217;s basically self-sabotage.<\/p>\n<p>Maybe some of the blame for this belongs to us folks in the gaming press<span class='snote' title='1'>Assuming I qualify as &#8220;gaming press&#8221;. I <strong>refuse<\/strong> to call myself an &#8220;influencer&#8221;.<\/span> . Maybe everyone was too indulgent with Bethesda in the past. We humored their bugs and tolerated their habitual re-releases of Skyrim. Fallout 4 was a mess of childish ideas, idiotic dialog, lazy worldbuilding, and frustrating glitches that demonstrated a palpable contempt for the source material, but\u00a0<a href=\"https:\/\/www.metacritic.com\/g00\/game\/pc\/fallout-4?i10c.encReferrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8%3d&amp;i10c.ua=1&amp;i10c.dv=3\">critics gave it an 84%<\/a>.\u00a0Wolfenstein II was showered with critical praise despite being <a href=\"?p=42228\">distinctly inferior to the previous game<\/a>.<\/p>\n<p>Bethesda has been cutting corners for a long time, and they&#8217;ve been getting away with it. They&#8217;ve become complacent and even entitled. They&#8217;ve gotten it into their head that they can toss out a halfhearted attempt at a classic 90s nostalgia brand and sell millions of copies regardless of quality.<\/p>\n<p>It&#8217;s my hope that this controversy isn&#8217;t just\u00a0 a moment of cathartic outrage for the fanbase. I hope this creates a shift in attitudes. It seems like the company is deeply dysfunctional. They have incompetent public relations, shoddy art, no QA, infuriating marketing, shameful IP management. This isn&#8217;t just a bad manager or a couple of bad decisions. This is a fundamentally destructive corporate culture.<\/p>\n<p>I&#8217;m hoping the failure of Fallout 76 gives them a wake up call and makes them uncomfortable enough that they can enact some sort of reforms. I don&#8217;t want to see Bethesda go out of business, but I&#8217;d rather watch them go out of business than continue to release games as an elaborate form of shitposting.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My column this week details the mind-boggling string of outrageous failures perpetrated by Bethesda surrounding the Power Armor edition of Fallout 76. Specifically, it talks about how this $200 edition of the game promised a canvas bag but delivered something worth far less. Like I say in the article, a company as big as Bethesda [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102],"tags":[],"class_list":["post-45056","post","type-post","status-publish","format-standard","hentry","category-weekly-column"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/45056","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=45056"}],"version-history":[{"count":5,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/45056\/revisions"}],"predecessor-version":[{"id":45061,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/45056\/revisions\/45061"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=45056"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=45056"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=45056"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}