{"id":344,"date":"2006-04-24T11:59:20","date_gmt":"2006-04-24T16:59:20","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=344"},"modified":"2006-11-21T07:44:51","modified_gmt":"2006-11-21T12:44:51","slug":"silent-hill-gamers-fan-service","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=344","title":{"rendered":"Silent Hill: Movie vs. Games"},"content":{"rendered":"<p>As I mentioned in the previous post, there are several nods to the games in the Silent Hill movie.  Here are as many as I can remember:<\/p>\n<p>Note: Mild spoilers, mostly of things you see, not of what happens.  There isn&#8217;t anything in here that isn&#8217;t revealed in the trailer.<\/p>\n<ul>\n<li>The big one is that the town transforms at various times.  In the games there are 3 versions of the town.  First is &#8220;Foggy&#8221; Silent Hill, which is just a big empty town with little else wrong with it.  Then &#8220;alternate&#8221; Silent Hill, where things look far older \/ more rusty \/ full of decay, and there are monsters about. And finally there is &#8220;hellish&#8221; Silent Hill, where the place is converted into a place of horrors, spikes, freakish images, deadly creatures, and vile evil.  Yet even the &#8220;hellish&#8221; Silent Hill retains the basic layout of the real thing.  This worked a little different in the movie, but the same idea is still there.\n<\/li>\n<\/p>\n<li>In SH1, as Harry drives into town he spots a motorcycle cop who has taken a spill by the side of the road.  Then a figure appears in front of the car.  He swerves to miss, and crashes.    When he wakes up, his daughter is gone and he must search the town for her. Once he enters town he is trapped there by a massive (and seemingly bottomless) abyss that cut through the road.\n<p>A very similar setup is used in the movie.\n<\/li>\n<\/p>\n<li>In both the games and the movie, the town is always out of date.  The cars and buildings seem to have a late 60&#8217;s \/ early 70&#8217;s vibe.\n<\/li>\n<\/p>\n<li>Almost every game has your character reaching into a hole or some other nasty spot. In SH2, James had to stick his arm into a hole in the wall <em>up to his shoulder<\/em> to reach an important item.  Later he had to reach into a very nasty toilet.  In SH3, the main character starts to reach into a toilet and then chickens out, in a humorous nod back to SH2.  In SH4, your character has to crawl into a number of very spooky holes, the worst of which is a very nasty narrow hole in the wall of his own bathroom. Note that most of these involve creepy stuff happening in bathrooms.\n<p>In the movie, the main character must reach into <span class=spoiler>the mouth of a corpse that has been contorted and bound in barbed wire, and then suspended over a toilet.<\/span>\n<\/li>\n<\/p>\n<li>In SH2, James enters one apartment building and then reaches an adjacent building through a door that opens into a narrow alley, where he must jump across.  Since he&#8217;s not on the ground floor, this means jumping over a short but deep gap between the two buildings.  The movie has the same situation and uses almost exactly the same camera shot.\n<\/li>\n<\/p>\n<li>SH2 had Pyramid Head, the very spooky, invincible, cruel, horrible, awful, bloody, bad, mean guy with the giant sword.  He&#8217;s in the movie.\n<\/li>\n<\/p>\n<li>Silent Hill is always some sort of town of corruption, although the reason for the corruption shifts a bit from game to game.  At the root of it is always some nasty cult, who either worship evil or bring about evil through overzealous pursuit of good, such as witch-burning.  The movie follows this pattern.\n<\/li>\n<\/p>\n<li>The finding of maps and building plans is always a big deal in the game.  The movie has a couple of moments where the main character must consult or memorize flooorplans and maps.\n<p>Like maps, finding flashlights is a big deal in the game.  In a video game, this makes for spooky lighting.  In a movie, they have lots of different and more advanced lighting tricks available, but yet they still feature a few &#8220;you found the flashlight!&#8221; moments. There is even a &#8220;you found the keys!&#8221; moment.  These are subtle and I don&#8217;t think they stand out to people who didn&#8217;t play the game.\n<\/li>\n<\/p>\n<li>Instead of following movie tradition of big claws and teeth, the games usually have creatures that are disturbing because they look like horribly mutilated humans.  They are human enough for us to recognize them as being &#8220;people&#8221;, but are inhuman in construction in such as way as to unsettle the viewer.  In SH2 there were creatures that looked like people, except their arms were underneath the skin of their torsos, as if they were wearing a straightjacket made of their own flesh.  Their heads were also encased in flesh, meaning they had no face, no eyes, no mouth.  Now, a human with no arms and no mouth isn&#8217;t very dangerous, combat-wise. The fear of these things comes not from what they might <em>do<\/em> to you, but from the fact that they exist at all.\n<p>The movie has several such creatures.  <\/p>\n<p>Another thing that makes the monsters frightening is that while they are human-shaped, their movements are off.  Sometimes they convulse or thrash about.  Sometimes they move in ways that don&#8217;t look right, such as moving in a jerky fashon as if being illuminated by a strobe light, even when the light source is steady.  The movie has a moment like this.<\/p>\n<\/li>\n<li>The movie&#8217;s ending credits use the same music as the intro for SH3.\n<\/li>\n<\/p>\n<li>There are several key locations in the games: Tuluca Lake, the hotel, the school, the hospital, and the church. All of these are shown or mentioned in the movie.\n<\/li>\n<\/p>\n<li>The games have radios that give off static when monsters or general danger is near.  The movie does this with cellphones.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>As I mentioned in the previous post, there are several nods to the games in the Silent Hill movie. Here are as many as I can remember: Note: Mild spoilers, mostly of things you see, not of what happens. There isn&#8217;t anything in here that isn&#8217;t revealed in the trailer. The big one is that [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-344","post","type-post","status-publish","format-standard","hentry","category-dream-cast"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/344","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=344"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/344\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=344"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=344"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=344"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}