{"id":34136,"date":"2016-09-02T06:00:02","date_gmt":"2016-09-02T10:00:02","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=34136"},"modified":"2016-09-02T09:47:05","modified_gmt":"2016-09-02T13:47:05","slug":"no-mans-preorder-bonus","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=34136","title":{"rendered":"No Man&#8217;s Preorder Bonus"},"content":{"rendered":"<p>I was given the warning a few days before No Man&#8217;s Sky came out on PC: &#8220;Don&#8217;t use the preorder bonus ship. See, that ship already has a fueled-up hyperdrive. If you switch to it, then it will break the tutorial that&#8217;s supposed to teach you about the hyperdrive and give you the recipes to make fuel. You can end up either stuck, or at least in a position where you won&#8217;t know what you&#8217;re supposed to do next.&#8221; <\/p>\n<p><a href=\"https:\/\/www.reddit.com\/r\/NoMansSkyTheGame\/comments\/4wzc0x\/gamebreaking_bug_with_preorder_ship_stuck_without\/\">It&#8217;s a little more complicated than that<\/a>, but I didn&#8217;t want to take any chances, so I left the preorder bonus alone. I played the game, was amazed at first, <a href=\"?p=33790\">then had a lousy time and quit<\/a>.<\/p>\n<p>I came back to the game last night. I needed some screenshots for my column next week, and I was kind of hoping I might be able to re-engage with the game if I approached it with a different mindset. Maybe I could ignore the various systems and just play it like a Zen Game, the way Campster describes in his latest video:<\/p>\n<p><!--more--><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/YFEi_BdLHlc\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=YFEi_BdLHlc'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>So when I fire up the game again, I see this notice in the lower-right side of the screen, which is where important messages normally show up:<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/nms_notice.jpg' width=100% alt='HEY, LISTEN!' title='HEY, LISTEN!'\/><\/div><div class='mouseover-alt'>HEY, LISTEN!<\/div><\/p>\n<p>It&#8217;s talking about my preorder bonus. I don&#8217;t know why that notice didn&#8217;t show up before now. It should have, but whatever. The notice is telling me I haven&#8217;t picked up my cool preorder spaceship yet. The notice is a constant distraction. It pops up every thirty seconds or so, grabbing my attention and messing up my screenshots.<\/p>\n<p>So I do what it says on open the options menu. I check out the preorder ship. As you&#8217;d expect, it&#8217;s a starting ship with 16 inventory slots and no upgrades:<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/nms_ship1.jpg' width=100% alt='Once I re-built all my upgrades, I&apos;d have room for upwards of THREE THINGS in this baby!' title='Once I re-built all my upgrades, I&apos;d have room for upwards of THREE THINGS in this baby!'\/><\/div><div class='mouseover-alt'>Once I re-built all my upgrades, I&apos;d have room for upwards of THREE THINGS in this baby!<\/div><\/p>\n<p>I have an end-game ship with 43 slots. It&#8217;s filled with expensive, non-transferable late-game tech. Upgrading your ship is the slowest and most arduous part of playing this game. There&#8217;s no way I&#8217;d give up my awesome hyperdrive, much less the upgraded armaments required to make the space combat barely tolerable.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/nms_ship2.jpg' width=100% alt='Even 43 slots is too small. In fact, why the shit are we using SLOT based inventory on a SPACESHIP?! What is this Animal Crossing bullshit? How about weight, or cubic meters? You know, like a SPACE GAME.' title='Even 43 slots is too small. In fact, why the shit are we using SLOT based inventory on a SPACESHIP?! What is this Animal Crossing bullshit? How about weight, or cubic meters? You know, like a SPACE GAME.'\/><\/div><div class='mouseover-alt'>Even 43 slots is too small. In fact, why the shit are we using SLOT based inventory on a SPACESHIP?! What is this Animal Crossing bullshit? How about weight, or cubic meters? You know, like a SPACE GAME.<\/div><\/p>\n<p>And there&#8217;s no way in <strong>hell<\/strong> I&#8217;d go back to a ship with 16 inventory slots. It would take days of playing just to get back to where I am right now. I don&#8217;t want this preorder ship, so I cancel the &#8220;upgrade&#8221;.<\/p>\n<p>The notice is still there.<\/p>\n<p>The notice is always going to be there, popping up every 30 seconds, forever. The ONLY way to get rid of it is to accept the prorder ship. I want to point out that I only have this problem because I was trying to avoid the earlier game-breaking problem created by the preorder ship. And this is on top of the earlier chain of failures that <a href=\"?p=33790\">broke the game for me so that I can never complete the main-ish quest<\/a>.<\/p>\n<p>No Man&#8217;s Sky is an adorable puppy that shits in people&#8217;s laps. It&#8217;s a body pillow filled with caltrops. It&#8217;s a cupcake with a chicken bone inside. It&#8217;s a luxury penthouse suite infested with scorpions. It&#8217;s a trap. A trick. It&#8217;s a collection of stunning vistas that lure you in just long enough that it can torment you with it&#8217;s self-defeating design, obnoxious interface, and malfunctioning game mechanics. <\/p>\n<p>In my first hours of play, I was trying to justify how I might possibly make NMS my Game of the Year despite its lackluster gameplay. Then I was trying to justify it making my best-of list at all. By the time <a href=\"?p=33790\">the game malfunctioned itself into a forever useless and broken time-sink of confusion and frustration<\/a>, I was trying to figure out how I was going to keep it off of my &#8220;Worst of 2016&#8221; list. And I don&#8217;t even normally <em>make<\/em> those kinds of lists. <\/p>\n<p>&#8220;It&#8217;s made by a small team.&#8221;<\/p>\n<p>&#8220;It&#8217;s an experimental game in a new genre.&#8221;<\/p>\n<p>&#8220;Maybe they&#8217;ll patch it.&#8221;<\/p>\n<p>&#8220;They just need some time to work the bugs out.&#8221;<\/p>\n<p>But the truth is that this is a $60 game in which every single gameplay mechanic and every part of the interface is profoundly, <em>brazenly<\/em> flawed. Every single gameplay system has some glaring flaw that feeds into another broken system in some other part of the game to make everything that much worse. It&#8217;s one thing for a game to have problems or to be a little rough around the edges, but this game just doesn&#8217;t want to be played. The design isn&#8217;t flawed, it&#8217;s <strong>wrong<\/strong>.<\/p>\n<p>Next week I&#8217;ll detail some of these wrong, broken systems. Until then I think I&#8217;m going to give <a href=\"http:\/\/obduction.com\/\">Obduction<\/a> a try.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was given the warning a few days before No Man&#8217;s Sky came out on PC: &#8220;Don&#8217;t use the preorder bonus ship. See, that ship already has a fueled-up hyperdrive. If you switch to it, then it will break the tutorial that&#8217;s supposed to teach you about the hyperdrive and give you the recipes to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-34136","post","type-post","status-publish","format-standard","hentry","category-rants"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/34136","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=34136"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/34136\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=34136"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=34136"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=34136"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}