{"id":34014,"date":"2016-08-31T10:27:42","date_gmt":"2016-08-31T14:27:42","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=34014"},"modified":"2016-08-31T10:32:34","modified_gmt":"2016-08-31T14:32:34","slug":"ruts-vs-battlespire-ch24-the-most-daedraous-game","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=34014","title":{"rendered":"Ruts vs. Battlespire CH24: The Most Daedraous Game"},"content":{"rendered":"<p>I&#8217;m going to be seeing a lot of whatever&#8217;s going on in this next screenshot, because as of <em>the next hundred hours of gameplay <\/em>it&#8217;ll be the first thing I see when I load my &#8220;New Zone&#8221; slot. Which, in defiance of my convention, isn&#8217;t a New Zone at all. It&#8217;s just my last chance to save before the New Zone where I can&#8217;t save my game.<\/p>\n<p>Fuck you for making me a liar,<em> Battlespire<\/em>.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_130.jpg' width=100% alt='I&apos;m a writer, dammit! I take my savenames extremely seriously as works of individual--what? No, I refuse to explain &apos;&apos;farrrttt&apos;&apos; to an ENEMY OF ART.' title='I&apos;m a writer, dammit! I take my savenames extremely seriously as works of individual--what? No, I refuse to explain &apos;&apos;farrrttt&apos;&apos; to an ENEMY OF ART.'\/><\/div><div class='mouseover-alt'>I'm a writer, dammit! I take my savenames extremely seriously as works of individual--what? No, I refuse to explain ''farrrttt'' to an ENEMY OF ART.<\/div><\/p>\n<p><!--more--><\/p>\n<p>We&#8217;re coming up on level 5. I&#8217;ve thought of it as the Impossible Isle so far, but after poking around I&#8217;ve determined its real name is the <b>The Chimera of<\/b> <strong>Desolation<\/strong>&#8211;which, groaning purple prose though it is, also seems pretty appropriate.<\/p>\n<p>This was Bethesda&#8217;s attempt to create a vast many-roomed self-contained level with running battles, towns full of buildings, and no loading screens. After four and a half levels of veiny cramped dungeonscapes, something like this should&#8211;briefly does&#8211;feel awe-inspiring. The first glimpse of the village of Trybador makes you think, &#8220;Wow, it&#8217;s amazing the engine could handle something this big without needing all sorts of ugly hacks and compromises.&#8221;<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_129.jpg' width=100% alt='Picture presented without comment.' title='Picture presented without comment.'\/><\/div><div class='mouseover-alt'>Picture presented without comment.<\/div><\/p>\n<p>The story pitch is that we&#8217;ve been thrown into a standard Wild Hunt situation; some big bad daedric daddies have put us in their personal mortal-murdering grounds, and everyone&#8217;s going to follow a set of rules and regulations re: murdering me, the mortal. There&#8217;s a lady just outside the starting pier waiting to explain things. Sort of.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_127.jpg' width=100% alt='I can tell you right now that the instructions for the mortal end of this game boil down to &apos;eat shit and die, Lifespan McGee.&apos;' title='I can tell you right now that the instructions for the mortal end of this game boil down to &apos;eat shit and die, Lifespan McGee.&apos;'\/><\/div><div class='mouseover-alt'>I can tell you right now that the instructions for the mortal end of this game boil down to 'eat shit and die, Lifespan McGee.'<\/div><\/p>\n<p>It&#8217;s a raw deal, and the fact that it&#8217;s delivered in rhyming couplets doesn&#8217;t particularly help. What might to the untrained eye look like a simple humans-vs-daedra shirts-vs-gratuitous-nudity killing match is compromised by the facts that firstly, some of the daedra hunting me are <em>unkillable<\/em>, and secondly, they know where all the stuff I need to find is hidden and have in some cases built <em>literal forts <\/em>around it. Seems against the spirit of a hunt, which generally does not incorporate masonry, but whatever.  I&#8217;m not one to be petty.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_128.jpg' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>I guess the daedric logic is that by the time you&#8217;re on the island, the complaining party consists of one scared mortal and the complaints department consists of a pack of hungry monsters. &#8220;What, are you mad, mortal? You worried you&#8217;re going to die and not come back or something crazy like that? You gonna write something mean about us in your Dead Guy Speech and everybody&#8217;s gonna hear it at the Dead Guy Party? You want us to lay off? Here, let&#8217;s all take a break. We&#8217;ll put you in a box for twenty years or so, let you catch your breath. We&#8217;ll just be timelessly watching cable and eating cheesesteaks over here in our personal pocket dimension.&#8221;<\/p>\n<p>Now let&#8217;s talk about those unkillable daedra. That&#8217;s the part that really worries me, frankly. Apparently the head of this hunt, the daedra Herne, has a pack of &#8220;hounds&#8221;&#8211;actually intelligent two-legged monsters. There&#8217;s not many of them, but they&#8217;re fast, they&#8217;re strong, and they&#8217;re everybody&#8217;s inside bet for who&#8217;s going to end up killing me. Ravenous, cunning, single-minded, intimate with every shortcut and hiding place, absolutely fearless and tireless, they&#8217;ll be two steps behind me and happy to snap my neck the very first time I slip up. Take a look.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_133.jpg' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>Hm? Hold on. Oh, okay&#8211;there.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_houndout.gif' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>You want to know something? I could have dug this level. I still <em>do<\/em>, a little bit. The idea of being hunted by genuinely scary and overpowering monsters adds a desperately needed thrill to item-collecting and even makes something as banal and sighworthy as finding six keys, which is about six times as fascinating as getting ready for work on Monday morning,<em> <\/em>seem like a cool challenge. The spooky pseudo-Black Forest theme of the environment is not only unique, it jives well with the limits of the graphics. I respect how ambitiously large the island is and how much detail was put into it&#8211;I like the executioner&#8217;s block in town square, the big waterfall with a hidden door in it, the sailing ship, the fact that you can go into several of the buildings in town&#8230;<\/p>\n<p>&#8230;although, you probably shouldn&#8217;t. Apparently one of them crashes the game every time you enter.<\/p>\n<p>That jag of positivity didn&#8217;t last long, did it.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_135.jpg' width=100% alt='The good news is that I found my first key. The bad news is everything else forever.' title='The good news is that I found my first key. The bad news is everything else forever.'\/><\/div><div class='mouseover-alt'>The good news is that I found my first key. The bad news is everything else forever.<\/div><\/p>\n<p><strong>NEXT WEEK: STOP ME IF YOU&#8217;VE HEARD THIS ONE<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m going to be seeing a lot of whatever&#8217;s going on in this next screenshot, because as of the next hundred hours of gameplay it&#8217;ll be the first thing I see when I load my &#8220;New Zone&#8221; slot. Which, in defiance of my convention, isn&#8217;t a New Zone at all. It&#8217;s just my last chance [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[242],"tags":[],"class_list":["post-34014","post","type-post","status-publish","format-standard","hentry","category-lets-play"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/34014","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=34014"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/34014\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=34014"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=34014"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=34014"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}