{"id":42690,"date":"2018-05-07T06:00:04","date_gmt":"2018-05-07T10:00:04","guid":{"rendered":"http:\/\/shamusyoung.com\/twentysidedtale\/?p=42690"},"modified":"2018-05-07T08:55:06","modified_gmt":"2018-05-07T12:55:06","slug":"diecast-209-system-shock-totalbiscuit-minecraft-mailbag","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=42690","title":{"rendered":"Diecast #209: System Shock, TotalBiscuit, Minecraft, Mailbag"},"content":{"rendered":"<p>I&#8217;m really enjoying having these questions. As always, if you&#8217;ve got a question for the show please send it to diecast&#64;shamusyoung.com.<\/p>\n<p><br clear='all'><audio controls><source src='\/diecast\/diecast209.ogg' type='audio\/ogg'><source src='\/diecast\/diecast209.mp3' type='audio\/mpeg'>Your browser does not support the audio element.<\/audio><div><small><a href='\/diecast\/diecast209.mp3' download='diecast209.mp3'>Direct download<\/a> (MP3)<\/small><br\/><small><a href='\/diecast\/diecast209.ogg' download='diecast209.ogg'>Direct download<\/a> (ogg Vorbis)<\/small><br\/><small><a href='?cat=287&feed=rss2'>Podcast RSS feed.<\/a><\/small><\/div><br \/>\nHosts: <a href=\"http:\/\/www.peripheralarbor.com\/\">Paul<\/a>, <a href=\"http:\/\/www.shamusyoung.com\/\">Shamus<\/a>. Episode edited by <a href=\"http:\/\/steamcommunity.com\/profiles\/76561198087035658\/\">Issac<\/a>.<\/p>\n<p>Show notes:<!--more--><\/p>\n<p><strong>00:00 Nightdive Studios and the System Shock Remake<\/strong><\/p>\n<p>Yes, I wrote about this <a href=\"?p=42683\">yesterday<\/a>. Correction: They haven&#8217;t gone back to the original Unity demo, but they HAVE gone back to doing a more lo-fi (and thus cheaper) rendering style. <\/p>\n<p><strong>05:47 Totalbiscuit<\/strong><\/p>\n<p>So sorry to hear about this. 33 years old. What a horrendously rotten turn of events. Here&#8217;s hoping the family enjoys the time they have left.<\/p>\n<p>Here is <a href=\"https:\/\/www.youtube.com\/watch?v=eVa0Crj1oD8\">the episode of HuniePop<\/a> I mentioned on the show. Here is <a href=\"?p=36563\">what I wrote about it<\/a> a year ago.<\/p>\n<p><strong>15:23 Shamus is playing Minecraft again.<\/strong><\/p>\n<p><strong>26:02 Mailbag: Minecraft torches.<\/strong><\/p>\n<blockquote><p>Dear Diecast,<\/p>\n<p>In the last &#8216;cast you said the Factorio developers regretted a convenience upgrade they added to the game, yet would probably be unable to remove it due to momentum.<\/p>\n<p>This reminds me of torches in Minecraft.  I bought the game around the time Notch started saying he wanted to make torches temporary, because they were never intended to be burn forever.  I ran a small server of 5-10 people, and knew several Minecraft players IRL, and I never met anyone who wanted torches to burn out.  In fact, some said this was one of the few changes that would prompt them to stop playing forever.  For me, &#8220;conquering&#8221; an area permanently (for building, storage, mining, transport tunnels, whatever) was a major appeal of the game.  Respawning monsters had zero appeal (and it&#8217;s not like mined resources ever respawned along with them).<\/p>\n<p>I stopped playing a few years ago, but I assume this change never happened.<\/p>\n<p>Do you guys remember this?  Did you want torches to burn out?  Did you know anyone who did?  Maybe someone in the blog&#8217;s comments did?<\/p>\n<p>Thank you,<\/p>\n<p>KuneDog<\/p><\/blockquote>\n<p><strong>37:13 Mailbag: Freespace 2<\/strong><\/p>\n<blockquote><p>So, Shamus, I&#8217;m not sure if this qualifies as a question, but I seem to recall you saying somewhere that you&#8217;d played the first FreeSpace game, but not the second. If this is still true, have you considered trying FreeSpace 2? It&#8217;s an absolutely amazing game &#8212; if you thought FreeSpace 1 was good, the sequel is an improvement in basically every area, but especially the writing. There&#8217;s also a still-active and extremely robust modding community over at hard-light.net. They have access to the source code, have heavily altered the engine, and&#8217;ve put together some really impressive visual updates, plus tons and tons of custom assets and missions.<br \/>\nI&#8217;d love to see you play it, and also to hear your thoughts on it, if you do &#8212; it&#8217;s a very interesting example of storytelling in a game. I&#8217;d also be curious to know if Paul is familiar with it at all.<br \/>\nAlso it might result in some new people at Hard Light. The forums are pretty quiet these days, which is just shameful &#8212; I mean, what kind of Internet community can&#8217;t go a measly 25 years with no hope of a new release without starting to lose interest?<br \/>\nAnyway, this was kind of long, but hey. You guys did say you wanted content.<\/p><\/blockquote>\n<p><strong>41:35 Mailbag: FMV games.<\/strong><\/p>\n<blockquote><p>Hi!<\/p>\n<p>I haven&#8217;t listened to last two podcasts (time and all that).<\/p>\n<p>But I can&#8217;t see you sad with empty mailbag. So here&#8217;s the question. What games with FMV you really like and where it works because of FMV itself? What&#8217;s the strength of using FMV in your opinion? More specific, did you play or saw Tex Murphy games (including the last one, Tesla Effect. 2015, I think?), Command and Conquer series, Late Shift.<\/p>\n<p>Best regards, DeadlyDark<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m really enjoying having these questions. As always, if you&#8217;ve got a question for the show please send it to diecast&#64;shamusyoung.com. Hosts: Paul, Shamus. Episode edited by Issac. Show notes:<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[287],"tags":[],"class_list":["post-42690","post","type-post","status-publish","format-standard","hentry","category-diecast-2"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/42690","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=42690"}],"version-history":[{"count":9,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/42690\/revisions"}],"predecessor-version":[{"id":42700,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/42690\/revisions\/42700"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=42690"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=42690"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=42690"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}