{"id":38907,"date":"2017-06-02T03:57:10","date_gmt":"2017-06-02T07:57:10","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=38907"},"modified":"2017-06-02T14:49:44","modified_gmt":"2017-06-02T18:49:44","slug":"nan-o-war-ch12-bomb-voyage","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=38907","title":{"rendered":"Nan o&#8217; War CH12: Bomb Voyage"},"content":{"rendered":"<p>The downside of playing on the difficulty where you don&#8217;t automatically save when you quit is that&#8212;without getting too technical about the mechanics&#8212;<em>you don&#8217;t automatically save when you quit<\/em>. So that grand victory that took five hundred precise mouse clicks to score took precisely zero to foul up. My finest moment just unhappened.<\/p>\n<p>Let this be a life lesson, folks! Don&#8217;t savescum halfway. Punch your pitons of destiny into every inch of that mountain of tribulations. Just captured a ship? Treat yourself to a save. Found some buried treasure? Why not save! Won a battle with the hardtack shits? <em>Save that game<\/em>.<\/p>\n<p>The prospect of beating those smugglers again and regaining all the extra crew and funds and levels and backup ships is daunting. It&#8217;s so daunting, in fact, that I&#8217;m going to skip it and just go attack a War Brigantine instead.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_134.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>What&#8217;s a War Brigantine? Let&#8217;s start with &#8220;twice the size of my ship.&#8221; Let&#8217;s move on to the modifier, &#8220;War.&#8221; As in, &#8220;In this brave new world of naval trade and exploration, we killed half a forest so some upper class twit could feed fishes the hard way and we dare you to try stopping us.&#8221; You know what my ship&#8217;s qualifying word is? &#8220;Large.&#8221; As in &#8220;Large Sloop.&#8221; As in, &#8220;As far as sloops go, this one&#8217;s large. You could almost fit a pool table on here.&#8221;<\/p>\n<p>Jesus. Here goes nothing.<\/p>\n<p><!--more--><\/p>\n<p>So far every naval battle I&#8217;ve been in has consisted of my ship and their ship rushing headlong into one another. My excuse is that I&#8217;m too dumb to do anything else&#8212;I&#8217;ve only recently figured out how to rotate my camera to see where my cannons are pointing, which is a surprisingly crucial step in aiming a cannon&#8212;but so far the AI has always followed suit and not tried anything tricky, like turning their ship.<\/p>\n<p>My working theory is that enemies always try to board you if they&#8217;ve got a significant crew advantage. So far, they always have. This might just be my greatest tactical asset.<\/p>\n<p>As the battle starts, I sail directly at the enemy ship. Then he comes within cannon range, and&#8212;this is the clever part&#8212;I turn around and start sailing in the opposite direction.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_135.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>No. Wait. That&#8217;s not the clever part at all. The clever part is where I let him get <em>really<\/em> close to me. Then bank sharply, like the pilot just spotted a quarter on the deck, and fire a cheeky blast from my cannons before Tokyo Drifting back on course.<\/p>\n<p>Actually, that&#8217;s<em> not<\/em> the clever part. The clever part is where I&#8217;m firing grapeshot at close range. Ideal for killing crew and leaving valuable War Brigantines standing.<\/p>\n<p>Oh no, I&#8217;ve just remembered&#8212;the <em>clever<\/em> part is where I&#8217;m sailing every so slightly faster than he is. And he can&#8217;t fire back, because in his infinite artificial wisdom he refuses to change course. And where I even tack left and right so I can alternate which cannon crew is firing at him, so that he&#8217;s never more than a Mississippi away from a facefull of iron.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_136.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>The final effect is, I drag his ass across half the Atlantic pounding shot through his crew without taking so much as a puff of return fire. I do this until I get bored&#8212;and may I remind you, I finished <em>Battlespire<\/em>. For the Aubrey Maturin fans in the audience who&#8217;ve waiting for a bit of actual naval combat, this was your moment.<\/p>\n<p>And then it&#8217;s down to boarding, and thanks to my sustained battery of fire, all he&#8217;s got left to fight me with is&#8230;<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_137.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>&#8230;the population of Bristol.<\/p>\n<p>You know, I don&#8217;t know if I like this game.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_138.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>As the battle starts, his crew squeezes up into a fist and rushes the gangplank. A foolproof gambit. Unfortunately for me, there&#8217;s no counterattack to a large force of tightly-packed enemies with little mobility.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_139.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>Oh shit I forgot<em> I&#8217;m strapped to the nards with hand grenades, what now colonialism? Who else wants some of this? Huh? Who wants some of this?<\/em><\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_140.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>Wow, a lot of them want some of this.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_141.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>Due to higher than expected demand for some of this, we&#8217;re sorry to announce we have run out of this. Please stand by.<\/p>\n<p>Okay, let&#8217;s reload that last save. Since I&#8217;m still in the experimental phase, this time we&#8217;ll skip the bombardment and see how many guys I run up against if I board right away.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_142.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>God <em>dammit<\/em>.<\/p>\n<p>This time around I wait for my men to rush the gangplank and plug up his forces at the chokepoint before hurling my grenades. Which is a learning experience, since I immediately discover my men are <em>not<\/em> immune to friendly grenade damage. I also discover that I don&#8217;t particularly give a shit. These suckers knew the risks when they signed on with Granny &#8216;Nades.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_143.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>Unfortunately, boarders from the bow take me down with pistols shots. Better luck next try. The good news is that I&#8217;m learning valuable lessons and my men are <em>not<\/em>.<\/p>\n<p>This time I spawn myself at the aft of the ship. It&#8217;s a strategic gambit; I give up the initiative but allow myself to keep all my enemies in sight, allowing me to&#8212;BOOM GET WRECKED AHAHA<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_144.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>Sorry. I let myself get distracted there. Ahem:<\/p>\n<p>SUCK IT! BOOM! BOOM! AHAHAH!<\/p>\n<p>And then I get shot down again. Guess I need to hang back more. No worries. <em>T<\/em><em>ake four.<\/em><\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_145.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>Historical fact: masts were the chest-high walls of the colonial era. All I have to do is put one between me and the boarders and throw grenades at anyone stupid enough to poke their head out and soon I&#8217;ve killed everyone except, uh&#8230;where&#8217;s the last two guys?<\/p>\n<p>Did anyone just hear a near-fatal whistle?<\/p>\n<p>Oh. Right.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_146.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>Campers <em>fuck off.<\/em><\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_147.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>And <em>that&#8217;s<\/em> how you grenade spam your way to international notoriety. Please note, these tactics only work with the 1670 edition of <em>Piracy<\/em>. Nowadays they have a patch where The Man destroys your boat with a wire-guided missile before you come within megaphone range.<\/p>\n<p>Now I&#8217;ve got a War Brigantine in my flotilla. Since its purpose is to provide cover to the men of the <em>The Good Chair <\/em>and keep them from being slaughtered, I&#8217;ve elected to name it:<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bg_149.png' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>And then I save my game sixteen times.<\/p>\n<p><strong>NEXT WEEK: THE SHOCKING JOCKEY<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The downside of playing on the difficulty where you don&#8217;t automatically save when you quit is that&#8212;without getting too technical about the mechanics&#8212;you don&#8217;t automatically save when you quit. So that grand victory that took five hundred precise mouse clicks to score took precisely zero to foul up. My finest moment just unhappened. Let this [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[242],"tags":[],"class_list":["post-38907","post","type-post","status-publish","format-standard","hentry","category-lets-play"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/38907","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=38907"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/38907\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=38907"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=38907"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=38907"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}