{"id":39704,"date":"2017-07-16T06:00:24","date_gmt":"2017-07-16T10:00:24","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=39704"},"modified":"2017-07-16T14:06:11","modified_gmt":"2017-07-16T18:06:11","slug":"strafe-the-lost-patch","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=39704","title":{"rendered":"STRAFE: The Lost Patch"},"content":{"rendered":"<p>Back in May, I mentioned that <a href=\"?p=38571\">I was playing STRAFE<\/a>, the procedurally generated FPS with permadeath. About that time, I got sick of the game and quit. I&#8217;d played 42 games, and the random number generator still hadn&#8217;t blessed me with the random drop required to begin the game in the second zone. Which means I had to play through the entire first zone every single time I started a new game. I was sick to death of the first zone and I just wanted to see what the later levels looked like. The typical game went like this:<\/p>\n<p><!--more--><\/p>\n<ol>\n<li>New game.\n<li>Play through twenty insufferable minutes of the first zone YET AGAIN. The procedural generation keeps the game fresh, but not THAT fresh.\n<li>Reach the end of Zone 1 without ever seeing the random doodad needed to unlock the shortcut to Zone 2. <em>I wonder what it looks like? I wonder what the odds of finding it are? I wonder where it drops. How close am I to finding it? Next game? Another 42 games?<\/em>\n<li>Arrive at Zone 2.\n<li>BOOM! Surprise threat in Zone 2 kills me.\n<li>Repeat. Actually, screw that. I&#8217;ve got better things to do with my time than grind through 20 minutes of work for 5 minutes of fun.\n<\/ol>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/strafe_late.jpg' width=100% alt='I love the end-of-level summary. Here I missed par by 1 second. That sucks. You get a bunch of bonus supplies for coming in under par.' title='I love the end-of-level summary. Here I missed par by 1 second. That sucks. You get a bunch of bonus supplies for coming in under par.'\/><\/div><div class='mouseover-alt'>I love the end-of-level summary. Here I missed par by 1 second. That sucks. You get a bunch of bonus supplies for coming in under par.<\/div><\/p>\n<p>The game seems to be confused about its identity. It positions itself like a 1996 shooter, but then it&#8217;s got all these roguelike<span class='snote' title='1'>Yes, this term is a mess. It&#8217;s not my fault. Can we not argue about this for once?<\/span> elements and no save system. It positions itself as this fast-paced thrill ride like Quake or Serious Sam, but then healing is incredibly rare, there are traps, some foes do lots of damage, and you often need to spend a lot of time wandering around empty levels hunting for keycards in order to progress. So the game acts like you&#8217;re supposed to run and gun, but the mechanics push you towards careful, methodical play. <\/p>\n<p>So I shelved the game. I mean, <a href=\"?p=39488\">I&#8217;ve got over 180 un-played games on Steam<\/a>, so there&#8217;s no reason to slam my head against one that&#8217;s wasting my time.<\/p>\n<p>But then three weeks ago, the STRAFE developers posted this to Twitter:<\/p>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p lang=\"en\" dir=\"ltr\">New patch up on steam! It brings in &quot;The E-Z Discovery Zone&quot; (easy mode) featuring optional &quot;Murder-Time&quot; &amp; fixes. <a href=\"https:\/\/t.co\/9TunLPBKfw\">https:\/\/t.co\/9TunLPBKfw<\/a> <a href=\"https:\/\/t.co\/DXLUhRpMlh\">pic.twitter.com\/DXLUhRpMlh<\/a><\/p>\n<p>&mdash; STRAFE\u00c2\u00ae (@STRAFEgame) <a href=\"https:\/\/twitter.com\/STRAFEgame\/status\/878817162726592512\">June 25, 2017<\/a><\/p><\/blockquote>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p>Patch 6 <a href=\"http:\/\/steamcommunity.com\/games\/442780\/announcements\/detail\/2533687504383996853\">sounds<\/a> pretty sweet. It adds easy mode. I don&#8217;t really want easy mode so much as a more dependable means of unlocking the Zone 2 shortcut, but I guess easy mode will make grinding for that random drop slightly less irritating. More importantly, Patch 6 has some stability fixes, and I&#8217;m hoping those will fix various problems I&#8217;ve been having.<\/p>\n<p>However, I don&#8217;t have the game on Steam. Just before release, Kickstarter backers were given a choice if they wanted a key for Steam or for GoG. Being a huge fan of GoG, I chose that. And for whatever reason GoG users are <em>still<\/em> waiting for this patch. <\/p>\n<p>I&#8217;m not even sure who to blame here. I&#8217;ve heard it suggested that GoG tends to sit on patches for a couple of weeks before releasing them, so it&#8217;s possible that the developer submitted the patch and things are out of their hands. Or maybe they&#8217;re just not bothering with GoG. It&#8217;s impossible to tell and nobody is communicating. Maybe the patch will appear in an hour or maybe we&#8217;ll never see it. <\/p>\n<p>So that kinda sucks.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Back in May, I mentioned that I was playing STRAFE, the procedurally generated FPS with permadeath. About that time, I got sick of the game and quit. I&#8217;d played 42 games, and the random number generator still hadn&#8217;t blessed me with the random drop required to begin the game in the second zone. Which means [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-39704","post","type-post","status-publish","format-standard","hentry","category-reviews"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/39704","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=39704"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/39704\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=39704"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=39704"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=39704"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}