{"id":3840,"date":"2009-07-07T12:00:13","date_gmt":"2009-07-07T16:00:13","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=3840"},"modified":"2009-07-07T12:12:12","modified_gmt":"2009-07-07T16:12:12","slug":"left-4-dumb-the-master-plan","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=3840","title":{"rendered":"Left 4 Dumb: The Master Plan"},"content":{"rendered":"<p><a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/comics\/stolen-pixels\/6233-Stolen-Pixels-105-Left-4-Dumb-Part-21\">Left 4 Dumb, Part 21<\/a>.  It&#8217;s the beginning of the end, now.<\/p>\n<p><table width='400'  cellpadding='0' cellspacing='0' border='0' align='right'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/sp_l4d_poster.jpg' class='insetimage' width='400' alt='Left 4 Dumb' title='Left 4 Dumb'\/><\/td><\/tr><\/table>I&#8217;m pretty happy with how Left 4 Dumb turned out. It was a lot of fun to make and I think there were a few laughs in there even for people who haven&#8217;t played Left 4 Dead.  But it&#8217;s not quite what I&#8217;d aimed for in the beginning.  I began DM of the Rings with the intention of making 20 or so comics, and wound up with 144.  I began Left 4 Dumb with an arc that could have run for months, and ended after just 20 strips or so. <\/p>\n<p>I&#8217;ve realized that one of my great joys in writing is finding cracks in an existing plot and coming up with &#8220;clever&#8221; explanations to cover them.  During DM of the Rings, I explained the seeming <a href=\"?p=1203\">nonsense<\/a> and <a href=\"?p=1148\">inexplicable changes<\/a> of the Lord of the Rings movies. In my book, I filled in plot holes in <a href=\"http:\/\/www.shamusyoung.com\/shocked\/\">System Shock<\/a>.  A lot of my humor is based around finding gaps in someone else&#8217;s writing (real or contrived on my part) and then justifying it in unexpected ways.  I really, really wanted to do that for Left 4 Dumb.<\/p>\n<p>The one thing that prevented this was that I just couldn&#8217;t get screenshots using the in-game environments.  I use <a href=\"http:\/\/www.garrysmod.com\/\">Garry&#8217;s mod<\/a> to set my scenes, but Left 4 Dead uses a newer version of the source engine and GM can&#8217;t load the levels.  It was possible to get the character models out of the game, but I was still stuck using levels from Half Life 2 or  Team Fortress or other Valve games. <\/p>\n<p>What I wanted to do was to go through an existing campaign. This would have provided a familiar story arc to hang everything on, so that I didn&#8217;t have to waste panel space setting the stage.  Like DM of the Rings, the story would have supported the comic instead of the other way around. This would have left me free to make fun of individual areas and set pieces. It also would have made for better screenshots, since I wouldn&#8217;t have been fighting to keep explicitly Half-Life themed scenery out of every other shot.  (I never really thought about that aspect of Valve level design until now, but there are very few spaces in the game that don&#8217;t have Half-Life specific elements in them. Graffiti, combine infrastructure, posters, not to mention the stuff that would clash with L4D, like pseudo-Euro signs, buildings, and automobiles.) <\/p>\n<p>Below is a bit of what I wanted to do.  Note that this is just a synopsis, not a series of jokes.  This won&#8217;t be funny, although maybe you&#8217;ll be able to see how it <em>could<\/em> have been funny.  Maybe. I dunno.  Read it and find out, I guess.<\/p>\n<p><!--more--><table width='400'  cellpadding='0' cellspacing='0' border='0' align='right'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/l4duh3.jpg' class='insetimage' width='400' alt='l4duh3.jpg' title='l4duh3.jpg'\/><\/td><\/tr><\/table>The thrust is that all of the sad, annoying, or nonsensical stuff in the game is the result of our hapless protagonists.  The <a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/comics\/stolen-pixels\/5945-Stolen-Pixels-79-Left-4-Dumb-Part-1\">first several Left 4 Dumb strips<\/a> would have been almost exactly the same, except they would have started on the roof of the apartment buildings at the beginning of the No Mercy campaign, and they would have unfolded as the survivors worked their way through the apartment building.  <\/p>\n<p>Once they reached the street, Francis would have explained the path ahead:  <em>Through the subway, then a warehouse, then into the industrial zone, and finally through the sewers.<\/em>  Zoey would then point out how stupid, gross and difficult that sounds.  They&#8217;d scale a fence and walk to Mercy Hospital in a single strip, thus skipping most of the first campaign.<\/p>\n<p>Then I&#8217;d jump to Death Toll.  (I never worked out how I&#8217;d bridge between the two, since I abandoned the idea.) This is where the bulk of the comic would have taken place.  <\/p>\n<p><table width='400'  cellpadding='0' cellspacing='0' border='0' align='right'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/l4duh4.jpg' class='insetimage' width='400' alt='l4duh4.jpg' title='l4duh4.jpg'\/><\/td><\/tr><\/table>I would have had some jokes about the start of the drains.  You know, the sewers that seem to be inside of a building. On top of a hill.  With no visible access to roads or other infrastructure.  I don&#8217;t know why you would make a building for your sewage, or what you would do with it (it&#8217;s obviously not a water treatment facility)  but I do know you need to have a way for the people who work in the building to get to it.<\/p>\n<p>Now that I&#8217;m looking at the screenshot:  What gives with the inner-city spray paint graffiti thirty feet off the ground, on the side of a municipal building in the middle of the woods, where nobody will ever see it?    <\/p>\n<p><table width='400'  cellpadding='0' cellspacing='0' border='0' align='right'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/l4duh2.jpg' class='insetimage' width='400' alt='l4duh2.jpg' title='l4duh2.jpg'\/><\/td><\/tr><\/table>Eventually they would reach the church, where the nice man inside would let them in and offer them food and a place to stay.  Francis would bite him, as a joke.  Zoey would then pull Francis aside and point out that while the four of them are <em>immune<\/em>, they are probably still <em>carriers<\/em>, and Francis has probably just infected the guy. Oops! They make their excuses and hurry away, and Francis tells the guy not to bite anyone.  &#8220;Better safe than sorry!&#8221;, he says before running off. <\/p>\n<p>Finally they reach an open city street. As part of his ongoing and eternally doomed plans to impress Zoey, Louis decides to build defensive fortifications for them, and he ends up constructing the set-piece we see in the game:<\/p>\n<p><table width='400'  cellpadding='0' cellspacing='0' border='0' align='right'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/l4duh1.jpg' class='insetimage' width='400' alt='l4duh1.jpg' title='l4duh1.jpg'\/><\/td><\/tr><\/table>Generators, vehicles, and other potentially useful things are mixed in with dirt (from where?) and used to build a heap that forms a ramp on the <em>attacker&#8217;s<\/em> side and a wall on the <em>defender&#8217;s<\/em> side.  A minigun is then pointed at the wall and set close to it, so that it won&#8217;t be useful until the attackers crest the top of the very-helpful ramp.  This means the ramp not only traps the defenders, but it helps the attackers into the base and shields them from gunfire until the last moment.  Brilliant.  <\/p>\n<p>Louis has taken the time to errect a wall of sandbags, which might offer a slight amount of protection to the guy using the minigun &#8211; <em>if the zombies actually used firearms<\/em>.  He&#8217;s also locked the keys inside the van so they can&#8217;t hide inside, and parked the van beside the gun so that almost half of the useful firing arc is blocked.  The (still operable) forklift is placed in front of the gun to give the attackers a bit of additional protection.  The big boxes of ammunition have been placed out in front of the gun where they will be unreachable during an attack, and the small arms and ammunition have been placed way back.  Finally, lights have been placed to illuminate the defenders instead of the attackers.<\/p>\n<p>In the end, you have &#8220;fortifications&#8221; that are far worse than the open street they started with.  <\/p>\n<p><table width='400'  cellpadding='0' cellspacing='0' border='0' align='right'><tr><td><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/l4duh5.jpg' class='insetimage' width='400' alt='l4duh5.jpg' title='l4duh5.jpg'\/><\/td><\/tr><\/table>They would eventually reach the boathouse, where Bill would wander in and strike up a conversation with John &#038; Amanda Slater (a fishing vessel!) while the other survivors were off doing something else.  John would have been put off by Bill&#8217;s profound cluelessness and his circular conversational skills. Eventually John learns that Bill doesn&#8217;t even have a gun, just a broom.  He then makes an excuse that they&#8217;re only interested in people who have guns.  <\/p>\n<p>Bill leaves without even realizing he just blew their chance at rescue.  The team then goes on to the Left 4 Dumb ending we&#8217;ll see this week. <\/p>\n<p>In the end, I cut more than I used.  We never got around to seeing hunters, or smokers.  I never got around to the joke where Louis invents the pipe bomb, throws it, and Bill chases it.  Never got to make fun of the people downing bottles of vitamins to treat zombie bites.  Along the way I&#8217;d have also tried to blame the Dead Air airliner crash on our heroes.  I&#8217;d also have liked to do a couple of strips on the car alarms.<\/p>\n<p>Someone said that Left 4 Dumb should have been spun off into its own strip.  I certainly would have done so if I&#8217;d been able to maintain both at once.  I think the timing of Left 4 Dumb was fortuitous. It&#8217;s covered ten weeks, giving me a nice build-up of games to get us through the summer gaming drought.  <\/p>\n<p>I haven&#8217;t decided if it will end this Friday or next.  The Escapist&#8217;s 4th birthday is next Tuesday, so I can have the b-day comic in the middle of the finale, or I can shorten the finale.  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Left 4 Dumb, Part 21. It&#8217;s the beginning of the end, now. I&#8217;m pretty happy with how Left 4 Dumb turned out. It was a lot of fun to make and I think there were a few laughs in there even for people who haven&#8217;t played Left 4 Dead. But it&#8217;s not quite what I&#8217;d [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102],"tags":[],"class_list":["post-3840","post","type-post","status-publish","format-standard","hentry","category-weekly-column"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/3840","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3840"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/3840\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3840"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3840"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3840"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}