{"id":32959,"date":"2016-07-07T06:00:25","date_gmt":"2016-07-07T10:00:25","guid":{"rendered":"http:\/\/www.shamusyoung.com\/twentysidedtale\/?p=32959"},"modified":"2021-02-19T02:26:26","modified_gmt":"2021-02-19T07:26:26","slug":"final-fantasy-x-part-5-drownball","status":"publish","type":"post","link":"https:\/\/www.shamusyoung.com\/twentysidedtale\/?p=32959","title":{"rendered":"Final Fantasy X Part 5: Blitzball!"},"content":{"rendered":"<p>After Kilika, the party sails for the coastal city of Luca. From here the journey will continue on foot. But first, there&#8217;s a major Blitzball tournament to play in. The game drops a ton of exposition and worldbuilding on us when we get to Luca. We&#8217;ll talk about it later, but first let&#8217;s talk about the tournament. <\/p>\n<p>I&#8217;m not one for sports games. But I know some folks who are, and they&#8217;re pretty well divided over Blitzball. Some people find it painfully boring. I&#8217;ve got a brother who has spent hundreds of hours recruiting, building his team, learning techniques, and totally dominating the sport of Spira. <\/p>\n<h3>Blitzball!<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/ffx_tournament1.jpg' width=100% alt='The Blitz sphere looks gigantic in this pre-rendered cutscene, but seems to be smaller in proper gameplay. In this image it looks like the people in the stands would almost have their faces up against the glass.' title='The Blitz sphere looks gigantic in this pre-rendered cutscene, but seems to be smaller in proper gameplay. In this image it looks like the people in the stands would almost have their faces up against the glass.'\/><\/div><div class='mouseover-alt'>The Blitz sphere looks gigantic in this pre-rendered cutscene, but seems to be smaller in proper gameplay. In this image it looks like the people in the stands would almost have their faces up against the glass.<\/div><\/p>\n<p>The game is basically underwater football, and not a single aspect of it makes any sense:<\/p>\n<p><!--more--><\/p>\n<ul>\n<li>The game is played inside a transparent sphere that contains about 65,000 cubic meters of water<span class='snote' title='1'>Assuming the field is about 50 meters long.<\/span>. That&#8217;s a bit more than the mass of the Titanic suspended in a glass ball. Even if you&#8217;re willing to humor that notion, just try to imagine how a limited-technology society could <strong>make<\/strong> such a sphere. Imagine the lungpower of that glass blower! And speaking of lungs&#8230;\n<li>There&#8217;s no in-universe explanation as to how these people can stay underwater for so long.  Indeed, this little mystery just seems to be part of the setting. Even outside of Blitzball, there are several times where characters end up passed out face-down in the ocean and they seem to recover without difficulty. Do they have gills? Is the water breathable with lungs? Can people hold their breath for hours like whales? Mumble mumble pyreflies space magic? Nobody knows. Which has earned the game the nickname <a href=\"http:\/\/www.nuklearpower.com\/2007\/04\/28\/episode-839-wide-world-of-sports\/\">drownball<\/a> among fans.\n<li>Not only is the sphere a physical impossibility, but it&#8217;s also superfluous! The game as we experience it operates on a simple 2D plane and could easily take place in a standard-depth swimming pool.\n<li>The game involves passing around what looks like a beach ball. We can say it&#8217;s filled with water to explain why it doesn&#8217;t rocket up to the top of the sphere, but that doesn&#8217;t explain how players are able to throw it and kick it dozens of meters where it bounces off of things at high velocity instead of coming to a sad, unimpressive stop as soon as the thrower releases it.\n<\/ul>\n<p>But fine. This isn&#8217;t Final Sciency, it&#8217;s Final Fantasy, and I guess water has some rather unintuitive properties in this universe? Blitzball is far from the most ridiculous thing the storyteller will ask us to accept.<\/p>\n<p>Blitzball is a kind of sports management game. As you adventure around the world you can scout out new players, add them to your roster, level up their abilities, and eventually dominate the league. I&#8217;m not sure why Square Enix decided to put 60 hours of sports sim into their <i>already<\/i> 60 hour game, but that sort of thing is apparently pretty normal for this franchise. <\/p>\n<p>It&#8217;s silly. It&#8217;s optional. It tells us a little bit about the culture of Spira. And for some people it&#8217;s a fun diversion from the main quest. My only real gripe with Blitzball is that our introduction to it is unforgivably bad.<\/p>\n<h3>The Tournament<\/h3>\n<p>One of the plot threads of the first act is that Tidus joins the Besaid Aurochs, which is Wakka&#8217;s Blitzball team. As a mandatory part of the main quest you have to participate in a Blitzball tournament. The story is structured like a &#8220;heroic underdog comeback&#8221; sports story. There are only two matches in this particular tournament, but even in that short span it hits all the notes and story beats to both make you <i>want<\/i> to win and to telegraph that you <i>should<\/i> win, in a storytelling sense. Check out the tropes this story dumps on you:<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/ffx_tournament2.jpg' width=100% alt='Hi. We&apos;re the smug villains of this story. We even get our own dramatic camera angles and theme music, which is more than Wakka will get at the end of the tournament.' title='Hi. We&apos;re the smug villains of this story. We even get our own dramatic camera angles and theme music, which is more than Wakka will get at the end of the tournament.'\/><\/div><div class='mouseover-alt'>Hi. We&apos;re the smug villains of this story. We even get our own dramatic camera angles and theme music, which is more than Wakka will get at the end of the tournament.<\/div><\/p>\n<p><b>Virtuous Underdogs vs. Arrogant Jerks<\/b>: Wakka&#8217;s Besaid Aurochs are all basically good guys who try hard and love the game. They&#8217;re good sports, but not good <i>at<\/i> sports. They always lose. They&#8217;re up against the Luca Goers, who are smug, bullying, insufferable assholes that don&#8217;t seem to like the game as much as they like looking down on others. Team leader Bickson is basically cut from the same cloth as sports movie villains like <a href=\"https:\/\/www.youtube.com\/watch?v=713v5H8ERKg\">Shooter Mcgavin<\/a> &#8211; strawmen assholes who exist to give the audience a sense of catharsis when we finally see them taken down.<\/p>\n<p><b>Honest Team in a world of Cheaters<\/b>: In the first match of the tournament, you &#8211; the player &#8211; don&#8217;t actually get to participate, because the Al Bhed Psyches kidnap Yuna and try to use her as leverage to make you lose the match. Wakka and his boys have to let themselves get pummeled while you fight to rescue her. Waaka is even injured during the match, and that injury hinders him in the finals. You rescue Yuna just in time, and then Wakka is able to fight back and win despite this cheating. Laying aside questions of why a half-decent team would perpetrate such an audacious crime<span class='snote' title='2'>Although maybe this is just their usual summoner-kidnapping plan, and they were trying to get a Blitzball win out of a kidnapping they already had planned.<\/span> against a team that always loses, this crime is never exposed or punished. <\/p>\n<p><b>Rich vs. Poor<\/b>: The Luca Goers basically live at the Blitzball capital of the world. The island of Luca has the stadium and a large, apparently wealthy population. The Besaid Aurochs are a rural island team. They come from a simple village<span class='snote' title='3'>That doesn&#8217;t even look large enough to support a team this size.<\/span> and they practice on the beach.  A match between these two teams is like a game between the New York Yankees and the <a href=\"https:\/\/en.wikipedia.org\/wiki\/Toledo_Mud_Hens\">Toledo Mudhens<\/a>. The announcers even praise the Goers and mock the Aurochs during their pre-game patter.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/ffx_tournament4.jpg' width=100% alt='The Aurochs have been losing for twenty-three years straight. That&apos;s also Wakka&apos;s age.' title='The Aurochs have been losing for twenty-three years straight. That&apos;s also Wakka&apos;s age.'\/><\/div><div class='mouseover-alt'>The Aurochs have been losing for twenty-three years straight. That&apos;s also Wakka&apos;s age.<\/div><\/p>\n<p><strong>Solidifying a friendship<\/strong>: Tidus is our point-of-view character, and the game spends a lot of time on his growing friendship with Wakka. A big part of that friendship is Tidus teaching Wakka to fight hard \/ believe in himself \/ go for the gold \/ be all you can be \/ don&#8217;t stop belivin&#8217;. While Wakka has always be passionate about the game, he has a relaxed attitude towards playing it. He&#8217;s content to lose &#8211; or pretends that he is &#8211; as long as he does his best. Tidus drops into his life and upsets the balance of everything, and the main thing he has to say to Wakka is that he should always play to win. Tidus is always trying to whip the team into a frenzy and get them to <strong>fight<\/strong> for victory. He kind of acts like the coach character in your typical sports drama &#8211; he&#8217;s the character designed to facilitate change and growth in our lovable but stagnant underdog team. <\/p>\n<p>If the team wins, then it feeds into Tidus&#8217; ongoing character arc where he becomes more invested in events here and gradually lets go of his Zanarkand. It also it cements the friendship between Tidus and Wakka by having Tidus make a positive change to Wakka&#8217;s life. <\/p>\n<p>But if the team loses, then this is a cynical, farcical story about a team who was told to believe in themselves only to find out they were losers all along. If they lose, it&#8217;s a story where this manic pixie dream dude whirls into his life, tells him to believe in himself, and then fails to help him achieve victory or change the course of his life at all. This cynical trope-inversion might be okay for a couple of side-characters, but it&#8217;s <strong>totally inappropriate<\/strong> for the Tidus character. <\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/ffx_tournament5.jpg' width=100% alt='I AM THE ANNOUNCER AND I AM TELEGRAPHING THAT YOU SHOULD WIN THIS MATCH. Too bad the gameplay designer never got that memo.' title='I AM THE ANNOUNCER AND I AM TELEGRAPHING THAT YOU SHOULD WIN THIS MATCH. Too bad the gameplay designer never got that memo.'\/><\/div><div class='mouseover-alt'>I AM THE ANNOUNCER AND I AM TELEGRAPHING THAT YOU SHOULD WIN THIS MATCH. Too bad the gameplay designer never got that memo.<\/div><\/p>\n<p><b>Last shot at greatness before retirement.<\/b> This is Wakka&#8217;s final game. Previously, he lost a major tournament because he was distracted by the death of his brother Chappu. Chappu went off to fight Sin and died. Now Wakka is retiring from Blitzball for good so that he can guard Yuna on her pilgrimage. He was a guardian once before, but that ended poorly because his mind was still on the game. He&#8217;s spent his entire adult life divided between his passion for the game and his desire to help his people. This tournament is the moment where that conflict is finally resolved. He&#8217;s putting the game he loves behind in order to fight evil, and he&#8217;s dealing with the loss of his brother. The perfect way to tie up both of these character threads is for him to finally win his last tournament. <\/p>\n<p>If Wakka wins, it&#8217;s the story of a guy who finally proved he had what it takes to win, but was still willing to give up the game to face evil. He puts the game behind him, his inner conflict is resolved, and he focuses on the heroic task ahead. <\/p>\n<p>But if he loses, it&#8217;s a story about a guy who conclusively proved he wasn&#8217;t good enough, and then moved on to a heroic task of monumental responsibility anyway.<\/p>\n<p><b>Beating the Impossible Odds<\/b>: When we see a story about &#8220;the team that always loses&#8221;, then there&#8217;s a perfectly reasonable expectation on the part of the audience that something will be different this time. They don&#8217;t have to <i>win<\/i> for it to be a good story, but something new, different, unexpected, or profound ought to happen. Because &#8220;The team that always loses, loses again&#8221; is a dumb story that isn&#8217;t worth telling, and even less worth participating in.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/ffx_tournament3.jpg' width=100% alt='The WHOLE WORLD is watching our heroes, just before they embark on their epic quest to fight Satan. I don&apos;t think losing at Blitzball to petty dickheads is a good way to christen that story arc.' title='The WHOLE WORLD is watching our heroes, just before they embark on their epic quest to fight Satan. I don&apos;t think losing at Blitzball to petty dickheads is a good way to christen that story arc.'\/><\/div><div class='mouseover-alt'>The WHOLE WORLD is watching our heroes, just before they embark on their epic quest to fight Satan. I don&apos;t think losing at Blitzball to petty dickheads is a good way to christen that story arc.<\/div><\/p>\n<p><strong>Thematic connection to the main plot<\/strong>: While not really part of an underdog sports story, there&#8217;s a really interesting parallel between the main plot and this side-plot. Or rather, there&#8217;s a connection between the world of Spira and the fate of the beleaguered Besaid Aurochs. Both of them are caught in a rut. Both of them believe they can&#8217;t escape. <\/p>\n<p>The the people of Spira are in a thousand-year long defeat in the face of indomitable Sin, and the Aurochs are in a impossibly long losing streak. Spira sends summoners to their death to stave off Sin, believing that true victory over Sin is impossible. The Aurochs believe they can&#8217;t win, but show up anyway to &#8220;do their best&#8221;. Spira keeps fighting, but never defeats Sin. Likewise the Aurochs never quit, but they also never win. <\/p>\n<p>Tidus is here to break Spira out of this cycle. He&#8217;s here to give them final victory they believed was impossible. <\/p>\n<p>But if this butthead can&#8217;t bring a Blitzball team to victory, then what business does he have getting involved with Sin? A loss here runs counter to his entire arc. If he loses here, then the story is inadvertently implying that he&#8217;s unqualified to be our protagonist<span class='snote' title='4'>STOP. Don&#8217;t jump down to the comments to explain that Tidus is &#8220;not really the protagonist&#8221;. I don&#8217;t care if you think the Shoopuff is the True Protagonist. Tidus is our POV character and the catalyst for change, and haggling over who is the main-est character misses the point that TIDUS STILL NEEDS TO BE HANDLED PROPERLY FOR THIS STORY TO WORK.<\/span>.<\/p>\n<p><b>This is the player&#8217;s first experience playing Blitzball<\/b>. Ideally, you want to introduce Blitzball in a way that will show them how fun the game can be. <\/p>\n<h3>Winning isn&#8217;t Everything. Telling a GOOD STORY is everything.<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/ffx_tournament6.jpg' width=100% alt='Bickson offers a handshake and then tries to sucker-punch our lead at the start of the match. The Goers laugh, nobody boos, no foul is called, and even the announcers are amused. IN WHAT UNIVERSE DOES LOSING TO THESE CLOWNS MAKE FOR A SATISFYING STORY?' title='Bickson offers a handshake and then tries to sucker-punch our lead at the start of the match. The Goers laugh, nobody boos, no foul is called, and even the announcers are amused. IN WHAT UNIVERSE DOES LOSING TO THESE CLOWNS MAKE FOR A SATISFYING STORY?'\/><\/div><div class='mouseover-alt'>Bickson offers a handshake and then tries to sucker-punch our lead at the start of the match. The Goers laugh, nobody boos, no foul is called, and even the announcers are amused. IN WHAT UNIVERSE DOES LOSING TO THESE CLOWNS MAKE FOR A SATISFYING STORY?<\/div><\/p>\n<p>Basic storytelling justice demands that our team win when we&#8217;re the victims of so much blatant, unaddressed cheating and physical abuse. Genre tropes demand that we win this match when the story spends so much screen time establishing what undeserving assholes the opposition is. Wakka&#8217;s unfulfilled character arc of inner conflict demands that he retire with a win. The main plot demands that this is where Tidus shows himself to be a catalyst for change who enables victory against impossible odds. The fact that this is our introductory game demands that the game designer should go easy on the player. <\/p>\n<p>Barring all of that, <strong>the game should at least be remotely fair<\/strong>.<\/p>\n<p>But this match is not fair. The Luca Goers have absurd stats. They&#8217;re basically unstoppable Blitzball gods. There are special techniques and moves that make the game interesting, but your team doesn&#8217;t have access to them at first. Not only is the match ridiculously hard, but it&#8217;s shallow and there&#8217;s not much for you to do except try and fail. <\/p>\n<p>The match <i>can<\/i> be won. If you&#8230;<\/p>\n<ol>\n<li>&#8230;turn off the default auto-movement controls and learn to play the game manually. And also you&#8230;\n<li>&#8230;succeeded at a little mini-game to unlock the special Blitzball move for Tidus on the boat ride here, even though you didn&#8217;t know what that game was for or how important it was at the time. Also you should probably&#8230;\n<li>&#8230;look online for some tips, since your first match is literally the most important match you will ever play. Even after all that, you might need to&#8230;\n<li>&#8230;quit and reload until you learn to play well enough to get ahead, and then use a <a href=\"http:\/\/www.gamefaqs.com\/boards\/643146-final-fantasy-x-x-2-hd-remaster\/68829290\">cheap AI exploit<\/a> to retain your lead. Although, this match is 10 minutes of cutscenes with 3 minutes of gameplay, so that option is really unattractive.\n<\/ol>\n<p>So yes, victory is &#8220;possible&#8221;. It&#8217;s just really bloody unlikely for first-time players, who are also the ones experiencing the story for the first time and are likely to be the most frustrated by a loss. You might defend this by saying that facing a foe of vastly superior stats is thematically appropriate for the type of underdog sports story they&#8217;re selling here. Except, <em>that&#8217;s not how those stories work<\/em>.<\/p>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/ffx_tournament9.jpg' width=100% alt='Tidus benches himself so Wakka can play. Really? We don&apos;t want our two main characters to play together in the finale?! HEY IDIOT, HOW ABOUT DATTO TAKES THE BENCH? IN THE STANDS. WHERE HE BELONGS. FOREVER.' title='Tidus benches himself so Wakka can play. Really? We don&apos;t want our two main characters to play together in the finale?! HEY IDIOT, HOW ABOUT DATTO TAKES THE BENCH? IN THE STANDS. WHERE HE BELONGS. FOREVER.'\/><\/div><div class='mouseover-alt'>Tidus benches himself so Wakka can play. Really? We don&apos;t want our two main characters to play together in the finale?! HEY IDIOT, HOW ABOUT DATTO TAKES THE BENCH? IN THE STANDS. WHERE HE BELONGS. FOREVER.<\/div><\/p>\n<p>If this was a proper underdog story in a mechanical sense, then yes, for most of the game the Luca Goers would be unstoppable. But then late in the game some character &#8211; preferably Wakka &#8211; would go through a turning point. He&#8217;d have some personal epiphany that would change his view of himself, the game, or the world around him. Maybe he&#8217;d think of Lulu, or Chappu, or something said earlier would take on new depth and meaning. Maybe he&#8217;d suddenly realize that he really wants to be a guardian, or that the world <i>needs<\/i> him to be a guardian. He&#8217;d resolve some inner conflict, and suddenly his stats would go through the roof and he&#8217;d be an unstoppable scoring juggernaut that allowed you a last-minute comeback. The Goers would magically become doormats and the Aurochs would win every face-off, make every pass, and humiliate the Goers in their own hometown. The clock would quietly vanish or slow down to give our heroes time to win, perhaps simply ending the game the moment the Aurochs get ahead in score. That would make it feel like you won at the last possible second.<\/p>\n<p><b>That<\/b> would be an underdog sports story.<\/p>\n<p>But instead, your team just sucks for the whole match. In fact, the game gets <i>harder<\/i> in the last section when a lingering, tedious cutscene<span class='snote' title='5'>And completely nonsensical. Tidus sort of swims away from the game and the clock just stops for no reason.<\/span> pulls the adequate Tidus out of the game and replaces him with the underwhelming Wakka. Really, both of these guys ought to stay in, and one of your no-dialog, no-skill loser teammates should take the bench. This is particularly true if this is supposed to be a sports drama, since you&#8217;d want all your major characters to be present for the finale. Not only do our leads not propel us to victory, but their inexplicable decisions make it even more difficult for the player<span class='snote' title='6'>And then the game contradicts itself. There&#8217;s a battle after the match, and Tidus is mysteriously in the pool, even though he should be in the locker room.<\/span>.<\/p>\n<p>So even though this match is supposed to be the moment that solidifies the friendship between Tidus and Wakka, the two are never on the field at the same time. They don&#8217;t actually play together!<\/p>\n<h3>All Buildup, No Payoff<\/h3>\n<p><div class='imagefull'><img src='https:\/\/www.shamusyoung.com\/twentysidedtale\/images\/ffx_tournament8.jpg' width=100% alt='No rousing speech? No dramatic payoff? No character change? After all this buildup, the story ends with WHELP. BUH BYE.' title='No rousing speech? No dramatic payoff? No character change? After all this buildup, the story ends with WHELP. BUH BYE.'\/><\/div><div class='mouseover-alt'>No rousing speech? No dramatic payoff? No character change? After all this buildup, the story ends with WHELP. BUH BYE.<\/div><\/p>\n<p>And just to make this as unsatisfying as possible, the game doesn&#8217;t really react to the result of the match. It spends a couple of hours building up to this tournament, and in the end there&#8217;s just a few lines of dialog spent acknowledging the outcome. <\/p>\n<p>What the game designer has created here is a situation where you&#8217;ll really want to win. Not just because it leads to a much happier ending, but because it makes for a much <em>better story<\/em>. Then they stack the odds against you. Then they dump you into this unfair match without letting you learn to play the game first. Then they bury you in unskippable cutscenes to punish you for replaying to get the proper outcome. And then after all your struggle  the game barely acknowledges the result!<\/p>\n<p>After all the time the game sinks into this match, it should at least give us a big punch at the end where Wakka comes to some profound change. Given the build-up put into this, even the defeat cutscene should have some dramatic camera angles, inspiring dialog, and musical swells to convey that all of this screwing around <i>meant something<\/i> to Wakka. Instead he&#8217;s either momentarily happy or sad. He shrugs, and the story rolls on. <\/p>\n<p>We don&#8217;t even get a moment of closure with the Luca Goers. We don&#8217;t get to see the smiles wiped off their faces or see their fans turn away from them, which means the cutscenes devoted to them were a build-up to nothing. The Al Bhed are never called out on their cheating or the kidnapping, and they&#8217;re never made to pay for brazenly beating the shit out of the Aurochs during the first game. This further builds them up as villains, and creates yet another team that wrongs us and never gets their comeuppance in the end.<\/p>\n<p><i>This<\/i> is our introduction to Blitzball? This minigame intrudes on the story, frustrates us, is used to tell a pointless story that fizzles out at the end, promises character arcs it never delivers on, and then doesn&#8217;t show us any of the mechanics that make the game itself worth playing. This entire arc is practically engineered to create frustration and disappointment.<\/p>\n<p>What a disaster.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After Kilika, the party sails for the coastal city of Luca. From here the journey will continue on foot. But first, there&#8217;s a major Blitzball tournament to play in. The game drops a ton of exposition and worldbuilding on us when we get to Luca. We&#8217;ll talk about it later, but first let&#8217;s talk about [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[612],"tags":[],"class_list":["post-32959","post","type-post","status-publish","format-standard","hentry","category-retrospectives"],"_links":{"self":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/32959","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=32959"}],"version-history":[{"count":1,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/32959\/revisions"}],"predecessor-version":[{"id":51869,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=\/wp\/v2\/posts\/32959\/revisions\/51869"}],"wp:attachment":[{"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=32959"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=32959"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shamusyoung.com\/twentysidedtale\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=32959"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}