{"id":43811,"date":"2018-08-28T12:12:35","date_gmt":"2018-08-28T16:12:35","guid":{"rendered":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=43811"},"modified":"2018-08-28T12:30:08","modified_gmt":"2018-08-28T16:30:08","slug":"experienced-points-no-mans-interface","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=43811","title":{"rendered":"Experienced Points: No Man&#8217;s Interface"},"content":{"rendered":"<p>My column has returned to the Escapist. One of the great things about reaching a new audience is I can whine about stuff that still bothers me but that my regular readers are <a href=\"?p=43366\">totally sick<\/a> of <a href=\"?p=40425\">hearing about<\/a>. With that in mind, <a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/video-games\/columns\/17920-No-Man-s-Interface\">this week I&#8217;m whining about the circus of random inputs and baffling design decisions that is the No Man&#8217;s Sky interface<\/a>. <\/p>\n<p>Here on the blog, I usually post my &#8220;This Dumb Industry&#8221; columns on Tuesday. I think I&#8217;m going to move TDI to another day of the week so we don&#8217;t wind up with both articles going live at the same time. <\/p>\n<p>I&#8217;m not sure what to suggest about leaving comments. In the old days, I encouraged people to leave Experienced Points comments on the Escapist. But things are a little janky right now. The comment counters don&#8217;t work, so every article claims to have &#8220;0 comments&#8221;, even though you can click through and see the comments work just fine. I know the team is still working hard on the site and I&#8217;m sure details like this will be ironed out soon. In the meantime, feel free to leave comments either here or there. <a href=\"http:\/\/www.escapistmagazine.com\/forums\/read\/6.1055976-Experienced-Points-No-Mans-Interface\">Here is a direct link to the Escapist comments for the column<\/a>.<\/p>\n<p>Also, I really need to get around to updating the splash image one of these days. I think that picture is about 8 years old. Obviously I&#8217;m way more handsome these days because that&#8217;s how aging works.<\/p>\n<p>Anyway, I think the deficiencies of the <em>No Man&#8217;s Sky<\/em> interface are clearest when comparing it to Minecraft. I do a bit of that in the column, but let&#8217;s explore that idea further&#8230; <!--more--><\/p>\n<p>Both <em>No Man&#8217;s Sky<\/em> and <em>Minecraft<\/em> are trying to accomplish similar things. They&#8217;re both designed to allow the player to arrange a large number of items in a finite grid of inventory slots and move items between different sorts of containers. <em>Minecraft<\/em> does this but showing both your inventory and the target container at the same time. You can click-and-drag items, split stacks, send stacks, or pick up single items<span class='snote' title='1'>Actually, I can&#8217;t remember how many of these features belong to the core game and how many are from mods.<\/span>.  <\/p>\n<p>In <em>No Man&#8217;s Sky<\/em>, your inventory is divided into several different screens with different stack sizes. You can have things in your pockets, your spaceship, your vehicle, your capital ship, or in your &#8220;high capacity&#8221; pockets. Each of those is a different inventory screen but they&#8217;re all bundled together under the same hotkey. Which screen will appear when I hit the inventory key? &#8220;It depends.&#8221; <\/p>\n<p>When you&#8217;re looking in a container, you don&#8217;t get to see your inventory and the container side-by-side. Instead, you can only see the container and have to remember the state of your various storage locations. If I need to take 1,000 units of iron out of my vault, I have to know without looking if I&#8217;ve got room for it in my pockets or my spaceship. <\/p>\n<p>What you end up with are all of these pages of inventory that smother the viewport in grids and yet don&#8217;t provide you with the information you need. Paradoxically you wind up with something that is both overly complex and yet lacking in features. You&#8217;re subjected to a deluge of information and yet you can&#8217;t see the information you&#8217;re interested in. The system runs on complex rules<span class='snote' title='2'>Different types of storage have different stack sizes, different ways of upgrading them, and different default behaviors.<\/span> that don&#8217;t lead to interesting gameplay. <\/p>\n<p>The whole thing is almost beautiful in its awfulness. <\/p>\n<p>Tragically, there&#8217;s no way to fix any of this. Addressing the inventory problems would require a massive redesign that would involve throwing out a lot of ill-conceived systems.  I can&#8217;t imagine doing something like that in the context of an update \/ patch. The problems cut to the heart of this misbegotten design that&#8217;s focused on using bulky resources to fill bars. <\/p>\n<p>What a shame. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>My column has returned to the Escapist. One of the great things about reaching a new audience is I can whine about stuff that still bothers me but that my regular readers are totally sick of hearing about. With that in mind, this week I&#8217;m whining about the circus of random inputs and baffling design [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102],"tags":[],"class_list":["post-43811","post","type-post","status-publish","format-standard","hentry","category-weekly-column"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/43811","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=43811"}],"version-history":[{"count":9,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/43811\/revisions"}],"predecessor-version":[{"id":43820,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/43811\/revisions\/43820"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=43811"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=43811"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=43811"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}