{"id":3667,"date":"2009-06-11T10:55:18","date_gmt":"2009-06-11T14:55:18","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=3667"},"modified":"2009-06-11T11:24:33","modified_gmt":"2009-06-11T15:24:33","slug":"left-4-dead-2exhuming-the-horse-for-further-pummeling","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=3667","title":{"rendered":"Left 4 Dead 2:<br\/>Exhuming the Horse for Further Pummeling"},"content":{"rendered":"<p>I thought everyone would be sick of the whole Left 4 Dead 2 controversy by now, but yesterday Blackbird71* <a href=\"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=3641#comment-124884\">cast wall of text at me<\/a>.  Several people chimed in and asked for my response. So, okay then.<\/p>\n<p><small>* Looking in the archives, I&#8217;m fairly sure that Blackbird1 through Blackbird70 aren&#8217;t in use, if you&#8217;d like to trade-in for a lower number.  (When I see a name like that it makes me think there&#8217;s an army of people with the same name who simply numbered themselves, like Harry Mudd&#8217;s androids.) <\/small><\/p>\n<div class=\"quote\">Ok, I have to admit, I&#39;ve been a little confused these past few days. Maybe it&#39;s got something to do with the fact that I don&#39;t play L4D (or anything else on Steam, for that matter), so I&#39;m probably missing something. But until I figure out what it is, I have to ask one question:<\/div>\n<p>Uh. No, actually you ask n+1 questions, where n is a ridiculous number.  But I shall endeavor to answer them, because they are incisive and cut to the heart of this debate.<\/p>\n<div class=\"quote\">Is this site still run by the same Shamus Young? Is this the same Shamus who has often railed against developers for releasing games unfinished, unpolished, ahead of schedule or with incomplete content?<\/div>\n<p>Yes.  And while I haven&#8217;t talked about it before, I do think leaving the versus content out of half the game was a bad move on the part of Valve. I didn&#8217;t bring it up before because it&#8217;s just not on my radar.  I don&#8217;t play versus.  I tried it a few times and will save that rant for another time.  Still, the point that the game was unfinished due to the lack of versus mode in half the game is a fair one, and Valve took a really long time to roll that out.  A lot of people had played the game out and moved on <em>months<\/em> before Valve provided the ability to play versus on the final two campaigns.  This complaint makes sense to me, although it doesn&#8217;t seem to be related to the ongoing L4D2 debate&#8230;<\/p>\n<div class=\"quote\">Who bemoans the incresing ratio of price point to game content?<\/div>\n<p>Yes.  And if I paid $50 for L4D and played for ten hours, then I&#8217;d be making that point again.  But I paid $50 and played for 150+ hours.  I would say this is a wonderful turnaround for the industry, a return to the bygone days of yore when games lasted longer than an open pint of milk.<\/p>\n<div class=\"quote\">Is this the same Shamus who opted not to buy a sequel of a game on the grounds that the original used &#8220;the same formula&#8221;?<\/div>\n<p>You&#8217;re going to have to refresh my memory?  The Doom games used the same formula, and I managed to enjoy those.  Same with Serious Sam, both Fallout games, Max Payne, and lots of other titles.  The two sides of this debate seem to be talking past each other on what constitutes &#8220;game content&#8221;, but I&#8217;ll get to that in a minute&#8230;<\/p>\n<div class=\"quote\">The same Shamus who has supported maintaining the longevity of a good game?<\/div>\n<p>Yes, and if Valve is planning to erase Left 4 Dead when the sequel comes out I&#8217;ll be one of the first to throw an online tantrum over it. I&#8217;m certainly not in favor of getting LESS games because a portion of the fan base is still busy with the old one.  (Stipulated:  I did mention how dividing the audience of an online game is risky.  It&#8217;s a fair point, but I&#8217;ve covered it twice now.)<\/p>\n<div class=\"quote\">Is this the same Shamus who has frequently advocated developers releasing additional downloadable content, and has encouraged game companies to maintain good relations with their players? Because all this seems just a bit backwards from the usual.<\/div>\n<p>I do advocate DLC. I don&#8217;t <strong>demand<\/strong> it, though.  But like I said before: <strong>They did give us DLC for L4D.<\/strong>  And from now on I&#8217;m not going to debate with people who are going to stamp their feet and pretend that isn&#8217;t the case.  You can say it wasn&#8217;t <em>enough<\/em>. You can say that you feel you were promised <em>more.<\/em>  But if you claim there hasn&#8217;t been DLC for L4D then you&#8217;re not in the same conversation I am.<\/p>\n<p>I suspect the problem here is that some people bought the game expecting more free stuff.  They&#8217;ve alluded to Valve promises (a link to those promises in writing would be really helpful) unfulfilled.  I bought the game expecting to get the stuff in the box and nothing more.  The extra DLC was thus a nice bonus for me, not a down payment on an unspoken promise. <\/p>\n<div class=\"quote\">As I mentioned before, I don&#39;t have any kind of stake in this issue, as I don&#39;t play the games in question. As such, I&#39;m something of an outside observer to the situation. It also means that I&#39;m probably missing something, but just from reading the information on this site, let me tell you what it looks like from my perspective:<\/p>\n<p>From what I can tell, a company (Valve) made and released a game (L4D). It was released early to hit the Christmas rush. As such, it was released minus some content, which was promised would be added later post-release (and it later was). It also seems that many of those who bought the game believe that the company indicated\/promised that they would continue to support the game by realeasing even more &#8220;substantial&#8221; content. Exactly what this was seems to be up for debate, but at least some portion of the customers believes that a new campaign was specifically promised. The promise of future upgrades and content became a big selling point for many of these customers. Again, I can&#39;t say how much of these &#8220;promises&#8221; are true, because I haven&#39;t read Valve&#39;s official statements, but for the time being, I&#39;ll just have to assume this is at least partly correct.<\/p><\/div>\n<p>I agree with you here.  Certainly if Valve said, &#8220;We are giving away a free campaign&#8221; then they have yet to make good on that.  Was this a real promise made by Gabe Newel or an internet rumor?  The critics could greatly bolster their manifesto by giving us a quote, or a link, or <em>something<\/em>.  Of course, even if this is true, it just means Valve hasn&#8217;t made good on the promise <em>yet<\/em>. <\/p>\n<div class=\"quote\">Now, with in a year of this first game&#39;s release, after only releasing one minor piece of additional content (the portion that was supposed to be included at release), the company announces a sequel (L4D2) to be released in a matter of months. Those customers who were counting on further content for the first game are upset, because typically, once a game sequel comes out, support\/development for the original stops. These customers feel they will never see the content they were promised. Since they bought the game in good faith that such content would at some point be delivered, they also feel cheated out of a portion of the price they paid for the first game.<\/div>\n<p>This is a fair assessment, assuming Valve made that promise and assuming they never deliver on it. <\/p>\n<div class=\"quote\">Add to this the fact that based on what has been shown thus far, the new game doesn&#39;t appear to be all that different from the first. It uses the same mechanics, the same engine, the same graphics, and the same general gameplay. All that has been added is a few avatars, a few more weapons, maps, and maybe a couple of new enemies. All of which would be about what one would expect from an expansion, but which hardly amounts to qualifying as a complete game on its own, yet it is being priced as such.<\/div>\n<p>And this is where the other side stops making sense to me.  <strong>What is it you need in order for a game to qualify as &#8220;new enough&#8221; for a sequel?<\/strong>  New maps, characters, story, melee combat, weapons, enemies, music.  There is almost no reused content at all.  <\/p>\n<p>I posed this question before, and I only got one taker.  That person suggested Valve add &#8220;puzzles&#8221;, &#8220;or something&#8221;.  Well, puzzles don&#8217;t seem to fit within a game designed for &#8220;infinite&#8221; replay. The first time they&#8217;re a bit of a diversion, and on every subsequent playthrough they are simple busywork with no further entertainment value.  What is it this game needs? Dialog trees? A romance sim? Blitzball mini-game? This is a tightly focused and well-polished experience, and I&#8217;m not seeing what needs to be added.<\/p>\n<p>Again, look at the jump from Doom to Doom II.  Serious Sam to Serious Sam 2. Thief to Thief 2. What makes these games &#8220;sequels&#8221; besides the new maps, monsters, weapons, characters, dialog, story, and gameplay elements.<\/p>\n<p>And here&#8217;s the thing:  The critics say that:<\/p>\n<p>A) The games are released too close together and,<br \/>\nB) The second is too expensive.<\/p>\n<p>So&#8230; don&#8217;t buy it on day one. Valve will have a sale and you can get the game $30 cheaper six months later.  Me, I&#8217;m willing to pay full price on day one, and I don&#8217;t see how that transaction detracts from your game in any way.  (Player base division notwithstanding.)<\/p>\n<div class=\"quote\">Now, as a frequent and vocal advocate of the consumer&#39;s rights in the gaming industry, I would have expected that the Shamus I know would have been among the first to speak out on this issue. I&#39;d have thought he&#39;d be denouncing Valve first for releasing an incomplete game, and then for failing to live up to commitments made to their customers.<\/div>\n<p>I never saw any such promise, and I never bought the game with such expectations in mind.  <\/p>\n<div class=\"quote\">I&#39;d have expected to see some points about how Valve is failing to handle the bad PR being generated by this situation, and some suggestions on how to quiet the angry customers.<\/div>\n<p>I think Valve should just ask the lot of them what content they expect in a sequel that they aren&#8217;t already offering, and let them balkanize and bicker amongst each other when they realize they don&#8217;t have a unified answer.<\/p>\n<div class=\"quote\">He&#39;d also be attacking them for selling a glorified reskin at a full game&#39;s price point. Regardless of how he approached it, Shamus would be the last person I&#39;d expect to see supporting the actions of the game company while mocking the actions of angry customers.<\/div>\n<p>I would not call this game a &#8220;reskin&#8221;, a term usually reserved for superficial changes.  Once you add three new monster types (to the original five) and twenty new weapons (to the original eight or so, depending on how picky you are with your definition of &#8220;weapon&#8221;) and five new campaigns (to the original four) then you have something that is much larger than its predecessor.  This is certainly not a reskin, and I can&#8217;t think of a time when someone released an expansion pack that dwarfed the size of the game it was supposedly expanding. <\/p>\n<p>At any rate, I&#8217;m not really mocking the angry customers.  (Well, the Episode 3 boycott did satirize them a bit, but it was satirizing the &#8220;boycott&#8221; idea more than their grievances. Boycotting a game because is isn&#8217;t for sale is only slightly more silly than boycotting something because it sucks.  (A &#8220;boycott&#8221; is supposed to be a refusal to buy an otherwise desirable product over principles. You don&#8217;t boycott crap, you just refuse to buy it.))  <\/p>\n<div class=\"quote\">As a quick side note: I know that some here (including Shamus himself) have said that they&#39;ve &#8220;gotten their money&#39;s worth&#8221; out of L4D because they&#39;ve gotten 60-100 hours of gameplay out of it, but I have to ask (because I honestly don&#39;t know), how many hours of actual content are in the game? In my experience, multiplayer games like this get a lot more mileage because you end up replaying all the same content over and over again. Games like this will typically get by with a lot less content, and a lot less development, effort, and resources, yet they still price the same as games with more substance. Personally, when I buy a game, I prefer to pay according to how much material I am actually getting, not how much time I may or may not spend repeating the same material.<\/div>\n<p>This is probably a big difference between the two factions.  When I buy a movie, I care about how entertaining it is, not how big the budget was.  If someone can keep me entertained for an hour and a half <a href=\"http:\/\/www.imdb.com\/title\/tt0109445\/\">for less than a million bucks<\/a>, I&#8217;m not going to demand they sell the DVD for $5 just because the movie was cheap to make.<\/p>\n<p>Now, if you judge Left 4 Dead as a single-player game (maybe you&#8217;re on dial-up and can&#8217;t meaningfully play online, or perhaps (like many) you generally shy away from online play) then I&#8217;d guess the game is perhaps six hours worth of hard content, and a few more hours of replayability due to the dynamic nature of the game.  That&#8217;s a fraction of (say) Half-Life 2, but about par for comparable mainstream titles. (Which isn&#8217;t very impressive.) If you&#8217;re looking for single-player fun, then I would say that neither game is worth full price, but L4D2 will be better than the original because it will have one more campaign.  (So I&#8217;ve heard.) <\/p>\n<div class=\"quote\">Keep in mind that all the details I&#39;ve gleaned on this issue have come from this site, I haven&#39;t read about it anywhere else, not even so far as to follow links on the subject. My details may be incorrect, but most of what I understand of the situation has come from Shamus&#39; own words, with some support from descriptions given in the comments. What this amounts to is my perception of the events as I&#39;ve read about them here.<\/p>\n<p>With all that in mind, I have to ask: Shamus, what gives? Is there some major detail I&#39;m missing that makes this situation so vastly different than all the others you&#39;ve tackled? Are you getting softer and less &#8220;spicy&#8221;? Are you going easy on Valve because you like their games and\/or their work as a company? I hope that no disrespect is perceived here, because I really don&#39;t mean to be rude or offensive, but I know how meanings and intents can be lost or misconstrued in this medium. I&#39;m asking this from a sense of curiosty born of honest confusion at the turn of events and change in tone here, and I really just don&#39;t understand why.<\/p><\/div>\n<p>I&#8217;m wondering the same thing about the protesters.  I don&#8217;t think they&#8217;re stupid or spoiled or clueless, I just don&#8217;t get the whole &#8220;this should be an expansion pack&#8221; argument.  <\/p>\n<p>I&#8217;ve made the point before about the rising cost of game development.  Games are shorter because geometric content (weapons, models, characters, and levels) is really time consuming to produce for current-gen engines.  It&#8217;s also the part I&#8217;m most interested in.   I want to see the levels, learn the story, meet the characters. Complaining that this is a re-skin of the original is (to me) like complaining that Mountain Dew is the same old Pepsi can, just with a different flavor liquid inside.  <\/p>\n<p>The sequel is going to offer me five campaigns worth of entertainment.  That&#8217;s more than the original, and at the same price.  Sounds like a good deal to me.  The fact that they aren&#8217;t taking the polished gameplay I enjoy and grafting a bunch of cruft onto it is a nice bonus.  Don&#8217;t fix what isn&#8217;t broken.  I certainly didn&#8217;t complain that Fallout 2 was just &#8220;re-skinned Fallout&#8221;.  (Although it was bug soup, alas.  And I did berate it for that.)<\/p>\n<p>For the protester&#8217;s position to make any sense to me, I would need to see a promise from an actual Valve employee promising an extra campaign for L4D, (or whatever) and a concrete explanation of what the sequel needs to have that it doesn&#8217;t already have.  Then we&#8217;ll have some common ground to begin a conversation.  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>I thought everyone would be sick of the whole Left 4 Dead 2 controversy by now, but yesterday Blackbird71* cast wall of text at me. Several people chimed in and asked for my response. So, okay then. * Looking in the archives, I&#8217;m fairly sure that Blackbird1 through Blackbird70 aren&#8217;t in use, if you&#8217;d like [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[120],"tags":[],"class_list":["post-3667","post","type-post","status-publish","format-standard","hentry","category-videogames"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/3667","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3667"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/3667\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3667"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3667"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3667"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}