{"id":380,"date":"2006-05-19T18:08:27","date_gmt":"2006-05-19T23:08:27","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=380"},"modified":"2008-01-13T23:49:33","modified_gmt":"2008-01-14T04:49:33","slug":"one-hundred-million-characters-part-2","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=380","title":{"rendered":"One Hundred Million Characters, Part 2"},"content":{"rendered":"<p>Based on the comments in the <a href=\"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=377\">previous post<\/a>, it seems like many players generate their characters using the following method:<\/p>\n<ol>\n<li>Roll 4d6\n<\/li>\n<li>Discard the lowest number\n<\/li>\n<li>Add the remaining three together\n<\/li>\n<li>Wait until the DM isn&#8217;t looking<\/li>\n<li>Write down whatever numbers you want.\n<\/li>\n<li>Make sure one of them is a 9, just to keep yourself &#8220;honest&#8221;.\n<\/li>\n<\/ol>\n<p>If you could graph these numbers, I bet they would form a very nice curve that peaks around 15.5.   People are very predictable when generating &#8220;random&#8221; numbers.  <\/p>\n<p>But let&#8217;s look at a few more graphs of character score distributions.  Just because.  First, the standard character distribution.  Roll 4d6 and discard the lowest.  It produces the now-familiar curve.<\/p>\n<p><center><img decoding=\"async\" src=\"images\/ohmc_standard.gif\" alt=\"D&#038;D Character probability graph\"\/><\/center><\/p>\n<p>We&#8217;ve seen that.  Now, what would it look like if we just roll <em>only three dice<\/em> and just add them up?<\/p>\n<p><center><img decoding=\"async\" src=\"images\/ohmc_3d6.gif\" alt=\"D&#038;D Character probability graph\"\/><\/center><\/p>\n<p>That really brings the averages down quite a bit.  The process of rolling an extra die and discarding the lowest moves scores upwards by about two full points.  What if we went the other way, and rolled <em>two<\/em> extra dice, keeping only the three highest?<\/p>\n<p><center><img decoding=\"async\" src=\"images\/ohmc_5d6.gif\" alt=\"D&#038;D Character probability graph\"\/><\/center><\/p>\n<p>Adding an extra die moves scores up by a point. Now, try rolling twelve six-sided die, and then divide the result by four.  This is basically like doing the three dice method above, except we are doing it four times and averaging the results.<\/p>\n<p><center><img decoding=\"async\" src=\"images\/ohmc_12d6.gif\" alt=\"D&#038;D Character probability graph\"\/><\/center><\/p>\n<p>It produces characters pretty much the same as the three-dice method, but the curve is much steeper.  The odds against getting a weak or strong character are astronomical.  Everyone is going to be more or less the same this way.  I know there isn&#8217;t a nine-sided die, but what if there was?  Let&#8217;s roll up our characters using 2d9.<\/p>\n<p><center><img decoding=\"async\" src=\"images\/ohmc_2d9.gif\" alt=\"D&#038;D Character probability graph\"\/><\/center><\/p>\n<p>That produces a very broad curve.  In contrast to the one before it, this would give us tremendous variety in character scores.  We could have even more variety by rolling a single 18-sided die for each of our stats.  <\/p>\n<p><center><img decoding=\"async\" src=\"images\/ohmc_1d18.gif\" alt=\"D&#038;D Character probability graph\"\/><\/center><\/p>\n<p>This produces the broadest distribution so far, which is probably pretty realistic.  It also means the average is right around 9, which is &#8220;below average&#8221; for a human being.  We could correct this by rolling 2d18 and discarding the lower, but I think you get the idea by now.<\/p>\n<p>Ok, I&#8217;m done with this for now.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Based on the comments in the previous post, it seems like many players generate their characters using the following method: Roll 4d6 Discard the lowest number Add the remaining three together Wait until the DM isn&#8217;t looking Write down whatever numbers you want. Make sure one of them is a 9, just to keep yourself [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"class_list":["post-380","post","type-post","status-publish","format-standard","hentry","category-tabletop-games"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/380","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=380"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/380\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=380"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=380"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=380"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}