{"id":4355,"date":"2009-08-08T07:00:40","date_gmt":"2009-08-08T11:00:40","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=4355"},"modified":"2009-08-07T10:07:31","modified_gmt":"2009-08-07T14:07:31","slug":"the-escapist-show-putting-a-ssd-in-a-ps3","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=4355","title":{"rendered":"The Escapist Show: Putting a SSD in a PS3"},"content":{"rendered":"<p>I paused halfway through this movie, which talks about replacing the built-in PS3 hard drive with solid-state memory.  Here is what I had to say at that point:<\/p>\n<div class=\"dmnotes\">I&#8217;ve been hard on the PS3.  Overpriced, hard to program, small library, etc etc etc. I was dubious of their claim that this would be a &#8220;ten year&#8221; console.  It&#8217;s too hard to predict the future like that.  <\/p>\n<p>Instead of looking forward ten years, let&#8217;s look back to ten years before the PS3 came out.  Imagine if someone had sat down in 1996 and designed a &#8220;gaming PC&#8221; that would still be relevant in 2006.  It would have been impossible.  They would have built some sort of souped-up version of a PC based on existing technology.  No DVD drive. The graphics bus would have been AGP.  The display would have been 16 bit.  It would basically be a VooDoo chipset of some variety with a &#8220;ton&#8221; of memory.  The designer of the ten-year PC wouldn&#8217;t have been able to allow for the move to 32 bit color, PCI busses, or vertex shaders.  The machine would have been obsolete by 2002 no matter how much memory or CPU power it had been granted.<\/p>\n<p>But I have to give Sony credit:  They made the PS3 flexible enough that parts of the machine can be swapped out easily and <em>without even voiding the warranty<\/em>.   With nothing more than a screwdriver you can take leaps forward and get more out of the machine, giving you access to technology that wasn&#8217;t feasible or affordable when the PS3 was conceived. Maybe the difficulty of the machine is the price we pay for this kind of flexibility.<\/div>\n<p><center><script src=\"http:\/\/www.escapistmagazine.com\/videos\/embed\/861\"><\/script><\/center><\/p>\n<p>And here is what I have to say after actually getting around to watching the end:<\/p>\n<div class=\"dmnotes\">ZERO? NO IMPROVEMENT? This is your &#8220;ten year&#8221; console, Sony?<\/p>\n<p>Now, there are plenty of reasons why this would be the case.  As they mention in the video, the console might deliberately throttle incoming data because it&#8217;s easier to code for a system if the hardware is very predictable.  But we&#8217;ve already established that the PS3 is <strong>not<\/strong> an easy platform to develop for. If the Xbox 360 throttled incoming HD data I would understand it as a reasonable development shortcut.  But the 360 doesn&#8217;t have delusions of still being relevant in 2015.  Sony does. <\/p>\n<p>Expensive. Small library. Hard to program. <em>And immunized against technological advances<\/em>.<\/div>\n<p>And by the way: <strong>One minute loading screens in Killzone 2?<\/strong> How is this thing supposed to keep up in 2016 when it seems to be struggling already? <\/p>\n<p>Shameful.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I paused halfway through this movie, which talks about replacing the built-in PS3 hard drive with solid-state memory. Here is what I had to say at that point: I&#8217;ve been hard on the PS3. Overpriced, hard to program, small library, etc etc etc. I was dubious of their claim that this would be a &#8220;ten [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-4355","post","type-post","status-publish","format-standard","hentry","category-dream-cast"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/4355","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4355"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/4355\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4355"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4355"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4355"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}