{"id":43936,"date":"2018-09-05T06:00:11","date_gmt":"2018-09-05T10:00:11","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=43936"},"modified":"2018-09-12T08:04:23","modified_gmt":"2018-09-12T12:04:23","slug":"experienced-points-microsofts-chance-in-japan","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=43936","title":{"rendered":"Experienced Points: Microsoft&#8217;s Chance in Japan"},"content":{"rendered":"<p>In my column this week I make the case that I see an opportunity where <a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/video-games\/columns\/17927-Microsoft-s-Chance\">Microsoft could attempt to win over Japanese consumers<\/a>. To be clear, I&#8217;m not suggesting Microsoft will do this. In fact, I&#8217;d bet heavily against it. Reaching out to the consumers Nintendo has abused and taken for granted would require pretty much the opposite of the corporate culture Microsoft has now.<\/p>\n<p>The problem is that in Japan, Microsoft needs to act like a hungry young startup. When you&#8217;ve got single-digit market share, you need to be willing to take risks. When you&#8217;re on top you can be aloof and interact only via PR and press releases, but when you&#8217;re on the bottom you need to adopt an approachable and human company face. Talk directly to your (potential) customers, give stuff away for free, and make jokes at your own expense<span class='snote' title='1'>This is how you do it in the west. I have no idea if self-deprecation is really a good strategy in Japan.<\/span> to show your self-awareness. You need to be able to present yourself as an alternative to the cold corporate entities that consumers are used to. I seriously doubt anyone in <a href=\"https:\/\/www.microsoft.com\/en-us\/visitorcenter\/\">Redmond<\/a> has the license to do that sort of thing.<\/p>\n<p>Back in 1980, IBM was a bloated, bureaucratic machine. The joke was that it would take them nine months and five million dollars to ship an empty box. Their size and ultra-conservative company culture made them slow and risk-averse. Sensing that they were arriving late to the personal computing market, they did something radical. They created a small team and cut them off from the bureaucracy, effectively giving a small group of people leeway to design whatever they wanted. This enabled them to enter the market quickly and maneuver as if they were a small company. It worked pretty well for most of the 80s, until clones choked out their hardware and feisty youngblood Microsoft punted them out of the operating system market. <\/p>\n<p>So here we are about 30 years later, and now Microsoft is the staggering behemoth that wants to enter a new market but lacks the dexterity to make it happen. <\/p>\n<p><!--more-->I think the position of the Xbox in Japan is really interesting. Microsoft is in the position of an upstart newcomer, but they have the deep pockets and business connections of a giant. I think that&#8217;s an exciting place to be. You&#8217;ve got everything to gain and nothing to lose, and you&#8217;re not under time pressure because you don&#8217;t need to penetrate this market to secure your survival. If you blow ten million bucks on a strategy that doesn&#8217;t pan out, it&#8217;s no big deal because there are literally billions more where that came from and you can always just try something else. <\/p>\n<p>I didn&#8217;t want to bog down the column with too many disparate ideas, but here are some other strategies I&#8217;d try: <\/p>\n<h3>Brainstorming<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/stock_tokyo.jpg' width=100% alt='I hear Japan has some other cities besides Tokyo? We should maybe start by looking those up.' title='I hear Japan has some other cities besides Tokyo? We should maybe start by looking those up.'\/><\/div><div class='mouseover-alt'>I hear Japan has some other cities besides Tokyo? We should maybe start by looking those up.<\/div><\/p>\n<ol>\n<li>Our attempts to break into the Japanese market were troubled from the start, and often hampered by problems with the language barrier and cultural blind spots. <a href=\"https:\/\/www.youtube.com\/watch?v=DmCHJmi_st4\">We had a number of bad \/ awkward meetings with Japanese business types<\/a> when we launched the original Xbox. If we really want to make a dent in Japan then we can&#8217;t just throw our goods onto the shelves and expect people to buy it. We need to spin up a proper Japanese division run by native Japanese people who understand local law, languages, politics, and culture. (And if we have one already, then we need to start listening to them.)\n<li>Japanese consumers are reportedly really sensitive about space. Let&#8217;s talk to the engineers and see if we can design a version of the Xbone with a smaller footprint. This might not work out for thermal reasons, but it&#8217;s something worth exploring. Even if it doesn&#8217;t help us in Japan, a leaner and quieter version of our hardware could still be welcome as an alternative &#8220;special edition&#8221; unit in the west.\n<li>If we can&#8217;t make the unit smaller, can we at least make it friendlier? Let&#8217;s market-test a white unit with rounded corners rather than a black slab with sharp edges. Let&#8217;s see if we can position ourselves <em>between<\/em> the Nintendo and the PS4, rather than as a direct PS4 competitor with fewer games.\n<li>Mobiles are a big deal in Japan, and we have nothing in the mobile space. <a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/video-games\/editorials\/17924-RIP-VIta?utm_source=latest&#038;utm_medium=index_carousel&#038;utm_campaign=all\">The PS Vita is dead<\/a>, which means the Nintendo Switch is now king of mobile gaming<span class='snote' title='2'>Or if we go by units sold, that title belongs to the Nintendo DS. Either way, Nintendo is king of the hill.<\/span>. Integrating console \/ PC gaming with mobile gaming is a big deal, and we should be dumping R&#038;D into it. Whether it works in Japan or not, we need to make sure we have a solution in place. We don&#8217;t want to chase a fad the way we chased the Wii motion controller, but we also don&#8217;t want to be caught unprepared if there&#8217;s a huge demand for cross-platform play.\n<li>Can we do anything to encourage more of these titles with Japanese appeal to release on the Xbone? I realize this feeds into our chicken \/ egg problem, and is made worse by the fact that most of the developers of these games are themselves Japanese. It&#8217;s like we need to break into Japanese gamedev culture before we can break into the Japanese gaming market. Once again, this is still a good move regardless of whether or not it&#8217;s successful in Japan. A lot of these games are also popular in the west, and offering them on Xbox would still be a win for us.\n<li>Indies can provide us with rapid access to a large variety of games. Let&#8217;s make a deal with indies developing for the Xbox: &#8220;Make your game so that it works for Japanese consumers<span class='snote' title='3'>And if we start our own &#8220;Xbox Japan&#8221; division like I mentioned in #1, we should have people qualified to judge this.<\/span> and we&#8217;ll give you a better deal on our storefront&#8221;. We can even offer to waive our cut for sales made in Japan. That money is peanuts to us, but could be alluring to indies.\n<li>Since Nintendo is so dedicated to being assholes, let&#8217;s exploit that. Let&#8217;s advertise the Xbox as something free to record, stream, and publish to YouTube, without needing to ask us for permission. Let&#8217;s frame Nintendo as the miserly oppressor and ourselves as laissez-faire gaming enthusiasts who just want everyone to have fun. Our original design for the Xbox One proves that this isn&#8217;t <em>remotely<\/em> true, but since the Japanese have been ignoring us for years I don&#8217;t think the stench of that original authoritarian design will cling to us.\n<\/ol>\n<p>I&#8217;m not saying any of these ideas are 100% brilliant. As a westerner, I&#8217;m not really qualified to explain what the average Japanese consumer wants. I offer this as a list of possible low-risk moves. Given the billions of dollars at stake, I think Microsoft can afford to risk a few million looking for a break in Japan.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In my column this week I make the case that I see an opportunity where Microsoft could attempt to win over Japanese consumers. To be clear, I&#8217;m not suggesting Microsoft will do this. In fact, I&#8217;d bet heavily against it. Reaching out to the consumers Nintendo has abused and taken for granted would require pretty [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102],"tags":[],"class_list":["post-43936","post","type-post","status-publish","format-standard","hentry","category-weekly-column"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/43936","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=43936"}],"version-history":[{"count":14,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/43936\/revisions"}],"predecessor-version":[{"id":44010,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/43936\/revisions\/44010"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=43936"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=43936"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=43936"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}