{"id":33100,"date":"2016-06-30T19:44:20","date_gmt":"2016-06-30T23:44:20","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=33100"},"modified":"2016-06-30T19:44:20","modified_gmt":"2016-06-30T23:44:20","slug":"fallout-4-ep14-why-would-they-do-that","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=33100","title":{"rendered":"Fallout 4 EP14: Why Would They Do That?"},"content":{"rendered":"<p><table class='nomargin' cellspacing='0' width='100%' cellpadding='0' align='center' border='0'><tr><td><iframe loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/www.youtube.com\/embed\/sayIZXFi774\" frameborder=\"0\" allowfullscreen class=\"embed\"><\/iframe><br\/><small><a href='http:\/\/www.youtube.com\/watch?v=sayIZXFi774'>Link (YouTube)<\/a><\/small><\/td><\/tr><\/table><\/p>\n<p>I think Fallout 4 wouldn&#8217;t be nearly so infuriating if the dialog didn&#8217;t keep making promises that the writer never intended to keep. It makes it sound like wall-painter guy has stories to tell, but he&#8217;s just a nonsense fetch quest. You meet a big bad guy who wants to talk, but the conversation is dumb and pointless because my character isn&#8217;t allowed to ask any interesting questions. You meet people with pre-war memories, or strange backstories, or in odd situations, which makes it seem like they&#8217;re designed specifically to deliver exposition and stories. But no. It&#8217;s just another bland NPC who wants to give you caps to kill a bunch of crap.<\/p>\n<p>In most games, the designer will use a story to hook you into doing a quest. In this game I kept doing quests, hoping to find a story somewhere. <\/p>\n<p>I was usually disappointed.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Link (YouTube) I think Fallout 4 wouldn&#8217;t be nearly so infuriating if the dialog didn&#8217;t keep making promises that the writer never intended to keep. It makes it sound like wall-painter guy has stories to tell, but he&#8217;s just a nonsense fetch quest. You meet a big bad guy who wants to talk, but the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[188],"tags":[33],"class_list":["post-33100","post","type-post","status-publish","format-standard","hentry","category-spoilerwarning","tag-fallout"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/33100","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=33100"}],"version-history":[{"count":0,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/33100\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=33100"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=33100"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=33100"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}