{"id":34522,"date":"2016-09-21T03:29:52","date_gmt":"2016-09-21T07:29:52","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=34522"},"modified":"2016-09-21T03:29:52","modified_gmt":"2016-09-21T07:29:52","slug":"ruts-vs-battlespire-ch27-fly-the-deadly-skies","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=34522","title":{"rendered":"Ruts vs. Battlespire CH27: Fly the Deadly Skies"},"content":{"rendered":"<p>I&#8217;m sitting on a bubble, dear reader&#8211;a glossy film of nervous perspiration stretched around two solid hours&#8217; worth of gameplay. It&#8217;s taken weeks of trial and error to achieve a bubble this bloated, and I know all too well how little trial <em>or <\/em>error it&#8217;ll take to burst it again<em>. <\/em>Now&#8217;s my chance to really screw things up. In the words of Samwise Gamgee, if I take one more step, it&#8217;ll be the farthest I&#8217;ve ever been.<\/p>\n<p>Only&#8211;it&#8217;s not a <em>step<\/em>. I&#8217;m leaping onto a glitchy-looking uneven platform to try to figure out how to use a completely novel and almost certainly unstable vehicle while dodging unkillable monsters who can take me down in one second. Which, and I don&#8217;t mean to be rude, makes the whole backpacking-through-fantasy-New-Zealand thing seem a bit candyass.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_142.jpg' width=100% alt='There may be a day when the courage of Cahmel fails! Oh, wow, look at the time waaAAAYAAGGH' title='There may be a day when the courage of Cahmel fails! Oh, wow, look at the time waaAAAYAAGGH'\/><\/div><div class='mouseover-alt'>There may be a day when the courage of Cahmel fails! Oh, wow, look at the time waaAAAYAAGGH<\/div><\/p>\n<p><!--more--><\/p>\n<p>At its absolute safest and most straightforward, jumping in this game is like operating a catapult. Not wanting to risk a more dynamic jump, I just winch up and launch myself toward the platform. To my delight, I do <em>not <\/em>lodge myself in the level geometry. I have an instant to celebrate my victory before the daedra snap out of their ragged patrols and beeline for me. And wouldn&#8217;t you know it? There&#8217;s nothing on the pier to snag them on. With seconds to live, I slam against the side of the balloon and spam the &#8220;use&#8221; key.<\/p>\n<p>Nothing happens. The daedra are upon me.<i> <\/i><strong>Swing&#8211;miss&#8211;<\/strong><\/p>\n<p>I slam the inventory key and pop four different potions. I get up from my chair, pace a few times. I wipe off my palms. I call my mother.<\/p>\n<p>I sit back down.<\/p>\n<p>The daedra rake a quarter of my health away. I zip backwards and catch myself just as I&#8217;m about to slip into the water, wait for them to step away from the balloon, and juke feverishly past to get one more crack at the balloon&#8211;<\/p>\n<p>Nothing gives&#8211;except about half my health.<\/p>\n<p>There&#8211;there&#8217;s some kind of opening in the basket. I dance around the narrow lip of the pier and scramble into the breach, and&#8230;uh, nothing&#8217;s happening&#8230;shit. The hounds of the hunt are roaring toward the entrance&#8211;I have nowhere to run. I spam &#8220;use.&#8221; Nothing happens.<\/p>\n<p>I turn my back on the monsters for one second to try to &#8220;use&#8221; the basket&#8211;<\/p>\n<p>My view jerks. One second I&#8217;m at one vantage point, the next I&#8217;m at a subtly different one. I have to hope I&#8217;m controlling this thing&#8211;now, uh&#8211;<strong>monsters snarl<\/strong><em>&#8212;<\/em>how the fuck <em>would <\/em>I fly this thing?<\/p>\n<p><em>Jump? <\/em> <strong>Fireball bursting. <\/strong>No, jump doesn&#8217;t work&#8230;<\/p>\n<p><em>&#8230;<\/em><em>Swim Upwards?<\/em><\/p>\n<p>The ground ratchets away.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_143.jpg' width=100% alt='Don&apos;t you understand, the power was in you all along! You just had to say, &apos;There&apos;s no engine like Gamebryo...there&apos;s no engine like Gamebryo...&apos;' title='Don&apos;t you understand, the power was in you all along! You just had to say, &apos;There&apos;s no engine like Gamebryo...there&apos;s no engine like Gamebryo...&apos;'\/><\/div><div class='mouseover-alt'>Don't you understand, the power was in you all along! You just had to say, 'There's no engine like Gamebryo...there's no engine like Gamebryo...'<\/div><\/p>\n<p>Once I&#8217;m decisively out of groping distance, I pause the game and lift my hands off the keyboard. Why? Well, they say that if you&#8217;re ever stranded in uncharted territory&#8211;say, because your plane&#8217;s plowed blazing and screaming into a mountainside&#8211;the first thing you ought to do is build a fire. Not for any obvious reasons, but because taking the time to do something tedious and mechanical like get a fire going wrenches you out of panic mode and into a thoughtful, deliberate frame of mind. It&#8217;s good advice to keep in mind if you&#8217;re ever involved in a serious disaster, such as <em>Battlespire<\/em>.<\/p>\n<p>So I check some e-mails before I settle back down and try to figure out how to pilot what I suspect is my next play-stopping undocumented clusterglitch.<\/p>\n<p>Thus ensues a jerky aerial ballet for an audience of no-one. Just for shits and giggles I try out the vehicle movement controls that have in modern times become standard for this sort of thing. They&#8217;re actually just close enough to make things <em>really<\/em> confusing.<\/p>\n<p>For the record, the <em>Battlespire<\/em> balloon&#8217;s controls are surprisingly banal; the movement keys pilot you forward, backward, or sideways relative to whatever direction you&#8217;re mouselooking, same as usual, and up-and-down movement is regulated by the swim-up-and-down keys. The more disorienting part is that the balloon&#8217;s basket doesn&#8217;t turn with respect to your orientation; the opening is always facing south, no matter which way you&#8217;re flying. Given the age and limits of the engine, that&#8217;s only reasonable.<\/p>\n<p>One <em>minor <\/em>concern is that I don&#8217;t know where or even how I&#8217;m going to get off of this thing. But I&#8217;ll fly over that bridge when I come to it.<\/p>\n<p>The reason I need a balloon&#8211;in theory, anyway&#8211;is that the rest of the stuff I need is in the north castle, which is inconsiderately built on top of a giant rocky spire. The battlements are massive and ornate and probably look <em>really <\/em><em>cool. <\/em>That&#8217;s about all I can say. At any given time I can only see a sliver of the nearest fraction of the walls through the mist, and I hesitate to the bring the balloon any further&#8211;as interested as I am in seeing the castle, I have no interest in <em>being <\/em>the castle. I&#8217;ve been made masonry for less stupid ideas than slapping my outsized vehicle against a building&#8217;s unpolished unseen angular geometry. I mean, so far I&#8217;ve been inside two boats, and <em>both of them <\/em>are stuck in a pier right now. If there&#8217;s one lamppost in this entire videogame I promise I&#8217;m going to wrap this thing around it.<\/p>\n<p>I bob around looking for a good place to disembark. It&#8217;s tricky&#8211;not only is every inch of my destination a daedra campground, I can&#8217;t seem to land the damn balloon. Once I get a few meters from the ground the balloon seems to stop, and I&#8217;m afraid to push it any further for fear of provoking an eternal layover. Also, I&#8217;m not at all sure how I&#8217;ll actually get <em>out <\/em>of this balloon. Do I just need to hit the <em>use <\/em>key again? If so, what&#8217;s going to happen when I do? Will I teleport out of the balloon? Will I have to walk? I can&#8217;t just walk off if I&#8217;m above the ground&#8211;the game thoughtfully rebuffs you away from ledges, which means you&#8217;ve got to jump off, the most needlessly finnicky and gratuitously dangerous thing you can do in this entire videogame. Basically, crash landing this thing might just be the most appealing option.<\/p>\n<p>I eventually pull up alongside the ledge around the castle walls, cross my fingers, and hit <em>use. <\/em>That seems to have been the correct step one; I&#8217;ve now detached from the center of the balloon. Fingers still firmly twisted, I leap from the basket, miraculously land on the ledge instead of inside the wall, slam the run key, and leave my welcome wagon swinging at me like Scooby Doo villains. So far, so good.<\/p>\n<p>Well, fun balloon trip&#8217;s over. Now for the hard parts.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_151.jpg' width=100% alt='...you&apos;re yes and you&apos;re no, you&apos;re in and you&apos;re out, you&apos;re up and you&apos;re down....' title='...you&apos;re yes and you&apos;re no, you&apos;re in and you&apos;re out, you&apos;re up and you&apos;re down....'\/><\/div><div class='mouseover-alt'>...you're yes and you're no, you're in and you're out, you're up and you're down....<\/div><\/p>\n<p><strong>NEXT WEEK: STOP ME IF YOU&#8217;VE HEARD THIS ONE<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m sitting on a bubble, dear reader&#8211;a glossy film of nervous perspiration stretched around two solid hours&#8217; worth of gameplay. It&#8217;s taken weeks of trial and error to achieve a bubble this bloated, and I know all too well how little trial or error it&#8217;ll take to burst it again. Now&#8217;s my chance to really [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[242],"tags":[],"class_list":["post-34522","post","type-post","status-publish","format-standard","hentry","category-lets-play"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/34522","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=34522"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/34522\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=34522"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=34522"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=34522"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}