{"id":35109,"date":"2016-10-25T19:42:25","date_gmt":"2016-10-25T23:42:25","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=35109"},"modified":"2016-10-25T19:46:04","modified_gmt":"2016-10-25T23:46:04","slug":"ruts-vs-battlespire-ch32-naming-and-shaming","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=35109","title":{"rendered":"Ruts vs. Battlespire CH32: Naming and Shaming"},"content":{"rendered":"<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_163.jpg' width=100% alt='I&apos;m not saying this guy looks like a cosplayer. Cosplayers are actually pretty committed these days.' title='I&apos;m not saying this guy looks like a cosplayer. Cosplayers are actually pretty committed these days.'\/><\/div><div class='mouseover-alt'>I'm not saying this guy looks like a cosplayer. Cosplayers are actually pretty committed these days.<\/div><\/p>\n<p>Greg Stamos is offering&#8211;sort of insisting, basically&#8211;to let me on his insidious plot. Which, okay, great. I do appreciate the delicate spokes within cyclopean gears within twilit dimensions that have swung inexorably towards his sinister purpose. I&#8217;m sure it&#8217;ll be really great. I&#8217;m looking for the <em>exit. <\/em>Are you getting this, Greg? Are you writing this down? The story of this dungeon crawl is <em>I&#8217;m trying to finish it.<\/em><\/p>\n<p>Perhaps you&#8217;ve considered making me your unwitting pawn. Trusting my human naivety, you&#8217;d let me serve your purpose without ever understanding the gravity of my role. I think that could really work out. I haven&#8217;t understood anything I&#8217;ve done so far and I&#8217;m pretty sure all of it was <em>my idea<\/em>.<\/p>\n<p><!--more--><\/p>\n<p>You know, you might be thinking at this point, &#8220;I wonder how much of Ruts not understanding this storyline comes down to him not reading stuff.&#8221; And I would say, yeah. You might actually have a point there. I&#8217;ll actually realize every now and then that one of the unlabeled identical scrolls forming snakes through my sprawling inventory is something I haven&#8217;t read yet, and then I&#8217;ll bring it up and a couple pages of proper nouns sharing three vowels between them will surge up and I&#8217;ll throw a guilty look at my notepad and close the scroll again. You, a thoughtful and erudite player, would have paid close mind to the scrolls, the lines, and the lines <em>between <\/em>the lines and you&#8217;d have been transported to a fascinating power struggle between chillingly believable naked ladies. I&#8217;ll accept that. But I feel like I ought to say, for the record&#8211;I only gave up, like, <em>halfway<\/em> through. I put in hours of good-faith effort before I decided it wasn&#8217;t worth it&#8211;and if that&#8217;s because I was too dumb to figure things out, so be it. But I might <em>suggest <\/em>that there&#8217;s a few gaps, perhaps left by last-minute story decisions or lack of playtester feedback, that bring things down a bit. It happens.<\/p>\n<p>Anyway, the gist of what&#8217;s happening now is that Greg&#8217;s gonna give me the true names of some other powerful daedra, I&#8217;m going to mess &#8217;em up, and then he&#8217;ll kick me on to the next area. <em>This <\/em>I understand. See, stuff like this is basically what humans are for in the <em>Elder Scrolls<\/em>; when you get past the bosoms and goatees, Daedra are just universe-class melodramatic overthinkers whose master plans get buried in machination creep. When they fight, it&#8217;s like a game of chess where each capturing of a piece is a game of Risk where each roll of the dice is a game of Stratego&#8211;and if anyone forgets whose turn it is, the whole game starts over just to be safe. Humans are there to be like, &#8220;Hey, assholes, I don&#8217;t care how this ends, I&#8217;m gonna die, do you get it, I&#8217;m gonna <em>die, don&#8217;t tell me to calm down<\/em>&#8221; and throw somebody&#8217;s pieces out the window. It&#8217;s our gift.<\/p>\n<p>My first house call is to the Grand Daedric Battle Momma Faygo Shawty. The bulk of her fortress lies through the until recently blocked off west gate.<span class='snote' title='1'>I don&#8217;t know how my compass decides what&#8217;s west. Just go with it.<\/span> After hacking my way through the greeters I come across three mirrors, which is dungeon shorthand for, &#8220;this shit&#8217;s gonna be trippy.&#8221;<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_165.jpg' width=100% alt='I can really see myself solving this puzzle.' title='I can really see myself solving this puzzle.'\/><\/div><div class='mouseover-alt'>I can really see myself solving this puzzle.<\/div><\/p>\n<p>So&#8230;middle mirror, right? Got to be the middle mirror.<\/p>\n<p>I hit &#8220;use&#8221; and it instantly whisks me to another place. I think this is the dimension the scholars call, &#8220;desktop.&#8221; It&#8217;s exactly like the game with all the bad parts removed.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_166.jpg' width=100% alt='I believe is the first time the game&apos;s properly crashed. I know, right?' title='I believe is the first time the game&apos;s properly crashed. I know, right?'\/><\/div><div class='mouseover-alt'>I believe is the first time the game's properly crashed. I know, right?<\/div><\/p>\n<p>As I&#8217;m loading my save, it occurs to me that if the game crashes the next time I try that I&#8217;ve probably hit an undocumented glitch that will prevent me from ever finishing <em>Battlespire<\/em>. I break into a cold sweat as I face the glass and hit &#8220;use.&#8221; To my horror, it works just fine this time. Which means that in the balance of time, and after a few other glass trips, I get to settle accounts with this tastefully costumed daedric authority figure.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_167.jpg' width=100% alt='Good visual design communicates something about a character. For example, she&apos;s a bit chilly.' title='Good visual design communicates something about a character. For example, she&apos;s a bit chilly.'\/><\/div><div class='mouseover-alt'>Good visual design communicates something about a character. For example, she's a bit chilly.<\/div><\/p>\n<p>When I share my reason for breaking into her fortress and traveling through her mirror dimensions, she gets a little bit tetchy. I admit that some name-calling does occur. She throws some anti-mortal slurs at me, then I call her the assembly of elemental syllables that circumscribe her divinity. That ends the argument right there.<\/p>\n<p>Afterwards, I cross the courtyard and brave this fellow&#8217;s bodyguards&#8230;<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_freakout9.gif' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>&#8230;and discover that he&#8217;s willing to knuckle under. Okay, we&#8217;re making a brisk pace here. Next stop, last level. So what are we looking at? Bunch of narrow glitching stone platforms full of enemies on top of a sea of lava?<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_168.jpg' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>You know, I&#8217;ll say this much: the game&#8217;s stopped surprising me.<\/p>\n<p><strong>NEXT WEEK: I WAS MISTAKEN<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Greg Stamos is offering&#8211;sort of insisting, basically&#8211;to let me on his insidious plot. Which, okay, great. I do appreciate the delicate spokes within cyclopean gears within twilit dimensions that have swung inexorably towards his sinister purpose. I&#8217;m sure it&#8217;ll be really great. I&#8217;m looking for the exit. Are you getting this, Greg? Are you writing [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[242],"tags":[],"class_list":["post-35109","post","type-post","status-publish","format-standard","hentry","category-lets-play"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/35109","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=35109"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/35109\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=35109"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=35109"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=35109"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}