{"id":42302,"date":"2018-03-26T06:00:35","date_gmt":"2018-03-26T10:00:35","guid":{"rendered":"http:\/\/shamusyoung.com\/twentysidedtale\/?p=42302"},"modified":"2018-03-26T06:08:25","modified_gmt":"2018-03-26T10:08:25","slug":"diecast-203-nier-automata-survival-games-creative-burnout","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=42302","title":{"rendered":"Diecast #203: Nier Automata, Survival Games, Creative Burnout"},"content":{"rendered":"<p><br clear='all'><audio controls><source src='\/diecast\/diecast203.ogg' type='audio\/ogg'><source src='\/diecast\/diecast203.mp3' type='audio\/mpeg'>Your browser does not support the audio element.<\/audio><div><small><a href='\/diecast\/diecast203.mp3' download='diecast203.mp3'>Direct download<\/a> (MP3)<\/small><br\/><small><a href='\/diecast\/diecast203.ogg' download='diecast203.ogg'>Direct download<\/a> (ogg Vorbis)<\/small><br\/><small><a href='?cat=287&feed=rss2'>Podcast RSS feed.<\/a><\/small><\/div><br \/>\nHosts: <a href=\"http:\/\/www.peripheralarbor.com\/\">Paul<\/a>, <a href=\"http:\/\/www.shamusyoung.com\/\">Shamus<\/a>.<\/p>\n<p>Episode edited by <a href=\"http:\/\/steamcommunity.com\/profiles\/76561198087035658\/\">Issac<\/a>.<\/p>\n<p>Show notes:<!--more--><\/p>\n<p><strong>00:00 Paul&#8217;s Fabulous Recording Coffin<\/strong><\/p>\n<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/1RB3fN5rLC4\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=1RB3fN5rLC4'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p><strong>07:12 Playing Nier: Automata<\/strong><\/p>\n<p>I talked about the game <a href=\"?p=42296\">on the Shamecast<\/a> last week. Every time I try to describe this game, the plot, the premise, or the characters, someone will jump in with a &#8220;Well, ACTUALLY Shamus, you haven&#8217;t seen the real ending, see it&#8217;s not really about&#8230;&#8221;<\/p>\n<p>Yeah yeah yeah. I get it. But look, I can&#8217;t discuss the parts of the game I haven&#8217;t seen. I was more than fair to Nier. I put up with the crashes to get to the first ending or whatever. I got partway through another playthrough. It&#8217;s not my fault this game is unstable. Our options are to talk about the parts of the game I&#8217;ve seen or to not talk about the game at all. The hurdle of &#8220;You can&#8217;t talk about a game until you get all the endings&#8221; creates an awful selection bias where the only people supposedly &#8220;qualified&#8221; to discuss the game are people that loved it and were able to run it properly. <\/p>\n<p><center><img decoding=\"async\" src=\"images\/time_played.png\" \/><\/center><\/p>\n<p><strong>21:12 Survival games and the conceit of self-sufficiency<\/strong><\/p>\n<p>The old post I was referring to was <a href=\"?p=1758\">Game Developers at the Beach<\/a>, which has always been one of my favorites but never seems to get a lot of love in terms of being cited \/ referenced \/ linked \/ discussed. (Maybe it needs a rewrite.) Some people try to see the allegorical rivalry between Will Wright and Cliff Bleszinski as a conflict between a protagonist and a villain, or between a boring nerd and someone who knows how to have fun, but really it&#8217;s not supposed to be an attack on either personality. These conflicting goals simply <em>exist<\/em>, and always will exist, and I think we&#8217;ll understand our games better when we have a more complete picture of why those &#8220;other people&#8221; play them.<\/p>\n<p>If you like the idea of Paul and I playing Left 4 Dead together, then <a href=\"https:\/\/www.twitch.tv\/events\/CVFtitBLQIWJx6tSqiUosA\">you can watch it happen this coming Wednesday<\/a>.<\/p>\n<p><strong>39:00 Work-life balance, burnout, taking a break<\/strong><\/p>\n<p>Here is the Andrew Huang: <a href=\"https:\/\/www.youtube.com\/watch?v=RcTHRqfSikc\">Why I&#8217;m taking a break from YouTube<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hosts: Paul, Shamus. Episode edited by Issac. Show notes:<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[287],"tags":[],"class_list":["post-42302","post","type-post","status-publish","format-standard","hentry","category-diecast-2"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/42302","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=42302"}],"version-history":[{"count":14,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/42302\/revisions"}],"predecessor-version":[{"id":42316,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/42302\/revisions\/42316"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=42302"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=42302"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=42302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}