{"id":33611,"date":"2016-08-10T00:01:56","date_gmt":"2016-08-10T04:01:56","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=33611"},"modified":"2016-08-10T21:12:16","modified_gmt":"2016-08-11T01:12:16","slug":"ruts-vs-battlespire-ch21-look-me-over-im-not-the-capn","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=33611","title":{"rendered":"Ruts vs. Battlespire CH21: Look Me Over, I&#8217;m Not the Cap&#8217;n"},"content":{"rendered":"<p>As I&#8217;m sitting here, I&#8217;m wondering to myself&#8211;truly and sincerely&#8211;how much you care about anything in this next screenshot.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_119.jpg' width=100% alt='Besides the obvious.' title='Besides the obvious.'\/><\/div><div class='mouseover-alt'>Besides the obvious.<\/div><\/p>\n<p>So rather than get mired in the level&#8217;s specifics, let me break it down for you. We&#8217;ve got to find four hidden levers in this sprawling cavernous maze, as well as an as-yet-unidentified solution to an as-yet-unidentified puzzle, to reach the egress. There&#8217;s a demiglaze of lore over all this that I don&#8217;t think anyone is reasonably expecting me to follow, except the incensed nerd who would under normal circumstances be writing a comprehensive rebuke <em>at this very moment&#8211;<\/em>although one benefit of playing this game is that there&#8217;s very few with firsthand experience of the game and perishingly few who understood what was going on. Anyway, I&#8217;ll throw a bone and say we might get into the lore a bit later&#8211;if I live long enough.<\/p>\n<p><!--more--><\/p>\n<p>Anyway, in practical news, there&#8217;s a big fat sword hanging out in this room acting <em>suspiciously casual<\/em>. I push it into the floor, and&#8211;as you&#8217;d expect&#8211;a huge cracked table slides into two pieces. This reveals&#8230;a boiler plate? A riot shield?<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_118.jpg' width=100% alt='A sled? A garbage chute?' title='A sled? A garbage chute?'\/><\/div><div class='mouseover-alt'>A sled? A garbage chute?<\/div><\/p>\n<p>For quite some time, I thought the answer was &#8220;nothing much.&#8221; One of the more pervasive nuisances in this game is that the &#8220;pick up or interact with object&#8221; field in the center of the screen is both invisible and a pixel in diameter. If they&#8217;d meant to make a game based on the classic 1990 film <em>Ghost<\/em>, wherein Patrick Swayze has to bust an undead blood vessel to nudge a shoe or lay hands on a person, they were off to a pretty good start. So I stand staring down at the handle portion of the floor platform for about a minute, making minute adjustments, until finally the grip was exactly in the center of the screen. Turns out it was a lever&#8211;arguably the most challenging lever I&#8217;ve come across in twenty years of gaming. That&#8217;s the kind of specific delight and whimsy only <em>Battlespire<\/em> can offer, provided one&#8217;s already mastered the shaped-holes-and-blocks franchise.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/bs_121.jpg' width=100% alt='' title=''\/><\/div><div class='mouseover-alt'><\/div><\/p>\n<p>Having exhausted this wing, I double back around to the other half of the level. Soon after descending a staircase to a network of tunnels that form, at a guess, the true name of the Adversary, I come across this happy little pier. Turns out all those aforementioned playland tunnels are half-flooded with water. As peace offering to the lore fans, two quick theories:<\/p>\n<p>1.) This is the Battlespire&#8217;s failed waterpark.<\/p>\n<p>2.) I&#8217;m not the first adventurer to come through. These are tears.<\/p>\n<p>Either way, I clamber into the boat and get a-canoe&#8217;in. Now, I&#8217;ve mentioned earlier that there was a brief vehicle segment where I paddled around in a very similar vessel that:<\/p>\n<ul>\n<li>Didn&#8217;t allow me to attack<\/li>\n<li>Moved at a maddening pace<\/li>\n<li>Got stuck on everything<\/li>\n<li>Was placed along a linear track with no enemies, making the trip boring and redundant<\/li>\n<\/ul>\n<p>Well, I&#8217;m happy to report that this boating segment:<\/p>\n<ul>\n<li>Doesn&#8217;t allow me to attack<\/li>\n<li>Moves at a maddening pace<\/li>\n<li>Gets stuck on everything<\/li>\n<li>Is placed in a huge labyrinth full of rocks and narrow causeways and packed to the brim with ranged-attacking monsters<\/li>\n<\/ul>\n<p>This is what we in the understatement biz call &#8220;an escalation.&#8221;<\/p>\n<p>Since I&#8217;m immune to any kind of ranged damage I&#8217;ve discovered thus far, I&#8217;m not worried about the unfair sniping bastard enemies. I would have been perfectly happy to <em>It&#8217;s a Small Spire <\/em>merrily past their dopey, self-immolating asses. But I never get the opportunity, because about ten seconds in I get my boat lodged on a rock, figure this is the sort of thing that&#8217;s always going to not stop happening, and make me an executive decision: <em>abandon fucking ship<\/em>. I will doggie-paddle through this whole damn level if I have to, but this paddler&#8217;s gotta go. So I hop into the water.<\/p>\n<p>Immediately, a few things become clear.<\/p>\n<ul>\n<li>I can spot underwater items and tunnels.<\/li>\n<li>I can swim below the surface and avoid attacks.<\/li>\n<li>I am moving approximately <em>twice as fast.<\/em><\/li>\n<\/ul>\n<p>So if you ever play <em>Battlespire<\/em>, a sincere pro tip:<\/p>\n<p><strong>what? <\/strong><\/p>\n<p><strong>no<\/strong><\/p>\n<p><strong>NEXT WEEK: RUNE PUZZLES AND THE BEGINNING OF THE END<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As I&#8217;m sitting here, I&#8217;m wondering to myself&#8211;truly and sincerely&#8211;how much you care about anything in this next screenshot. So rather than get mired in the level&#8217;s specifics, let me break it down for you. We&#8217;ve got to find four hidden levers in this sprawling cavernous maze, as well as an as-yet-unidentified solution to an [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[242],"tags":[],"class_list":["post-33611","post","type-post","status-publish","format-standard","hentry","category-lets-play"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/33611","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=33611"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/33611\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=33611"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=33611"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=33611"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}